

How to create voice mods (9.14 version and onward)
#21 Posted Mar 11 2016 - 19:23
#22 Posted Mar 11 2016 - 19:29
Gman2900, on Mar 11 2016 - 10:23, said:
most of the voices can be found in worldofwarships/res/audio/High or low/en/WOWS_SP.bnk
#23 Posted Mar 11 2016 - 22:17
#26 Posted Mar 11 2016 - 23:07
mattwong, on Mar 11 2016 - 13:41, said:
I tried WinRAR and Universal Extractor. I'm starting to wonder if it's some totally proprietary archive format.
Well I found this. Someone had successfully edit music with .bnk and .pck.
I never tried to do it myself yet, but maybe you will have better luck then I do
#27 Posted Mar 12 2016 - 06:53
so errr there's no pre-made voice pack for 9.14 update yet?(WOT) I've lost track because all the things i know had been changed.....and the old sound packs aint workin
i guess i have to make my own let's start with baby steps XD
Edited by APPLEJAAAACK, Mar 12 2016 - 07:20.
#28 Posted Mar 12 2016 - 16:15
APPLEJAAAACK, on Mar 11 2016 - 21:53, said:
so errr there's no pre-made voice pack for 9.14 update yet?(WOT) I've lost track because all the things i know had been changed.....and the old sound packs aint workin
i guess i have to make my own let's start with baby steps XD
It time consuming but it can be done
#29 Posted Mar 12 2016 - 19:50
Hey Major.....
Did you say previously that the 200 soundbank limit could be gotten around by "batch" processing?
How do you do that? Cause the sound files have 100's of sound files, and we might only replace some, but we still have to process the full file?
Is there any alternative to Wwise? I can't find a warez version of it, so how do us poor folk get around the 200 soundbank limit?
At least FMOD didn't limit us, you only paid for commercial.
#30 Posted Mar 12 2016 - 20:02
leeuniverse, on Mar 12 2016 - 10:50, said:
Hey Major.....
Did you say previously that the 200 soundbank limit could be gotten around by "batch" processing?
How do you do that? Cause the sound files have 100's of sound files, and we might only replace some, but we still have to process the full file?
Is there any alternative to Wwise? I can't find a warez version of it, so how do us poor folk get around the 200 soundbank limit?
At least FMOD didn't limit us, you only paid for commercial.
full file? no just create like 50 to 100 new .wem at a time and put them into a new folder and you process more
I not sure what is confusing through, I have done like 400-500 in the same day when trying to create my star war mod
#31 Posted Mar 12 2016 - 20:10
MajorRenegade, on Mar 12 2016 - 12:02, said:
full file? no just create like 50 to 100 new .wem at a time and put them into a new folder and you process more
I not sure what is confusing through, I have done like 400-500 in the same day when trying to create my star war mod
hmmm.... k. I don't know much about this crap so trying to get the necessary info upfront. I've only ever made a few different Sixth Sense sounds back with FMOD.
But, I think I get what you're saying now. We aren't using Wwise to creat the final file. So, we are fine it seems. lol
Donka for the work/tutorial....
BTW, this guy might have made something that helps a little more:? http://forum.worldoftanks.eu/index.php?/topic/557859-sound-voice-mods-in-914/
#32 Posted Mar 12 2016 - 20:13
leeuniverse, on Mar 12 2016 - 11:10, said:
hmmm.... k. I don't know much about this crap so trying to get the necessary info upfront. I've only ever made a few different Sixth Sense sounds back with FMOD.
But, I think I get what you're saying now. We aren't using Wwise to creat the final file. So, we are fine it seems. lol
nope, you're using the soundmod tools to make the final .bnk file
you're just using wwise to create new .wem files that is needed to repack into .bnk
Edited by MajorRenegade, Mar 12 2016 - 20:15.
#33 Posted Mar 12 2016 - 20:19
Github link to the guy's work in the thread above: https://gist.github.com/TK-999/6b1c3b222c70dd0c8bf9
/**
* Program to replace .wem files in WoT's .bnk files
* Uses C file I/O functions because their C++ equivalents behaved in a weird manner
*/
#34 Posted Mar 12 2016 - 20:40
leeuniverse, on Mar 12 2016 - 11:19, said:
Github link to the guy's work in the thread above: https://gist.github.com/TK-999/6b1c3b222c70dd0c8bf9
/**
* Program to replace .wem files in WoT's .bnk files
* Uses C file I/O functions because their C++ equivalents behaved in a weird manner
*/
Not sure how to use that code. Even if I could, I might not even use it
#35 Posted Mar 12 2016 - 20:59
Apparently it automates the replacing of the soundbanks, matching the correct #'s etc. or something while you have to do yours manual or something.
Don't know, still trying to figure out how to use the dang thing. Guess I got to compile it into an EXE or something?
He explains the aspects of what it does peacemeal through the thread.
#36 Posted Mar 12 2016 - 21:05
leeuniverse, on Mar 12 2016 - 11:59, said:
Apparently it automates the replacing of the soundbanks, matching the correct #'s etc. or something while you have to do yours manual or something.
Don't know, still trying to figure out how to use the dang thing. Guess I got to compile it into an EXE or something?
He explains the aspects of what it does peacemeal through the thread.
ya. If it not in some kind of program form(app, exe, batch). Then I don't see myself wasting time with it since I don't know how to code
#37 Posted Mar 12 2016 - 21:27
Great Stuff!
Jeebus MR, how do you play with 7 fps?
Damn, can I send you some ram or something?
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