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AMX 12t and LT advice.


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Savage281 #1 Posted Apr 19 2016 - 03:24

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Just got the AMX 12t all set and ready to go. Played 1 game in it to get a feel and it was a pretty good result, but the map played to my advantage. I am a heavy tank player, getting better with mediums and now jumping in to lights. Any advice for the 12t and it's descendants, as well as general light tank tips and tricks, are welcome here. 

 

One specific question is what load out should I use? I have vents, and I had the suspension upgrade laying around so that's on there, as well as a camo net. For consumables I have the standard repair/first aid/fire ext. 



Qualm #2 Posted Apr 19 2016 - 03:29

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For the French lights I have been using vents / EGLD / camo net.  I don't remember if the 12t could use an EGLD though - if not, binocs or optics.

 

The 12t needs to be sneaky.  Very, very, very sneaky.  Ambush something from the side or rear while it is occupied with something else, then *escape quickly* while you reload, don't sit there and reload, you will die.  Otherwise, try to snipe from outside visual detection range.  Don't ever try to trade shots with *anything*, pretty much.  Don't ever take any damage that could have been avoided

 

The 13 75 is a bit more durable, and has better pen oops same pen, but a faster reload than many of your enemies think you have -- so you can often out-shoot an enemy where in the 12t you couldn't.

 

 

 

13 90 I just bought yesterday, so no advice there.


Edited by Qualm, Apr 19 2016 - 03:33.


jm404k #3 Posted Apr 19 2016 - 03:36

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For all the French lights I use binos/gld/vents. They are too slow to active scout well but have decent enough camo and view range to passive scout. Passive scout for your team and stay alive then use the autoloader to finish off low hp tanks. Carry quite a bit of apcr since you have low ammo capacity and higher tier tanks can't always be flanked easily with the 12t. 

Edited by jm404k, Apr 19 2016 - 03:38.


Slayer_Jesse #4 Posted Apr 19 2016 - 03:38

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12 is a poor scout, but an ok combat tank. its too slow to active scout, but can clip distracted targets.

 

13 75 is a 12t at tier 7, with the same gun and a bit more horsepower. in other words, its utter crap. It reaaaaly needs a buff.

 

13 90 is a tricky tank. for some dumb reason it has no option to mount v stab, has horrible bloom, and still isnt that fast. it really needs to sit and aim to hit, which makes flanking/countering other scouts hard.



Savage281 #5 Posted Apr 19 2016 - 04:13

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I'll keep these things in mind and make some changes accordingly. Thanks for the advice guys. 

MisterRee #6 Posted Apr 19 2016 - 04:30

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I used a 12t/13 75 with EGLD, Vents, and optics. I think binos is more leaned towards early game, so if you find yourself dying early often or not patient enough to wait out til the game progresses, use binos. Otherwise I think optics is a better choice for extending view range.

The AMX lights have the best camo values out of all the light tanks. Use this to your advantage by passive scouting early while not taking shots in forward bushes. Relocate if need be. Relocate a lot.

I played the 12t / 13 75 as support snipers in the early game, shooting distracted people in the sides while staying in bushes and hard cover. Mid/ late game you can flank people and be rewarded with some good damage.

If you go for a circle, just know the AMX tanks have bad traverse speeds on the turret and hull. Turn your turret in advance then autoaim, and use the handbrake to avoid getting hit.

144 pen is pretty good on the T6, just learn where to shoot IS3/IS6 towards the rear when facing their sides and it will reliably go in. The 12t only has 30 rounds so be sure not to waste any shots. Splitting AP and APCR is potentially dangerous late game, where you might have a brokenclip of 4 AP and 2 APCR and cant have a full clip. So keep that in mind when loading your shells.

On the T7 I personally used 36 rounds of APCR to make the tank work better for the tier, the 13 75 becomes a pretty good sniper with the extra pen, and shell velocity. But maybe you can make it work without all the APCR with practice.
 

Edited by MisterRee, Apr 19 2016 - 04:43.


Abbathor #7 Posted Apr 19 2016 - 04:46

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1) The french LT's are not really scouts mostly assassins.

2) Enjoy the 12t while you can the 13 75 is the worst pile of garbage at tier 7 you will ever play

 

Once you get to the 13 75/13 90 I propose you save up a lot of credits and play them only with APCR. Sure the 1390 has workable pen however the gun handling on it means the shots will rarely go where you aim. The 13 75 on the other hand is nigh on unplayable with 144 pen so the best of luck with that tank.


Edited by Abbathor, Apr 19 2016 - 04:47.


Savage281 #8 Posted Apr 19 2016 - 04:49

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So I'm hearing a subtle tone of "fxp past the 13 75 if possible" here. Lol. 

CelticArchangel #9 Posted Apr 19 2016 - 04:53

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For the 12t... Vents/net/EGLD... that was my layout. I'm not pro or unicum, but I had great results with passive play. Follow your mediums from a distance or other lights/scouts. Ambush when the enemy is distracted or swoop in as a guardian angel when one of your team mates gets flanked. Its got the cannon from the 13 75, so when you see tier 4s, you'll tear them to shreds. 

 

13 75 I loved. I really don't think it needs that much loving. So long as you're not aggressive on your own, it's fantastic. Another great ambush tank. More or less a buffed 12t that's tier 7. You don't have to free exp passed it. It really is a good vehicle. Kind of like the Lee... its good, just no one wants to bother to learn how. 

 

The 13 90 is kick [edited]. Horrendous reload time, but packs one heck of a punch. Seek out damaged targets, or focus down anything you can pen if you have friends.

 

All three are great vehicles.  



ClydeCooper421 #10 Posted Apr 19 2016 - 04:55

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Watch this video. Great player and great guides. It will help a lot. 



MisterRee #11 Posted Apr 19 2016 - 04:59

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It didn't feel thaaaat bad. It has more depression than the 12t (at the cost of elevation, lol) reloads faster and moves slightly faster. The only issue is pen, but if you really know your tanks it's not bad.

But beware the bulldogs.

Savage281 #12 Posted Apr 19 2016 - 04:59

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It's expensive to fully skip a vehicle, but a partial skip could be in place if I hate it. I'll just remember that these tanks aren't "pure scouts" and that I,  with my play style, will probably get better use out of them (and more importantly, more enjoyment from) their secondary role as quick support tanks. 

 

Still recommend the repair/first aid/fire ext set up? Is the extra crew skill worth losing one of those? I don't have Jack of all Trades. 



Savage281 #13 Posted Apr 19 2016 - 05:00

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View PostClydeCooper421, on Apr 19 2016 - 04:55, said:

Watch this video. Great player and great guides. It will help a lot. 

 

Will do

heavymetal1967 #14 Posted Apr 19 2016 - 05:06

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My 12t binos, optics and gld (I like to max view range/camo cutting if passive).  On the French lights that will mount a stab mount it over the gld.  Think more flanker/scout hybrid then true scout and watch the gun depression.  Back in or face rearwards at times to help, plus it'll let you bug out easier and hopefully protect that engine some.  It won't give you more depression per se, but it'll let you take advantage of terrain better in regards to gun depression if that makes any sense.  Gun elevation can get really annoying at times.

 

Make your shots count because of that ammo load.  I tote 12 standard and 18 prem rounds (12 prem is workable though).  Watch your reload and good point from the earlier poster about splitting your ammo loads/broken clips.  They really need to let the game force load a full mixed clip if you don't have a full load of a single ammo type imo. 

 

It'd be nice to have 6 more rounds, but tbh more than another clip would break the tank imo.



Qualm #15 Posted Apr 19 2016 - 12:42

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The 13 75 has a hidden benefit:  if you can manage to learn how to play it well, it will boost your WN8 significantly because so few people bother to learn to play it well.  It is one of my blue stat tanks because of this.  So even though it can't compare to a T-71 or the mighty Bulldog for tier 7 auto-loader goodness, it has compensations.

 

And I never fire gold in the 13 75, mainly because I hate firing gold in almost any tank.  I did fine without it.


Edited by Qualm, Apr 19 2016 - 12:43.


Bill_Nye_the_RussianSpy #16 Posted Apr 19 2016 - 12:44

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I always burned alot in mine it seemed

Slayer_Jesse #17 Posted Apr 19 2016 - 12:55

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View PostSavage281, on Apr 18 2016 - 22:49, said:

So I'm hearing a subtle tone of "fxp past the 13 75 if possible" here. Lol. 

 

FREE XP PAST THE 13 75 AS FAST AS POSSIBLE.

 

sorry, too subtle?



LesterQuaestor #18 Posted Apr 19 2016 - 15:46

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  I'm not particularly good, but the AMX 12t is one of my best tanks.

 

  For the AMX 12t, it is all about the team. You will need to get used to contributing indirectly, and if your team does bad, you will often be at the bottom.

 

  The 12t has very poor depression and elevation. You will often be spotting people that you can't shoot, even hypothetically. Maneuvering to get a shot will often cause you to get spotted and killed. Exercise discretion. As everyone says, it is far better to stay alive and contribute later than to get damage now.

 

  Scouts can often be frustrating when you make a material difference in a battle but get no reward. For example, in crest- or corner-poking, it is sometimes very helpful to keep the enemy spotted so your heavies can reload in peace and choose their moment to pop out and shoot. Problem is, when they pop out they see the enemy themselves and you get no assistance damage. Scout are not for filthy stet pedders.

 

  Lastly, it seems a lot of good players use the AMX 12t. The standards for marks and mastery badges seem to be set pretty high, compared to others, including the Luchs.

 


Edited by LesterQuaestor, Apr 19 2016 - 15:49.


Praematura #19 Posted Apr 19 2016 - 15:49

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Go another scout line. The max 12t sucks as do the rest in that line for active scouting. Yea any scout can sit in a bush until something comes their way but it's so meh fire on the move at range is a joke. Try the Russian or Chinese scout lines.

Savage281 #20 Posted Apr 19 2016 - 18:00

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View PostPraematura, on Apr 19 2016 - 15:49, said:

Go another scout line. The max 12t sucks as do the rest in that line for active scouting. Yea any scout can sit in a bush until something comes their way but it's so meh fire on the move at range is a joke. Try the Russian or Chinese scout lines.

 

The problem with those two lines is that they don't culminate in the Bat Chat lol






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