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auto aim voice notifications can be incorrect


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cheapbooks #1 Posted May 31 2016 - 18:12

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there is a problem with the auto aim voice notification.

 

right now, the only way to know if auto aim is enabled or disabled is via voice notification. the problem is sometimes the audio gets delayed, because of another audio message, and then the user doesn't know if auto aim is enabled or not, and often it is in the opposite state. this often happens in close combat when you need it most.

 

please add a visual indicator for when auto aim is enabled on the target, such as a slight color change or bolder border, or icon within the target (such as a bullseye).



Omega_Weapon #2 Posted May 31 2016 - 18:49

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I've noticed that as well. Good suggestion.

goldfinger_555 #3 Posted May 31 2016 - 18:52

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I agree something more to help us know its locked on needs to be done.

heinzdoofenshmirtz1 #4 Posted May 31 2016 - 19:06

    Sergeant

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Wow, a useful post!!! Very good idea.+1

ImApollo #5 Posted May 31 2016 - 19:25

    Staff sergeant

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I agree. I hate when im trying to shoot a tank and im aimlocked on another one and shoot at the building next to me :P +1

dinodave #6 Posted May 31 2016 - 19:33

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Not sure about auto aim, but I am sure about whenever certain players are close, your weapon points into the ground and if you do manage to hit them. your loader freezes. this I am sure of. If Wargaming cannot do anything about these types off mods then all mods should be banned. 
 


SAVING_THE_WORLD #7 Posted May 31 2016 - 20:15

    First lieutenant

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    12-31-2014
I lost a game bc the crew voices only sound off 75% of the time, and in this case, It did not say "Ready to Fare" and it was a really crazy moment, so i got messed up




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