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See How We Developed the New Physics


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Content_WG #1 Posted Mar 18 2016 - 18:24

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See how the development team created the new physics released in the latest World of Tanks update!

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RyanGetzIaf #2 Posted Mar 18 2016 - 18:48

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Now I'm intrigued by what we can see on those screenshots, but I don't understand what I guess is Russian.

Spoiler

 


Edited by RyanGetzIaf, Mar 18 2016 - 18:49.


Yay295 #3 Posted Mar 18 2016 - 18:49

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Well now I want to see what fully realistic physics would be like. Add an option to switch between Arcade and Realistic physics in custom battles?

rich73 #4 Posted Mar 18 2016 - 19:01

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As usual WG doesnt think things out and has introduced a new way to get banned.Helping team mates that have turned over can get you banned now.So a tanker is flipped over and timer gives them 30 seconds to be uprighted by team mate who may get banned or blue??No wonder so many accounts are being sold now.

NuAIRuH #5 Posted Mar 18 2016 - 19:24

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Charlie_The_Cat #6 Posted Mar 18 2016 - 19:27

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As much as I criticize WG sometimes, I have to give all those talented young men a big thank you for your dedication to the game.

As an ex developper myself, I wish I could have enjoy such development palace you guys seems to have, and the fun you must have too working on such a great game.

 

Thank you!

 

 



Yay295 #7 Posted Mar 18 2016 - 20:15

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View Postrich73, on Mar 18 2016 - 19:01, said:

As usual WG doesnt think things out and has introduced a new way to get banned.Helping team mates that have turned over can get you banned now.So a tanker is flipped over and timer gives them 30 seconds to be uprighted by team mate who may get banned or blue??No wonder so many accounts are being sold now.

 

You don't have to ram them at full speed to flip them back over...

Teflon #8 Posted Mar 18 2016 - 20:16

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The Number of WoT tankers making comments are overwhelming.

By the way most of the new sounds ...... sound like a 22 pistol at the indoor range.

 

An for the guy giving all the thanks , the coders get paid , my friend , its called going to work.



Charlie_The_Cat #9 Posted Mar 18 2016 - 22:01

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View PostTeflon, on Mar 18 2016 - 14:16, said:

The Number of WoT tankers making comments are overwhelming.

By the way most of the new sounds ...... sound like a 22 pistol at the indoor range.

 

An for the guy giving all the thanks , the coders get paid , my friend , its called going to work.

 

If you dont like what you do at work, you produce crap.  

Having the right coders developping stuff they like and have fun with is the key to success, improvement and customer satisfaction.

 



Towik #10 Posted Mar 18 2016 - 23:28

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Adding the auto aiming to the server side ,would fix the problem with the aimbots ...

Adding a tool "help an ally" ,doesn't have to be visualized ,would probably fix the banning issues 



Craig234 #11 Posted Mar 19 2016 - 00:14

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""Blocking" the tracks is only available to light, medium and heavy tanks."
 


 

Why is that justified as a real-world limit?
 



_TeMPezT_ #12 Posted Mar 19 2016 - 01:39

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This game is hard to control. So much friction.

 

You are making it like 20th century tank that is running full 60km.

 

Bring back the slow and heavy built, or manage to smooth out the WASD controls.

 

Feels like you are replacing the tracks with rollerballs.

 

 


Edited by _J_D_, Mar 19 2016 - 01:47.


Red_Ensign #13 Posted Mar 19 2016 - 15:45

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when I saw this title I expected a video of the devs in a kiddie pool filled with baby oil.

TheBurn #14 Posted Mar 21 2016 - 00:52

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Since when did World of Tanks start following historical accurate data?
Having Tank names in the game and calling it historical is [edited]!
Last time I saw, we change tank descriptions and data based on how many cry babies report "problems".
Wg makes pay to win games, and it's the last one to say that it's not hypocritical... people get "banned" for using illegal mods according to the tips, but high clans use the name "skill" to hide their aimbot and cheats. I'm talking from experience, this guy in bulba locked on enemy from 300 meters away/behind a building, he was shooting perfect shots after poking out as his aimbot was tracking down the 68kph light tank. Please stop all of these nonsense.
No one needs mods,delete the ability to equip mods man, somhow get rid of res_mods file forever. WG is corrupted and needs to fix itself.
Win/loss is decided by which team can shoot more HEAT and APCR, and same 3 tanks shouldn't be allowed in platoons (3 Jg Pz E100s, E100s, Maus, Batchats etc are too OP!)
For those of you that truly support wg or butthurt because you use cheats, I'd leave WoT right now if i could, but i already spent too much money getting premium tanks and stuff and i want my money back if you want to kick me out of the community.

MadRazorback #15 Posted Mar 21 2016 - 04:32

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I think the idea of the new physics system is pretty neat, but I am wondering how realistic being able to do handbrake U-turns and drifting style turns are in a tank. In real life most tanks would throw their tracks doing that. Even an M1 Abrams will drive out of its track if it turns too fast on loose ground like a gravel road.

westdccs #16 Posted Mar 21 2016 - 16:08

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View PostMadRazorback, on Mar 20 2016 - 21:32, said:

I think the idea of the new physics system is pretty neat, but I am wondering how realistic being able to do handbrake U-turns and drifting style turns are in a tank. In real life most tanks would throw their tracks doing that. Even an M1 Abrams will drive out of its track if it turns too fast on loose ground like a gravel road.

 

Did you watch the whole video? They explained why they opted NOT to do realistic physics on the tanks as they claimed it actually made the game much harder, reduced the response time of the vehicles and created a whole new set of problems that destroyed "dynamic gameplay". 

 

While in general, I like some of the new physics, in some tanks they are more of a problem than something to enjoy. Really light tanks like the AMX ELC suffer from potentially being completely thrown off course by a simple change in the angle of the terrain they are running along. Tanks getting thrown on their sides from a drift gone wrong are just plain frustrating. The fact that there are places on the map that you CANNOT use as an escape route that were once viable escape routes is another frustrating side-effect to the new physics. I have had my Cromwell Berlin knocked out of a battle completely by drops that used to do minimal damage, or at most would knock off the tracks. If you drive highly mobile lights/mediums you almost need to relearn the maps. 



xMiracle45 #17 Posted Mar 23 2016 - 01:09

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[edited]your physics, fix the matchmaking this [edited]with 5-6 top tier heavies on 1 team and 1-2 on the other is just complete garbage. Still can't shoot through buildings yet you can rollover by sliding against one (yeah cause that makes perfect sense). So many other problems you could be fixing/finishing (HD models) rather than messing with physics that have been working just fine for the last 5 years...

GhostPrime #18 Posted Mar 23 2016 - 17:04

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The developers are still working on the physics in an effort to get them just right. All of your feedback is greatly appreciated, both positive and negative. 

AceTig3r #19 Posted Mar 24 2016 - 21:42

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80% of these players NEVER heard a tank fire. To me it sounds fine, Do some guns need a deeper BOOM yes. If you think about it this stuff takes time not an over night feat. So you players who say the guns or engines sound fake, Have you ever been up close to a tank and hear the engine and tracks? Most will never understand because they watch too many movies and think movies are ALWAYS right. And also I think adding in the tank blast that throws a shockwave should be added to add more realism to this arcade game. Is there one yes but needs slight improvement.

betazmag #20 Posted Mar 25 2016 - 08:31

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View PostYay295, on Mar 18 2016 - 12:49, said:

Well now I want to see what fully realistic physics would be like. Add an option to switch between Arcade and Realistic physics in custom battles?


Edited by betazmag, Mar 25 2016 - 08:35.





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