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Victor Kislyi Talks Future of World of Tanks


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Content_WG #1 Posted Apr 04 2016 - 17:01

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Hear about the Wargaming's CEO passion for gaming and his dedication to our players in this exclusive interview.

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cgralphy #2 Posted Apr 04 2016 - 17:11

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Omg this is great news

cgralphy #3 Posted Apr 04 2016 - 17:13

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View Postcgralphy, on Apr 04 2016 - 17:11, said:

Omg this is great news

 

ps can you get rid of the guy who keep giving us tanks with giant tumors on the turret

diesel__1 #4 Posted Apr 04 2016 - 17:23

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Interesting watch!  I am looking forward to the future of this game!

TwixOps #5 Posted Apr 04 2016 - 17:26

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View Postcgralphy, on Apr 04 2016 - 17:13, said:

 

ps can you get rid of the guy who keep giving us tanks with giant tumors on the turret

 

You mean the western military powers during the 50's and 60's?

CanuckTheCanadianGoose #6 Posted Apr 04 2016 - 17:29

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No pen buff to the KV5? 

Plays_With_Matches #7 Posted Apr 04 2016 - 17:30

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This was very encouraging! +1 War Gaming

 

PS: while we are listening to players... please bring back the forum neg rep button!



cgralphy #8 Posted Apr 04 2016 - 17:30

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View PostTwixOps, on Apr 04 2016 - 17:26, said:

 

You mean the western military powers during the 50's and 60's?

 

No. I mean the developer that keeps bringing tanks with great turrets but a huge tumors on top. Example the 59 Patton....bad

Example the mutant..... GOOD



Suryia #9 Posted Apr 04 2016 - 17:30

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I'm really pleased that WG are taking a client centric approach and I'm looking forward to the future in WOT

 

I have a suggestion about making this games more fun. It about the stats. The key stat that is always used is "Win Rate"  It is the most often quoted metric as the measure of player's personal skill and is widely promulgated by WG . The problem is that as you continue to play the "Win Rate" stat becomes more and more inflexible. Moving up or down say 1% point when you have over 10K battles is a lot harder than doing the same at says 200 battles. This is a bit of a drag for players who are really trying to improve.

 

What I would like to suggest is that WG stops completely from using it and substitute other metrics, A simple one that could be adopted is the Win Rate for the last 1000 games. Then it better reflects a players current skill level. There are many other options of course. I don't think such a change will mean much for the uber good players but it would give less experienced/gifted player something positive to work towards and help create "Happy Players".

 

Just my thoughts


Edited by Suryia, Apr 04 2016 - 17:32.


Wolf_Attack #10 Posted Apr 04 2016 - 17:33

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Some good stuff there...

 

Here's an idea for artillery that might make some happy...remove the drone like view of being able to zoom in on a specific tank, but instead have arty provide support fire on a designated area...it might hit an odd tank, it might not hit anything....?

 

Matchmaker needs rebalancing in terms of a fairly equal number of tank classes on each side....what we see now is that one side has 8 heavies, the opposite side has 3? Also...one side as an example will have a much higher number of tier 9s, others side will have many more tier 8s etc.

 

I applaud the improvement/buff to the premium tanks listed especially the...STA-2 (overall outperformed), 112( FIre's R Us, extremely bad gun handling, poor sidescraper, two major weakspots, weak UFP), 59 Patton (penetration issues, bad gun handling, oversized tumor)

 

Will RNG every be adressed? What is the logical explanation for it being upped to 25% from the previous 15%?. It is very frustrating watching shots go into space or hit dirt on the moments when it matters..Is there any chance RNG could be decreased back to its original levels?

 

Any chance the Super Pershing could see a speed or hp/ton ratio or penetration increase?


Edited by Wolf_Attack, Apr 04 2016 - 17:38.


t8z5h3 #11 Posted Apr 04 2016 - 17:35

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can we get a change.org style forum so that community members get a yay or nay to others ideas?

 

thanks.



RenamedUser_1001178780 #12 Posted Apr 04 2016 - 17:36

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Mort seems angry. haha

 

07 Mort



Gwennifer #13 Posted Apr 04 2016 - 17:37

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  • >M56 Scorpion (Amerian tier VII tank destroyer)

I'm a little bit iffy with this one, because outside of the high cost of shell, firing camo, turret traverse, and reverse speed--it's pretty fine. I have a poor winrate in mine because I play it up by the heavies and mediums. The DPG is at the top of the tier, though.



_TeMPezT_ #14 Posted Apr 04 2016 - 17:39

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They should ask how they can attract new players to game, and retain the old players.

 

The game is old, and probably its near its end phase. 



Dockmaster #15 Posted Apr 04 2016 - 17:39

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I wasn't going to renew my subscription and just play for free. To hear that Victor felt we weren't listened to and admits that has renewed my interest in continuing with WoT.

 

I'm also very happy to hear SerB is coming back.

 

Keep on trucking WoT! 



GhostPrime #16 Posted Apr 04 2016 - 17:40

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View Postdiesel__1, on Apr 04 2016 - 08:23, said:

Interesting watch!  I am looking forward to the future of this game!

 

Glad you liked the video! It was great to have Victor here, and get some player's questions answered! 

Hanger_18 #17 Posted Apr 04 2016 - 17:40

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View Postt8z5h3, on Apr 04 2016 - 11:35, said:

can we get a change.org style forum so that community members get a yay or nay to others ideas?

 

thanks.

 

the paradox interactive forum style is the best ive seen , you get : agree, respectful disagree and, helpful.

Omega_Weapon #18 Posted Apr 04 2016 - 17:45

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Sounds like good things are going to happen. Good bye silly Rampage mode, re-balance of all tanks (including buffs to under powered premiums), and they have admitted their "match maker is dated" and also needs rework. He even mentioned that a 1 tier spread is being looked at. Thumbs up.

SlotRacer #19 Posted Apr 04 2016 - 17:47

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Let me guess. Rebalancing, Russian tanks will still be OP for their tier... +/-2 MM isn't possible... yeah... ok... right there alone makes me wonder how this will all end up.

Bring back all the maps that were taken out. Give us Great Wall map from Chinese server.. we need more maps and not the same map rotation system that gives us the same 4 maps for 80% of the battles on any given day. This would make people MUCH happier alone, change the map rotation system.


Edited by SlotRacer, Apr 04 2016 - 17:48.


Omega_Weapon #20 Posted Apr 04 2016 - 17:48

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View PostSuryia, on Apr 04 2016 - 11:30, said:

 

 

I'm really pleased that WG are taking a client centric approach and I'm looking forward to the future in WOT

 

I have a suggestion about making this games more fun. It about the stats. The key stat that is always used is "Win Rate"  It is the most often quoted metric as the measure of player's personal skill and is widely promulgated by WG . The problem is that as you continue to play the "Win Rate" stat becomes more and more inflexible. Moving up or down say 1% point when you have over 10K battles is a lot harder than doing the same at says 200 battles. This is a bit of a drag for players who are really trying to improve.

 

What I would like to suggest is that WG stops completely from using it and substitute other metrics, A simple one that could be adopted is the Win Rate for the last 1000 games. Then it better reflects a players current skill level. There are many other options of course. I don't think such a change will mean much for the uber good players but it would give less experienced/gifted player something positive to work towards and help create "Happy Players".

 

Just my thoughts

 

I like win rate, but admittedly struggling to keep it good kind of takes some of the fun out of the game. It might be nicer if they replaced it with player efficiency. Damage ratio (caused/suffered) and kill ratio (frags/deaths).




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