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Another Loser MM


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Rolling_Pig #1 Posted May 28 2016 - 23:14

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Just another example of why this games mm is so broke.  Heres the proof.  My suggestion is that if you want people to continue playing maybe fix the mm.  I have been in 4 battles today, this being the last one with XVM saying we had a 26% chance to win.  My teams today have not gotten more than 4 kills in any of these battles.  Fun is having a chance.  26% is not really a chance. 

scyorkie #2 Posted May 28 2016 - 23:16

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So be that player that increases your team's chance to win. Problem?

Fulcrous_really_heckin #3 Posted May 28 2016 - 23:17

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Chance to win does not mean it is guaranteed.

Turn that [editted] mod off.



Wargods #4 Posted May 28 2016 - 23:32

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View PostRolling_Pig, on May 28 2016 - 22:14, said:

Just another example of why this games mm is so broke.  Heres the proof.  My suggestion is that if you want people to continue playing maybe fix the mm.  I have been in 4 battles today, this being the last one with XVM saying we had a 26% chance to win.  My teams today have not gotten more than 4 kills in any of these battles.  Fun is having a chance.  26% is not really a chance. 

 

I win 26% chance battles a quarter of the time.  See my signature.  It applies directly to you.

christopher4096 #5 Posted May 28 2016 - 23:33

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If it's 25% chance to win, you'll win 1 in 4 battles. So go and make that battle the winning one.

rt2258tw #6 Posted May 28 2016 - 23:33

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Many units IRL had no chance of winning, or surviving.  Still, they fought with courage.

JackDirk #7 Posted May 28 2016 - 23:39

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I just had a tank battle with 5 heavies on the enemy teram, 3 of them top tier. There was none on my team.


And the battle before had 5 players with win rates above 50%, 2 with rates at 54.5%. My team had only one player at 51%.

 

Both these draws looked designed to ensure I loose. Why does this happen?

 

And the comment - So be that player that increases your team's chance to win. Problem? - seriously, with a crap draw from MM, one player can make the difference? That's really naive. 



_MoisterOyster #8 Posted May 28 2016 - 23:41

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Turn that mod off. It does but make you lose hope before the battle even starts. Bad mindset= bad performance 

riff_ #9 Posted May 28 2016 - 23:48

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Loser MM.  Poor poor pitiful me.

Spoiler

 



PAVSon #10 Posted May 28 2016 - 23:49

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There truly are some games that you'll never have a chance to win, but they are only a quarter to a third of the games. There's a similar number of games that no matter how bad you play you're still going to win. The trick is to be a player that makes a difference in the balance of those games where your play is, or can be, or should have been,  the difference between a win or a loss. If you're deciding whether you're going to win or lose during the countdown then you're doing it wrong - period!

riff_ #11 Posted May 28 2016 - 23:49

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MM ..You're No Good

Spoiler

 



Donward #12 Posted May 28 2016 - 23:51

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Was in a Tier X match last night where a T49 whined on Abbey that we had a 20 percent chance to win and was going to "sit this one out". And he sat at base all match. Another heavy tank agreed with him and Yolo rushed the enemy and died in under 2 minutes.

 

Despite being down two vehicles, we won the match 15-10, and I got a medal in my T-44 for killing two tanks that were 2 tiers higher than me.

 

Uninstall XVM.


Edited by Donward, May 28 2016 - 23:52.


riff_ #13 Posted May 28 2016 - 23:53

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View Post_Tsavo_, on May 28 2016 - 17:49, said:

"here is my proof" *presents opinion*

 

Uh huh, get back to me when you actually have proof (facts) and not just opinions and a dumb 3rd party win chance predictor

 

Proof.  That will be the day.

Spoiler

 



dfasgold #14 Posted May 29 2016 - 00:00

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View PostRolling_Pig, on May 28 2016 - 22:14, said:

Just another example of why this games mm is so broke.  Heres the proof.  My suggestion is that if you want people to continue playing maybe fix the mm.  I have been in 4 battles today, this being the last one with XVM saying we had a 26% chance to win.  My teams today have not gotten more than 4 kills in any of these battles.  Fun is having a chance.  26% is not really a chance. 

People have been complaining about MM for years. WG hasn't done anything about it because MM is fair. My suggestion is get rid of XVM or turn off the chance ratings. You haven't put any proof on your post either. There's no proof that those ratings are legit either.



CaptanW #15 Posted May 29 2016 - 00:06

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I did 5k damage in my T57 heavy today and after game i checked the % chance to win and it was 82% :P

Nunya_000 #16 Posted May 29 2016 - 00:40

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View PostRolling_Pig, on May 28 2016 - 14:14, said:

Just another example of why this games mm is so broke.  Heres the proof.  My suggestion is that if you want people to continue playing maybe fix the mm.  I have been in 4 battles today, this being the last one with XVM saying we had a 26% chance to win.  My teams today have not gotten more than 4 kills in any of these battles.  Fun is having a chance.  26% is not really a chance. 

 

Using XVM to determine how decent of a battle MM set up is like using a thermometer to check your weight.

STORMYJIM #17 Posted May 29 2016 - 17:01

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I have read alot of the statements on the forums,havent ever and new to the game. I seem to think that if WG had a option for you to use your personal stats for tier only battles. you would be more matched with your opponents and if there are less people in the battles the maps would seem bigger,hence bigger maps. All battles odds would go up for everyone making it more fun for everyone. I am always under skilled and out gunned in most every game . I have got comments play lower tier tanks LOL you really think it makes a difference? Without ability to even skills at least alittle it really makes the stats your talkin about relevant to people like me. Wanna make a difference consider what I am saying and understand if we pay to play we help keep the game going wether we are good at it or not.Wouldnt you rather have targets to harvest or not? Bad odds make for less people to stay in the game

Sunserrae #18 Posted May 30 2016 - 04:17

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Carry harder.

 

:trollface:



ArcticTankHunter #19 Posted May 30 2016 - 04:53

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What I think is the problem is the crew level lvling too slow for new players. This puts them in a huge disadvantage. Especially when it comes to spot range. Extra Equipments aren't that helpful vs high rank to max crew players. I've been playing sherman 3 for so long and the crew is still stuck at 89%. They should increase the rate your crew gain exp on new vehicles. Crew skills already lvl slow enough. But, missing some reload and aim time put new players in a huge disadvantage due to crew being stuck below 100%. If module didn't cost so much already.

Edited by ArcticTankHunter, May 30 2016 - 05:02.





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