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Whistling_Death_ #121 Posted Apr 19 2016 - 21:54

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View PostN00BSAIB0T, on Apr 19 2016 - 15:53, said:

 

They said it was the most financially successful patch every. I wonder why that was.

 

Only the artillery players quit, which was great. So many battles with zero artillery and no bombs dropping from the sky.

 

No they did not.  Wargaming losing money is not great.

 

Yes, for those that want a simple game, it was easier for them, sure.



VonBrown #122 Posted Apr 19 2016 - 21:57

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View PostWhistling_Death_, on Apr 19 2016 - 14:54, said:

 

No they did not.  Wargaming losing money is not great.

 

Yes, for those that want a simple game, it was easier for them, sure.

 

Again, proof or your just pooping out the mouth via keyboard.

 



VonBrown #123 Posted Apr 19 2016 - 21:58

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View PostWhistling_Death_, on Apr 19 2016 - 14:53, said:

 

Thank you so much for such a nice, caring comment!  You're a big plus to the Forum!  Thank you sooo much! :)

 

  Players that can actually play on the forum? Why would you want that when all the horrible arty morons are here to tell you "how it really is".

Edited by VonBrown, Apr 19 2016 - 21:59.


N00BSAIB0T #124 Posted Apr 19 2016 - 22:00

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View PostWhistling_Death_, on Apr 19 2016 - 12:54, said:

 

No they did not.  Wargaming losing money is not great.

 

Yes, for those that want a simple game, it was easier for them, sure.

 

Yes they did say that 8.6 was very successful. Here you go:

 

"- patch 8.6 was financially very successful for Wargaming (SS: oh well, so much for the OMGARTYGOTNERFEDIQUIT whiners and Czech forum community)"

 

Source:

http://ftr.wot-news.com/2013/07/29/29-7-2013/#more-1257



Whistling_Death_ #125 Posted Apr 19 2016 - 22:01

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View PostN00BSAIB0T, on Apr 19 2016 - 16:00, said:

 

Yes they did say that 8.6 was very successful. Here you go:

 

"- patch 8.6 was financially very successful for Wargaming (SS: oh well, so much for the OMGARTYGOTNERFEDIQUIT whiners and Czech forum community)"

 

Source:

http://ftr.wot-news.com/2013/07/29/29-7-2013/#more-1257

 

Look at the state of affairs to day though, that 8.6 led to!  Not good. Long term my friend, long term.

N00BSAIB0T #126 Posted Apr 19 2016 - 22:09

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View PostWhistling_Death_, on Apr 19 2016 - 13:01, said:

Look at the state of affairs to day though, that 8.6 led to!  Not good. Long term my friend, long term.

 

Lol. First you deny that WG did well after 8.6. Then you get caught being wrong, and now you're using the same fact (that you denied earlier) to blame 8.6 for today's issues.

 

Tyrannosaurus Rekt.

 

 



GiN_nTonic #127 Posted Apr 19 2016 - 22:10

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Everyone is talking about further nerfing arty - but what about simply limiting arty to 1 each side?...no nerf beyond that.  I really dont find arty takes over games unless there are 2-3 each side. 



_Rajacenna #128 Posted Apr 19 2016 - 22:10

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View PostTheLightKnight, on Apr 18 2016 - 17:18, said:

 

Seriously?  That's the dumbest thing I've ever heard.  You're telling me that when heavy tanks get on a map that's beneficial to artillery they should just pretend to be a tank destroyer?  That's not fun at all.  A heavy tank is supposed to use his armor to compensate for lack of mobility.  

 

" Most players are just really bad, even unicums."  You can't be serious.  Most players are really bad, but it's a game.  The "I'm better than everybody else, you're just bad" mindset is awfully arrogant tbh.  WG admits that it's bad for the game, that everybody hates it, and they're rebalancing it.  You really gonna argue with that?    The thought that "oh I don't get hit by arty that much, that must mean it's okay"  is just wrong.  Arty is bad whether you get hit by it or not.  I see just as many complaints about "I hate playing arty I can't hit anything" as I do "Arty 1 shot me, rebalance plz".  

 

The only reason it is such a problem is because of the skills people have developed against arty. Heavies are worse in open maps and are far more limited in what they can do, just as lights have troubles on city maps. However you can still do good on both, but it's just more difficult. 

 

I can come off as arrogant or whatever you want to believe, but arty is not very hard to avoid. I was even watching luciqueii (He is easily top 3 globally) sitting in the same position for like 3 minutes while enemy had 3 arty and they were hitting near him, and then one eventually hit him for 1400. There were other positions he could have went on that map, but yet he still failed to move out of literally the same 10 meter circle the whole game. Meanwhile I watch other players like straik, and they get hit so much less by arty.


Edited by _Rajacenna, Apr 19 2016 - 22:15.


VonBrown #129 Posted Apr 19 2016 - 22:10

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View PostWhistling_Death_, on Apr 19 2016 - 15:01, said:

 

Look at the state of affairs to day though, that 8.6 led to!  Not good. Long term my friend, long term.

 

Proof?



N00BSAIB0T #130 Posted Apr 19 2016 - 22:35

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View PostJlNN, on Apr 19 2016 - 13:10, said:

Everyone is talking about further nerfing arty - but what about simply limiting arty to 1 each side?...no nerf beyond that.  I really dont find arty takes over games unless there are 2-3 each side. 

 

This is impossible, according to WG. MM is too complex to allow it. The best that they can do is 5/side.

TheLightKnight #131 Posted Apr 20 2016 - 00:11

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View Post_Rajacenna, on Apr 19 2016 - 21:10, said:

 

The only reason it is such a problem is because of the skills people have developed against arty. Heavies are worse in open maps and are far more limited in what they can do, just as lights have troubles on city maps. However you can still do good on both, but it's just more difficult. 

 

I can come off as arrogant or whatever you want to believe, but arty is not very hard to avoid. I was even watching luciqueii (He is easily top 3 globally) sitting in the same position for like 3 minutes while enemy had 3 arty and they were hitting near him, and then one eventually hit him for 1400. There were other positions he could have went on that map, but yet he still failed to move out of literally the same 10 meter circle the whole game. Meanwhile I watch other players like straik, and they get hit so much less by arty.

I agree with the first paragraph.

 

You say arty is hard to avoid, I disagree.  Arty is simple to avoid, but it is not easy.  It's not a very complicated process, but at some point you're going to have to leave hard cover while spotted and no matter how much juking you do, eventually they will lead a shot just right or you'll get tracked.  This is beside the point anyway.  Regardless of whether I get hit by arty or not, it's still a bad mechanic.  <- that's my main point, arty is bad.  Yes it's effect can be minimized and I get hit by arty far far less than any other class, but it's still bad.  I approve of the verse in your sig btw :harp:






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