TheLightKnight, on Apr 18 2016 - 17:18, said:
Seriously? That's the dumbest thing I've ever heard. You're telling me that when heavy tanks get on a map that's beneficial to artillery they should just pretend to be a tank destroyer? That's not fun at all. A heavy tank is supposed to use his armor to compensate for lack of mobility.
" Most players are just really bad, even unicums." You can't be serious. Most players are really bad, but it's a game. The "I'm better than everybody else, you're just bad" mindset is awfully arrogant tbh. WG admits that it's bad for the game, that everybody hates it, and they're rebalancing it. You really gonna argue with that? The thought that "oh I don't get hit by arty that much, that must mean it's okay" is just wrong. Arty is bad whether you get hit by it or not. I see just as many complaints about "I hate playing arty I can't hit anything" as I do "Arty 1 shot me, rebalance plz".
The only reason it is such a problem is because of the skills people have developed against arty. Heavies are worse in open maps and are far more limited in what they can do, just as lights have troubles on city maps. However you can still do good on both, but it's just more difficult.
I can come off as arrogant or whatever you want to believe, but arty is not very hard to avoid. I was even watching luciqueii (He is easily top 3 globally) sitting in the same position for like 3 minutes while enemy had 3 arty and they were hitting near him, and then one eventually hit him for 1400. There were other positions he could have went on that map, but yet he still failed to move out of literally the same 10 meter circle the whole game. Meanwhile I watch other players like straik, and they get hit so much less by arty.
Edited by _Rajacenna, Apr 19 2016 - 22:15.