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Replays and Python logs, HOW-TO


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Wildblade #1 Posted Mar 24 2016 - 03:25

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Hey all, here are instructions on how to save and submit your relays and python logs for clan league this season.  You will need to save the replay for every battle you fight, but only one python log each night.

 

https://www.youtube....eature=youtu.be

 

Sorry for the low quality and the blackout when I bring up WoT, its my first video.  If there is a demand I can go back and re-do it



TwixOps #2 Posted Mar 24 2016 - 03:41

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Clan league is now modless?  That's a surprise.  Also, in order to record WoT, just make sure it is not fullscreen.  

o7 Wild.  


Edited by TwixOps, Mar 24 2016 - 03:44.


iWrangleEmus #3 Posted Mar 24 2016 - 03:53

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thank you. i will send my cats here

Trucidarx #4 Posted Mar 24 2016 - 04:10

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Given the state of mods, this is a good change. That said, the fact we have to do it ourselves is laughable. We now have to watch your video to figure out how to dig around our installation folders for python files and replays to demonstrate we aren't using mods - After every battle... I think this is the best evidence yet to truly demonstrate what an amateur organization Wargaming is. Don't they have an intern who could throw together something to automate this for players?

Edited by Trucidarx, Mar 24 2016 - 04:14.


Georgietheprincess #5 Posted Mar 24 2016 - 04:55

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Take all of my upvotes

Panzerkinjerkin #6 Posted Mar 24 2016 - 10:33

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You can't have an empty res_mods folder because the game will not start. You need to create another folder inside res_mods with a name matching the current patch, so in our case 0.9.14.

 



SqU4D3Nn #7 Posted Mar 24 2016 - 16:09

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Quick tip for those who use mods for Random Games, if you have imminent clan league game, simply Cut and Paste all the mods somewhere else for the league game. Also, this reminded me, i have to enable battle recording.

Wildblade #8 Posted Mar 25 2016 - 19:02

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Video updated to fix mistake about having an empty res_mods folder when you need, the current patch folder inside the res_mods folder

ukabthebest #9 Posted Mar 26 2016 - 17:32

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With all due respect to WG... Wouldn't it be a MUCH better idea if a standalone software is released which ensures mods are not being used?
For example players use SxE when they play Counter Strike 1.6 online.

Maggz #10 Posted Mar 26 2016 - 22:07

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With the Latest micro patch, ALL players now show up as having mods. I sure Hope WG realizes this over sight in their patching system and does not punish you guys for now showing as having mods in your python log...........

iWrangleEmus #11 Posted Mar 28 2016 - 13:07

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View PostMaggz, on Mar 26 2016 - 21:07, said:

With the Latest micro patch, ALL players now show up as having mods. I sure Hope WG realizes this over sight in their patching system and does not punish you guys for now showing as having mods in your python log...........

 

we expienced this also. you just need to delete the debug script in the mod folder. we found this to solve the problem. This also still lets the game run properly.

Big_Berd #12 Posted Mar 28 2016 - 23:57

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View PostMaggz, on Mar 26 2016 - 22:07, said:

With the Latest micro patch, ALL players now show up as having mods. I sure Hope WG realizes this over sight in their patching system and does not punish you guys for now showing as having mods in your python log...........

 

View Postemuworld, on Mar 28 2016 - 13:07, said:

 

we expienced this also. you just need to delete the debug script in the mod folder. we found this to solve the problem. This also still lets the game run properly.

 

how sad.. the incompetence is unbelievable right now with this... i hope no one gets screwed over because of what the DEVS did..

Fulcrous #13 Posted Mar 30 2016 - 04:40

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I'm pretty sure WG is aware of that.

When it came to WGLNA, it would state that we were 'running mods' even tho it was just a script for the camos.



Wildblade #14 Posted Mar 30 2016 - 05:22

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yes, WG is aware of that and its not an issue.  Dance has repeatedly told the captains that's its not a problem

NewportReb #15 Posted Apr 22 2016 - 18:15

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View PostWildblade, on Mar 24 2016 - 02:25, said:

Hey all, here are instructions on how to save and submit your relays and python logs for clan league this season.  You will need to save the replay for every battle you fight, but only one python log each night.

 

https://www.youtube....eature=youtu.be

 

Sorry for the low quality and the blackout when I bring up WoT, its my first video.  If there is a demand I can go back and re-do it

 

Good info Wild needs more anime though.......

yoshee83 #16 Posted Jul 04 2017 - 20:17

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First of all thank you Wild for putting in the effort to help us all out :)

For clarity; can I just delete xvm from the res-folder and my python logs will show that i wasn't using any mods throughout the tourney or will the python log show that because I used xvm prior to the tourney that I run mods? I don't want to screw this up and will delete the game/ do a fresh install if necessary but would really like to avoid going through that. Thanks in advance! Happy tanking 



Is_This_The_Krusty_Krab #17 Posted Jul 07 2017 - 15:26

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View PostTwixOps, on Mar 24 2016 - 03:41, said:

Clan league is now modless?  That's a surprise.  Also, in order to record WoT, just make sure it is not fullscreen.  

o7 Wild.  

 



Is_This_The_Krusty_Krab #18 Posted Jul 07 2017 - 15:26

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Pretty sure it was "modless" last time around reeeee

mjsoccer #19 Posted Jul 07 2017 - 19:21

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TwixOps, on Mar 24  2016  - 03:41, said:

 

View PostIs_This_The_Krusty_Krab, on Jul 07 2017 - 14:26, said:

Pretty sure it was "modless" last time around reeeee

 

Reading is hard, isn't it...



Bsan77 #20 Posted Jul 10 2017 - 03:12

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Don't mind me, just resurrecting.




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