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Tier 10 American Auto Loader.


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Fijian_warrior #1 Posted Jun 04 2016 - 05:16

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I was thinking since the T54E1 is an autoloader at tier 9 Why can't there also be a tier 10 American medium autoloader tank?? I love the T57 heavy but want another medium tank with autoloader at tier 10

Legiondude #2 Posted Jun 04 2016 - 05:18

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The only option that comes to mind is the T77 medium tank, which is basically the same as the T57 but built on an M48 hull instead of an M103 one

Edited by Legiondude, Jun 04 2016 - 05:19.


Zevras2112 #3 Posted Jun 04 2016 - 05:21

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Does the label really matter? IMO both it and the AMX 50B are for all intents and purposes medium tanks.

Gunadie #4 Posted Jun 04 2016 - 05:30

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View PostFijian_warrior, on Jun 03 2016 - 20:16, said:

I was thinking since the T54E1 is an autoloader at tier 9 Why can't there also be a tier 10 American medium autoloader tank?? I love the T57 heavy but want another medium tank with autoloader at tier 10

 

Autoloader have ruined the balance of the game in the upper tiers

I'm not a fan of them and think they should have their rof cut down 

 



WulfeHound #5 Posted Jun 04 2016 - 05:41

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View PostGunadie, on Jun 03 2016 - 23:30, said:

 

Autoloader have ruined the balance of the game in the upper tiers

I'm not a fan of them and think they should have their rof cut down 

 

 

Autoloaders are actually fairly balanced at higher tiers. The only exceptions (IMO) are the WTE-100 (thankfully removed) and the T 50/51 due to its fairly quick reload. Batchat's got terrible OTM accuracy and gun bloom on top of having very limited ammunition, the T57 also has bad gun handling and fairly poor turret armor, and the 50b has generally poor armor all around, exception being the hull front. It's also bloody huge.

RoyalGreenPC #6 Posted Jun 04 2016 - 06:59

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View PostGunadie, on Jun 03 2016 - 23:30, said:

 

Autoloader have ruined the balance of the game in the upper tiers

I'm not a fan of them and think they should have their rof cut down 

 

 

Actually autoloaders need a buff. Their reload time sux and the in-between-shell reload times makes high alpha tanks and steady dpm tanks superior than autoloaders. A autoloader may win 1v1 full hp, but that's the only time they are at any advantage.

Zevras2112 #7 Posted Jun 04 2016 - 07:24

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The one thing I'd like to see changed is the SA47 on the 50 100. Cut it down to 4 shells and scale the reload time accordingly? 50 seconds is just so so painful. Even with crew skills it's still like 46.

Gunadie #8 Posted Jun 04 2016 - 17:02

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View PostWulfeHound, on Jun 03 2016 - 20:41, said:

 

Autoloaders are actually fairly balanced at higher tiers. The only exceptions (IMO) are the WTE-100 (thankfully removed) and the T 50/51 due to its fairly quick reload. Batchat's got terrible OTM accuracy and gun bloom on top of having very limited ammunition, the T57 also has bad gun handling and fairly poor turret armor, and the 50b has generally poor armor all around, exception being the hull front. It's also bloody huge.

 

Yes, they all have something bad about their characteristics one way or another but so does ever other tank

The exception is the ability to decimate and pump several rounds into another either taking it down and out of the game or close to it.

Where upon they duck back into cover or scurry off to await the reload.

In the same amount of time, a single shot shoots and then retreats to reload.

There is nothing balanced about them

just because they factor in the same DPM is not balancing!

This is the same retarded logic as saying arty (or the FVB215-183 before nerfing) that dumps its whole DPM in one shot is balanced

Be caught off guard or in a disadvantaged situation (tracked or they spot you with cover etc etc) affords the opposing player no defence against this autoload feature.

and seeing as how Wargaming has decided to all but negate armors usefulness (with the exception of a couple) by introducing the ability to spam armor defeating gold round

It has turned the game into a scenario almost akin to "Pay To Win"

Those that can afford to pump out gold rounds prosper 

Where is the golden/titanium armor that should be available to refute this concept.

Wargaming's logic that because we are giving a feature or characteristic, ie autoload, c/w speed and mobility, so we will balance it out by removing useful armor 

and then negating the useful armor characteristics of those they go up against by permitting premium high pen rounds is logically skewed.

I have also bounced shots off autoloaders as much as any other well armored tank.  

What tier 8 (or even many tier 9';s) can go up against an advantaged auto-loader and expect to survive and even if they do they are so depleted that they are almost useless

they are nothing more than clean easy points.

Sorry but imo they are anything but balanced.

 

 



WulfeHound #9 Posted Jun 04 2016 - 17:20

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View PostGunadie, on Jun 04 2016 - 11:02, said:

 

Yes, they all have something bad about their characteristics one way or another but so does ever other tank

The exception is the ability to decimate and pump several rounds into another either taking it down and out of the game or close to.

Where upon they duck back into cover or scurry off to await the reload.

In the same amount of time a single shot shoots and then retreats to reload

There is nothing balanced about them

 

In a 1v1 yes an autoloader is stronger than a regular tank. However the skill ceiling is higher in autoloaders (example, the 50 100. IMO it's just as good as the IS-3 despite having worse stats in almost every respect except speed and burst damage. It's easy to do well in an IS-3. It's a lot harder to do well in a 50 100)

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just because they factor in the same DPM is not balancing

This is the same retarded logic as saying arty (or the FVB215-183 before nerfing) that dumps its whole DPM in one shot is balanced

Be caught off guard or in a disadvantaged situation (tracked or they spot you with cover etc etc) affords the opposing player no defence against this autoload feature.

and seeing as how Wargaming has decided to all but negate armors usefulness (with the exception of a couple) by introducing the ability to spam armor defeating gold round

 

Yes, that is balancing.

215b (183) is broken yet it's quite balanced due to the terrible reload, accuracy, aim time, and ammunition load

If you're alone against an autoloader that tends to happen.

Armor is still useful, and premium rounds haven't been "gold" rounds for over a year.

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It has turned the game into a scenario almost akin to "Pay To Win"

Those that can afford to pump out gold rounds prosper 

 

Premium rounds are not pay to win, not even close. Pay to win would be something like WG adding in Challenger 1 as a tier 8.

If you can't afford to shoot a couple premium rounds it's entirely your fault.

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Where is the golden/titanium armor that should be available to refute this concept.

Wargaming's logic that because we are giving a feature of characteristic ie autoload and/or speed and mobility so we will balance it out by removing useful armor 

and then negating the useful armor characteristics of those they go up against by permitting premium high pen rounds is logically skewed.

 Not happening

You still have to aim with premium rounds. You can't just load a clip of APCR or HEAT, autoaim, and then click 4 or 6 times to win.

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I have also bounced shots off autoloaders as much as any other well armored tank.  

What tier 8 (or even many tier 9';s) can go up against an advantaged auto-loader and expect to survive and even if they do they are so depleted that they are almost useless

they are nothing more than clean easy points.

Sorry but imo they are anything but balanced.

 

 If you can't work against autoloaders it's not the game's fault. It's entirely you. If it's apparently "so easy" to do well in them, how about you play a 50 100 or T54E1 or 13 90? I see you've played the 12t and 13 75. Is there a reason why (aside from the tanks being rather meh) you're doing poorly?

 






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