Jump to content


Tanks and simple mathematics

Just count the tanks

  • Please log in to reply
20 replies to this topic

TankFullOfBourbon #1 Posted Apr 19 2016 - 18:04

    Major

  • Players
  • 30580 battles
  • 6,806
  • [DHO6] DHO6
  • Member since:
    08-10-2013

A bit frustrated.

 

Just came off a battle at Fisherman's Bay. Me in Skoda T 50 and a light went middle and the light spotted that 8 of their tanks rushed towards the city. 3 more tanks were spotted in the middle, and 2 more on the west flank (we were spawning from the south).

 

Easy maths, right? 2 tanks spotted west, plus a possible 3 more loitering about, unspotted. We had 6 tanks already hovering on the west side, using the ridge to spot but not advancing. So I pinged the map up the west flank and wrote in chat: "They are attacking city and left the west flank open. Let's go". 

 

I advanced down the west flank almost until the end unspotted and then got into a shoot out with the only two tanks guarding the flank. With the 22 second reload I only managed to kill one before being killed myself.

 

But do you think the other tanks bothered attacking up the flank? No siree. The camped on the ridge until the enemy won the city and then it was game over. Instead of us routing them, they routed us.

 

WTH? Just do the maths. Count the number of tanks spotted and the ones not spotted, and you can guess where the opposite side are the strongest or weakest. Make a quick risk analysis and decide. This one was low risk.

 

What is with the campers lately, anyway? Game after game, half the team are sitting out the games hovering behind cover. In one game earlier today the enemy team minus 5 players were all sitting in or around their cap circle at Mountain Pass! Do you think we slaughtered them? Hell yes. They had no chance, the dumb campers. 

 

Rant over! (sorry)


Edited by TankFullOfBourbon, Apr 19 2016 - 18:07.


Insert_Paranoia #2 Posted Apr 19 2016 - 18:06

    Major

  • Players
  • 24633 battles
  • 2,084
  • Member since:
    09-02-2011
Yup about right. I don't understand why it's so hard to count for people sometimes. 

DiePanzerGeist #3 Posted Apr 19 2016 - 18:08

    Major

  • -Players-
  • 7211 battles
  • 5,495
  • [DHO6] DHO6
  • Member since:
    04-28-2014
Boss, you are expecting WAY too much from pub players. Its been getting more and more like 1 v 29 lately, the only time I count on a team mate is when I know them fairly well OR they're a Clan Mate.

Edited by DiePanzerGeist, Apr 19 2016 - 18:09.


Dratt_Dastardly #4 Posted Apr 19 2016 - 18:11

    Major

  • Players
  • 29045 battles
  • 2,128
  • Member since:
    11-07-2011

That was all of my battles last night.  

 

Two tanks and one arty trying to hold off six event tanks.  And for over five minutes, not one reinforcement from the other flank can't to assist.  

 

I think the enemy realized that it was now only two damaged tanks, after the five minutes, they rushed.



Fritz131 #5 Posted Apr 19 2016 - 18:17

    Corporal

  • -Players-
  • 2705 battles
  • 16
  • Member since:
    03-08-2016
Still fairly new but I'm rapidly gaining experience and have a lot of "practice" with Blitz, so I know what not to do and each tanks roles. Regardless, I've had a lot more matches where at least half of my team sits in or around the base, 2-3 go along each flank, with me being one of them. We get slaughtered and as the enemy rushes towards our base, campers in the base have the nerve to complain about the "crapteam" that "did nothing" or something of the sorts. And it frustrates me to no end. I don't even want to say how many times I've seen top tier heavies camping at base. Drives me insane and majority of my matches nowadays are defeats because no one wants to scratch the paint on their tanks.

kreddy_ #6 Posted Apr 19 2016 - 18:20

    Staff sergeant

  • -Players-
  • 408 battles
  • 470
  • [GWAII] GWAII
  • Member since:
    09-17-2015

View PostTankFullOfBourbon, on Apr 19 2016 - 18:04, said:

A bit frustrated.

 

What is with the campers lately, anyway? Game after game, half the team are sitting out the games hovering behind cover. In one game earlier today the enemy team minus 5 players were all sitting in or around their cap circle at Mountain Pass!

 

They are all trying (probably unsuccessfully) to avoid getting one-shot by arty...



Qualm #7 Posted Apr 19 2016 - 18:23

    Captain

  • Beta Testers
  • 19184 battles
  • 1,952
  • Member since:
    08-12-2010
The psychology of the random pub teammate has nothing whatsoever to do with mathematics or any kind of rational analysis.... it's Fear and Doubt mixed with lemming mentality.  Good luck changing it.

kebab6597 #8 Posted Apr 19 2016 - 18:31

    Major

  • Players
  • 58315 battles
  • 9,107
  • [D-DAY] D-DAY
  • Member since:
    04-16-2011
Its pretty simple OP to count to 15 most WOT players would need to take their shoes and socks off and as its not summer yet they would all get cold feet, talking of cold feet that,s exactly what they seemed to have got when it came time to get involved with the enemy

kayfoo #9 Posted Apr 19 2016 - 18:31

    Sergeant

  • -Players-
  • 30442 battles
  • 132
  • [TANAR] TANAR
  • Member since:
    12-15-2014
Most of those campers just wanna hit something trying to improve their WN8 (usually their win rate is going to be as pathetic as the WN8 but winrate u colud blame the "noob teams"). Is really bad that WN8 cant consider timing of the damage when u didnt fired a shot the first half of the battle your damage shouldnt count the same as the damage did by people really trying to play the game

TankFullOfBourbon #10 Posted Apr 19 2016 - 18:32

    Major

  • Players
  • 30580 battles
  • 6,806
  • [DHO6] DHO6
  • Member since:
    08-10-2013

When I started playing the mantra was "USE YOUR MINI MAP" and "KEEP AN EYE ON YOUR MINI MAP". I am not sure if this has sunk in, but it is worth repeating. 

 

However, if you do look at the mini map, you need to ANALYZE what it means. If all tanks except one has been spotted on one flank, it's pretty obvious that the only opposition you will find on the other is one tank, or none at all. 

 

Yeah, maybe I am asking for too much...



Qualm #11 Posted Apr 19 2016 - 18:40

    Captain

  • Beta Testers
  • 19184 battles
  • 1,952
  • Member since:
    08-12-2010

View PostTankFullOfBourbon, on Apr 19 2016 - 12:32, said:

However, if you do look at the mini map, you need to ANALYZE what it means. If all tanks except one has been spotted on one flank, it's pretty obvious that the only opposition you will find on the other is one tank, or none at all. 

 

Yeah, maybe I am asking for too much...

 

 

Yeah, in my experience playing since closed beta, that is asking for too much from pubbies.   Only about 10%, or 1.5 players per battle on your team, will actually respond in time to what is happening on the minimap.  Another 2 or 3 will respond, but late.  The other 11 or 12 will either not see it, not understand it, or totally fail to care or be bothered to respond.

 



Naviros #12 Posted Apr 19 2016 - 18:41

    Staff sergeant

  • Players
  • 40428 battles
  • 404
  • [STRNG] STRNG
  • Member since:
    08-07-2013
All are campers!

TLWiz #13 Posted Apr 19 2016 - 18:42

    Major

  • -Players-
  • 22169 battles
  • 9,765
  • [DSSRT] DSSRT
  • Member since:
    12-26-2014
Yep.  Campers camp and in some games the campground is full. Perhaps WG can bring out a new class for these special players: "Pillbox Emplacement"

Nebu_f13 #14 Posted Apr 19 2016 - 18:43

    Major

  • Players
  • 22699 battles
  • 2,795
  • Member since:
    11-17-2011

The average red/orange player will go to the same spots on the map regardless of enemy team deployment, composition, or dynamic.  Best you can do is try to work with what you have the best to your ability.  

 

The fact that purples can make this work on such a consistent basis impresses me to no end.  



DiePanzerGeist #15 Posted Apr 19 2016 - 18:44

    Major

  • -Players-
  • 7211 battles
  • 5,495
  • [DHO6] DHO6
  • Member since:
    04-28-2014

View PostTLWiz, on Apr 19 2016 - 12:42, said:

Yep.  Campers camp and in some games the campground is full. Perhaps WG can bring out a new class for these special players: "Pillbox Emplacement"

 

...a concrete bunker they can drive into where only their weapon sticks out at strategic positions around the base...at least they would be doing something that looks useful. :teethhappy:

Hurk #16 Posted Apr 19 2016 - 18:54

    Major

  • Players
  • 55852 battles
  • 17,382
  • [KGR] KGR
  • Member since:
    09-30-2012

to some degree i blame the forums. 

people come here and ask "how can i get gud" and the answer is "stay alive and conserve hitpoints until the late game and clean up!" 

so the tomatoes go back into game and camp in the back until the matches are decided and then try to clean up.



TankFullOfBourbon #17 Posted Apr 19 2016 - 19:03

    Major

  • Players
  • 30580 battles
  • 6,806
  • [DHO6] DHO6
  • Member since:
    08-10-2013

View PostHurk, on Apr 19 2016 - 18:54, said:

to some degree i blame the forums. 

people come here and ask "how can i get gud" and the answer is "stay alive and conserve hitpoints until the late game and clean up!" 

so the tomatoes go back into game and camp in the back until the matches are decided and then try to clean up.

 

Who gives that advise. Stay alive is good but deal damage is better.

MFGrant #18 Posted Apr 19 2016 - 19:08

    Major

  • -Players-
  • 12376 battles
  • 2,244
  • [DVAB] DVAB
  • Member since:
    01-04-2015

View PostTankFullOfBourbon, on Apr 19 2016 - 12:03, said:

 

Who gives that advise. Stay alive is good but deal damage is better.

 

A lot of people give that advice but the explanations/understanding vary.  I believe the majority mean learn to peek-a-boom properly, hull down, angle armor, and various other ways to avoid taking damage.  Many post the stay alive mantra but not everyone will elaborate.  It's possible that what they feel should be logical conclusions might not be occurring in another player's brain case.

Edited by MFGrant, Apr 19 2016 - 19:08.


Pipinghot #19 Posted Apr 19 2016 - 19:26

    Major

  • Players
  • 25960 battles
  • 10,476
  • [IOC] IOC
  • Member since:
    11-20-2011

View PostTankFullOfBourbon, on Apr 19 2016 - 12:04, said:

What is with the campers lately, anyway?

It's not "lately", there have always been good and bad tankers. What's changing is you, you're getting better at the game and so you're seeing more of the mistakes people make, also you're taking on more of the responsibility for carrying your teams. Once you get into the 53%+ Win Rate range you become much more responsible for the success/failure of your teams.



Guido1212 #20 Posted Apr 19 2016 - 23:40

    Community Contributor

  • Players
  • 81589 battles
  • 8,871
  • [GFLC] GFLC
  • Member since:
    06-11-2011

There are two things combining to make this happen.

 

1.  New, and bad players will always camp, having had their rears handed to them over and over by advancing.  Some just don't know how to advance yet, others believe that the only way they get a few shots in is to let the enemy come to them. 

 

2.  Many of the very best super unis are quite defensive at first.  Don't confuse this with passive.  They allow the battle to unfold, get some early damage from range and use the pubbies that do advance as meat shields.  When players who are looking to improve watch their replays and streams they often see this kind of play, but fail to understand the nuances and don't know when to advance, exploit an opening.  When they try to emulate it, they take up positions further back, but again, don't know how to move forward, or when they should even move forward. 

 

Add those two things together, and you have an overwhelmingly passive player base.  Some afraid to move, some don't know how, and some are trying to learn how to be a super uni by starting at the wrong end of the skill set.


Edited by Guido1212, Apr 19 2016 - 23:40.





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users