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Help arty and tier 10s


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Viperone #1 Posted May 29 2016 - 20:18

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Arty: Singled out across the board nerfed everything shells nerfed across the board, timing increased why dont you offer a nerf bonus when you sell them. I refuse to play them like this and forces me to ignore ever getting a tier 10 again.

155/58 unplayible maybe get 4 clips a match if extremely lucky to do that.

T92 ruined a 6.1 million loss and all that time for nothing a very hard grind. Tier 6 is a better arty now than this arty.

You took too big a chunk of nerf on tier 10s in general you paid for big and tough now you get tier 10s nerfed to useless.

There isnt a tank in my garage that is not nerfed completely different than the tank I bought. 

At least do the same to every tank on the game not just arty just to be fair. And why must arty ALWAYS gets nerfed. Its simple for the whiners play arty safe and you can ignore all whiners.



_Silent #2 Posted May 29 2016 - 20:23

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But when arty do 4k damage before being spotted and one shoting tier 8-10s its a little unbalanced. And the tanks are balanced. If they were super good and awesome able to wreck everything then thats all anyone would play and they would be OP.  Thats how balance works. None are amazing none are bad. 

Strike_Witch_Tomoko #3 Posted May 29 2016 - 20:38

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View PostViperone, on May 29 2016 - 12:18, said:

Arty: Singled out across the board nerfed everything shells nerfed across the board, timing increased why dont you offer a nerf bonus when you sell them. I refuse to play them like this and forces me to ignore ever getting a tier 10 again.

155/58 unplayible maybe get 4 clips a match if extremely lucky to do that.

T92 ruined a 6.1 million loss and all that time for nothing a very hard grind. Tier 6 is a better arty now than this arty.

You took too big a chunk of nerf on tier 10s in general you paid for big and tough now you get tier 10s nerfed to useless.

There isnt a tank in my garage that is not nerfed completely different than the tank I bought. 

At least do the same to every tank on the game not just arty just to be fair. And why must arty ALWAYS gets nerfed. Its simple for the whiners play arty safe and you can ignore all whiners.

 

but they haven't nerfed them yet.

 

 



SchnitzeITruck #4 Posted May 29 2016 - 20:49

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[edited]degenerate

Illuminarty_Sceambeg #5 Posted May 29 2016 - 21:04

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you walking tumor 

Edited by Illuminarty_Sceambeg, May 29 2016 - 21:17.


Andrew9998 #6 Posted May 29 2016 - 21:11

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Give more XP for damage, and nerf damage, right now the amount of XP for DMG is ridiculous 

CorrosiveToxins #7 Posted May 29 2016 - 21:45

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I hope they nerf the tier 10's more, nothing should be able to 1 shot a maus on a good roll if it pens



Jester1981 #8 Posted May 29 2016 - 21:50

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If you played arty before the great arty nerf of 8.6 then you should understand why they went berserk with the nerf bat. I used to take one shot elc's going full tilt on a regular basis. It needed to be nerfed, they just took something that was OP and broke it. Something needs to be done to fix it Dothan it's not such a slot machine, I just ain't sure what it is.

Torgamous #9 Posted May 29 2016 - 21:58

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Arty is needed to balance and support the team.  It is usually the only thing that can slow the uberplayers down and is usually the only thing they fear/hate.  They cannot control it, therefore they want it gone.  Arty is NOT OP.  Why don't you drive a tank that is slower than a heavy, takes 30 seconds to reload, 10 seconds to aim, can only really shoot at things that other tanks have spotted, actually score a hit 1 time in 4 or 5 shots, and get 1 shot by just about everything on the field.  You would not play that tank, but arty does that every game, and usually with poor results, as the lemming trains let the reds roll in the other side.   

 

Yes, arty can get lucky and 1 shot tanks sometimes, but I 1 shot a Panther II with my FV4202(P) the other day when I ammo racked him.  It happens to everyone sometimes, both giving and taking it. 

 

Without arty, the game will just be peek-a-boom between hulldown tanks, and whichever side MM gives the most heavies will usually win.


Edited by Torgamous, May 29 2016 - 22:00.





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