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Whistling_Death_ #21 Posted Apr 18 2016 - 12:52

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View PostJlNN, on Apr 18 2016 - 00:10, said:

Who said anything about being worried 1-shot kill?  I am not even fully against arty, but having 3 arty in a match is too much.  Id love to see 1 arty max.

 

Why would you want the most powerful part of your team reduced to only one vehicle?  Why would you want to earn 2-3 times fewer silver coins and XP because of so little artillery on your team?  Why would you want to do that?

Whistling_Death_ #22 Posted Apr 18 2016 - 12:55

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View PostTheLightKnight, on Apr 17 2016 - 21:14, said:

156 games.  :harp:  Alt account ik, but still.  Even you must admit that you cannot hide from artillery on all of the maps all of the time.  A class that does not have counter play is broken.  

:facepalm: Sure some of the purples are seriously butthurt.  Most of them however are good enough at the game to know a bad game mechanic when they see it.  

 

A class that can not defend itself from oncoming rushing tanks is broken.

 

The counter play to artillery is enemy artillery and light scouting tanks.  It's not broken or bad at all.



Whistling_Death_ #23 Posted Apr 18 2016 - 12:58

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View PostTheLightKnight, on Apr 17 2016 - 19:28, said:

You mentioned prokhorovka.  I've played arty enough to know that if there is more than one arty, there is literally no arty cover on that map.  The three options on that map are either getting rekt by td's and lights on the 1 line, or pushing through the middle, or the hill.  However, artillery shuts down all of those.  There isn't a touch of arty cover anywhere.  Even the best players who have top-notch arty avoidance skills know that arty is a bad mechanic.  There is no constantly effective method to avoiding artillery like you seem to infer.  Regardless of what you say, artillery as a class is bad for the game.  It allows bad players to compete against good players and it also limits the ability of a good player because the RNG is unreliable.  WG admits this and is planning to fix it.  In the meantime all we can do when someone complains is nod our head and agree.  

 

I have played the Prokhorovka map thousands of times when using my various tanks, including my TOG II.  I can not recall a single time that my tank was ever knocked out by artillery.

 

There is plenty of foliage cover all over that map, both flanks, from one end to the other.

 

Having a good artillery player on your team is a blessing as with the victories they provide you, it puts 2-3 times more silver coins and XP into your pocket.


Edited by Whistling_Death_, Apr 18 2016 - 13:28.


PlaidPony #24 Posted Apr 18 2016 - 12:58

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View PostWhistling_Death_, on Apr 18 2016 - 11:52, said:

 

Why would you want the most powerful part of your team reduced to only one vehicle?  Why would you want to earn 2-3 times fewer silver coins and XP because of so little artillery on your team?  Why would you want to do that?

 

I like that artillery is simultaneously so nerfed it's unplayable but also the most powerful part of your team.

PlaidPony #25 Posted Apr 18 2016 - 13:00

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View PostWhistling_Death_, on Apr 18 2016 - 11:58, said:

 

I have played the Prokhorovka map thousands of times when using my various tanks, including my TOG II.  I can not recall a single time that my tank was every knocked out by artillery.

 

There is plenty of foliage cover all over that map, both flanks, from one end to the other.

 

Having a good artillery player on your team is a blessing as with the victories they provide you, it puts 2-3 times more silver coins and XP into your pocket.

 

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Edited by 40BelowWGA, Apr 18 2016 - 15:51.


Whistling_Death_ #26 Posted Apr 18 2016 - 13:02

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View Postyoggraid, on Apr 17 2016 - 22:39, said:

 

 

 

 

Where are you getting these quotes from?  I Googled them and not a one came up anywhere.

 

If your quotes are accurate, I and hundreds of thousands of other artillery players will be quitting this game, as with artillery being nerf-hammered even more than it currently is, all balance in the game will be lost with heavy tanks ruling the battlefields. This will be a huge hit to Wargaming's finances.



PlaidPony #27 Posted Apr 18 2016 - 13:03

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View PostWhistling_Death_, on Apr 18 2016 - 12:02, said:

 

Where are you getting these quotes from?  I Googled them and not a one came up anywhere.

 

If your quotes are accurate, I and hundreds of thousands of other artillery players will be quitting this game, as with artillery being nerf-hammered even more than it currently is, all balance in the game will be lost with heavy tanks ruling the battlefields. This will be a huge hit to Wargaming's finances.

 

Really? I googled them and each one came up immediately. Why do you keep lying?

Walter49 #28 Posted Apr 18 2016 - 13:10

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View PostJlNN, on Apr 17 2016 - 16:44, said:

I've been trying to come back and play this game but forgot just how much i hate games dominated by arty.  I've heard rumors WG was going to be fixing this...does anyone know if thats true?

 

 

WG has stated they would change arty, which isn't the same as "fixing."



_Rajacenna #29 Posted Apr 18 2016 - 13:17

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View PostTheLightKnight, on Apr 18 2016 - 03:14, said:

156 games.  :harp:  Alt account ik, but still.  Even you must admit that you cannot hide from artillery on all of the maps all of the time.  A class that does not have counter play is broken.  

:facepalm: Sure some of the purples are seriously butthurt.  Most of them however are good enough at the game to know a bad game mechanic when they see it.  

 

Heavies have counter play on open maps, it's called max range sniping/blindfire. Most players are just really bad, even unicums.

TheLightKnight #30 Posted Apr 18 2016 - 17:07

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View PostWhistling_Death_, on Apr 18 2016 - 11:55, said:

 

A class that can not defend itself from oncoming rushing tanks is broken.

 

The counter play to artillery is enemy artillery and light scouting tanks.  It's not broken or bad at all.

 

Your first sentence is correct.  However, artillery can defend itself and often does.  It's not very good at it, but it does.  The reason it's not very good at it is because of the huge rng swing.  Either you hit and deal a crap ton of damage or you miss for nothing and have to reload for over 30 seconds, which means you're dead.  That's not balanced.  Balance looks like this - :) - This is not balance ^ :( _  Artillery's extremes are not good for the game.  The Waffle  E 100 is not OP, but it's broken.  It's easily killable, no armor at all, horrible camo values, and a horrendous clip reload time.  It's not a very good tank at all.  However, it can clip out a Maus with a bit of a high roll, which is bad for the game.  It is two extremes stuck together on one tank, even the developers have enough sense to remove it.  Same with arty, too much swing, plus it's reliant on good RNG.

 

I counter battery myself, however basically nobody else does.  I see it about 1/100 games.  Light tanks are obsolete as a class.  They are not the hard counter to artillery that they used to be.  



TheLightKnight #31 Posted Apr 18 2016 - 17:18

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View Post_Rajacenna, on Apr 18 2016 - 12:17, said:

 

Heavies have counter play on open maps, it's called max range sniping/blindfire. Most players are just really bad, even unicums.

 

Seriously?  That's the dumbest thing I've ever heard.  You're telling me that when heavy tanks get on a map that's beneficial to artillery they should just pretend to be a tank destroyer?  That's not fun at all.  A heavy tank is supposed to use his armor to compensate for lack of mobility.  

 

" Most players are just really bad, even unicums."  You can't be serious.  Most players are really bad, but it's a game.  The "I'm better than everybody else, you're just bad" mindset is awfully arrogant tbh.  WG admits that it's bad for the game, that everybody hates it, and they're rebalancing it.  You really gonna argue with that?    The thought that "oh I don't get hit by arty that much, that must mean it's okay"  is just wrong.  Arty is bad whether you get hit by it or not.  I see just as many complaints about "I hate playing arty I can't hit anything" as I do "Arty 1 shot me, rebalance plz".  



Pimp_Blaster_J #32 Posted Apr 18 2016 - 17:30

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Arty is part of the reason I got into this game. I don't play SPG's but I appreciate the support from them, and don't mind getting blasted by them. It makes killing SPG's and winning against them that much more enjoyable. Without arty, this game would be too linear for my liking.

N00BSAIB0T #33 Posted Apr 18 2016 - 17:35

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View PostJlNN, on Apr 17 2016 - 13:44, said:

I've been trying to come back and play this game but forgot just how much i hate games dominated by arty.  I've heard rumors WG was going to be fixing this...does anyone know if thats true?

 

Arty will be rebalanced/nerfed some time after patch 9.15 is the latest update.

DiePanzerGeist #34 Posted Apr 18 2016 - 18:20

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View Post_Rajacenna, on Apr 18 2016 - 07:17, said:

 

Heavies have counter play on open maps, it's called max range sniping/blindfire. Most players are just really bad, even unicums.

 

...so you're saying that a tank with 450m (appox) view max is counter play to a SPG that just needs a spot to reach 3/4 of the way across the map to bullseye any tank basically and one shot it?

Edited by DiePanzerGeist, Apr 18 2016 - 18:21.


Whistling_Death_ #35 Posted Apr 18 2016 - 19:40

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View PostN00BSAIB0T, on Apr 18 2016 - 11:35, said:

 

Arty will be rebalanced/nerfed some time after patch 9.15 is the latest update.

 

If that happens, hundreds of thousands of tankers will be quitting, me included.  I doubt Wargaming would want to take such a huge hit to their finances.



Whistling_Death_ #36 Posted Apr 18 2016 - 19:40

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View PostDiePanzerGeist, on Apr 18 2016 - 12:20, said:

 

...so you're saying that a tank with 450m (appox) view max is counter play to a SPG that just needs a spot to reach 3/4 of the way across the map to bullseye any tank basically and one shot it?

 

That rarely ever happens.

DiePanzerGeist #37 Posted Apr 18 2016 - 19:45

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View PostWhistling_Death_, on Apr 18 2016 - 13:40, said:

 

That rarely ever happens.

 

Not according to a LOT of posters.

N00BSAIB0T #38 Posted Apr 18 2016 - 19:52

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View PostWhistling_Death_, on Apr 18 2016 - 10:40, said:

If that happens, hundreds of thousands of tankers will be quitting, me included.  I doubt Wargaming would want to take such a huge hit to their finances.

 

Did you watch the video with them interviewing the Viktor (WG CEO) guy? He mentioned it in there but they've already mentioned it about a dozen times ever since the competition came out with their tank game. It took a worthy competitor to finally motivate WG into fixing artillery but it's happening.

 

Also, patch 8.6 was the heaviest anti-arty nerf ever applied but the game still did fine financially, if not better.



sixsometimesseven #39 Posted Apr 18 2016 - 19:55

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I wouldn't say that arty is dominating the game but when you have 3 or 4 on each side they certainly punish aggressive play, especially on the open maps. Most aren't super-overpowered but they just add way more rng to the game and make it unfun for people actually trying to play.

C0UP #40 Posted Apr 18 2016 - 20:53

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View PostJlNN, on Apr 17 2016 - 15:44, said:

I've been trying to come back and play this game but forgot just how much i hate games dominated by arty.  I've heard rumors WG was going to be fixing this...does anyone know if thats true?

 

 

 

Yes, they're banning people who whine on the forums about gameplay.




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