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So Module Hit Cheats Here to Stay or What?


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Daavorin #1 Posted Jun 04 2016 - 18:12

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Any chance that these people that use this mod"cheat" could be banned or something like Punkbuster be used?  It is bad enough that every other friggin tank in the game now fires like an MG-42.  Just sayin.

KaiserWilhelmShatner #2 Posted Jun 04 2016 - 18:14

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Module Cheat?  Oh, you mean AIMING.

WulfeHound #3 Posted Jun 04 2016 - 18:17

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TIL aiming is now a cheat

MedioMorde #4 Posted Jun 04 2016 - 18:20

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He is talking about aimbots that auto aim for criticals if pennable.

 

 

 

Gawd.. people are stupid.



Hellsfog #5 Posted Jun 04 2016 - 18:25

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View PostMedioMorde, on Jun 04 2016 - 12:20, said:

He is talking about aimbots that auto aim for criticals if pennable.

 

 

 

Gawd.. I am are stupid.

What he is really complaining about having the same module damaged twice in a row.  So unless rng is now an aim bot, he's not very bright.  

On the other hand, there could be somebody who programmed every module location and weak spot of every tank, then managed to hack the server side calculation regarding where the shell lands, penetration and how much damage it does.  Yes, on second thought, that makes more sense than some unlucky rng.   



cloudwalkr #6 Posted Jun 04 2016 - 18:28

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Someone give OP his pacifier back.  He missed his nap today and is upset.

blazer285 #7 Posted Jun 04 2016 - 18:29

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Aim bots don't go for crew and stuff. They go for weakspots unless your talking about hitskins 

Mudman24 #8 Posted Jun 04 2016 - 18:30

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View PostMedioMorde, on Jun 04 2016 - 11:20, said:

He is talking about aimbots that auto aim for criticals if pennable.

I tend to do that too.  It makes sense you know.



LeaveIT2Beaver #9 Posted Jun 04 2016 - 18:43

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View PostMedioMorde, on Jun 04 2016 - 12:20, said:

He is talking about aimbots that auto aim for criticals if pennable.

 

 

 

Gawd.. people are stupid.

 

They are not stupid - they troll on purpose to be noticed. They think they are funny. They feed off each other. They are the same ones who were made to eat dirt on the playground.

 

It looks like the AimbotMod (with  lead on shots moving targets, over the hill shots, aim at critical area mod) and not to be confused with the Aim+ in OMC,Aslain,Webium mod packs,  was OK'd in the EU. Very strange. 

But you will have to double check that.


Edited by LeaveIT2Beaver, Jun 04 2016 - 18:48.


TDRHooRaH #10 Posted Jun 04 2016 - 18:57

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RNG seems to like to damage your ammo rack on the first hit.

 

Enemies seem to be able to do this on the move, full bloom of the aiming reticle.

 

RNG decides. The aiming mechanic is 100% broken. Snap shots hit while fully aimed shots hit the dirt.

 

And the team that gets the better RNG will win.


Edited by TDRHooRaH, Jun 04 2016 - 18:58.


stealthy4 #11 Posted Jun 04 2016 - 19:01

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View PostLeaveIT2Beaver, on Jun 04 2016 - 18:43, said:

 

They are not stupid - they troll on purpose to be noticed. They think they are funny. They feed off each other. They are the same ones who were made to eat dirt on the playground.

 

It looks like the AimbotMod (with  lead on shots moving targets, over the hill shots, aim at critical area mod) and not to be confused with the Aim+ in OMC,Aslain,Webium mod packs,  was OK'd in the EU. Very strange. 

But you will have to double check that.

 

i'd have you know sir, that dirt tasted good on the playground:trollface:

Lethalhavoc #12 Posted Jun 04 2016 - 19:02

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View Poststealthy4, on Jun 04 2016 - 19:01, said:

 

i'd have you know sir, that dirt tasted good on the playground:trollface:

 

Says the alt on the troll account?

Lucudus58 #13 Posted Jun 04 2016 - 19:07

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View PostHellsfog, on Jun 04 2016 - 18:25, said:

What he is really complaining about having the same module damaged twice in a row.  So unless rng is now an aim bot, he's not very bright.  

On the other hand, there could be somebody who programmed every module location and weak spot of every tank, then managed to hack the server side calculation regarding where the shell lands, penetration and how much damage it does.  Yes, on second thought, that makes more sense than some unlucky rng.   

 

Did you not see the answer before your question.Come on people and pay attention

Gang_Starr #14 Posted Jun 04 2016 - 19:09

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View Postblazer285, on Jun 04 2016 - 12:29, said:

Aim bots don't go for crew and stuff. They go for weakspots unless your talking about hitskins 

 

There are aimbots that you can set to go for modules/crew. I know people that used these aimbot mods. I can't believe people are even disagreeing with this.

 

People on this forum will find a way to disagree with a thread no-matter what. The guy is literally asking WG to get rid of cheat mods smh.


Edited by Gang_Starr, Jun 04 2016 - 19:11.


Slengineer007 #15 Posted Jun 04 2016 - 19:17

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View Poststealthy4, on Jun 04 2016 - 19:01, said:

 

i'd have you know sir, that dirt tasted good on the playground:trollface:

***Edited for content***

 

-NikoPower



Rocksuperstar #16 Posted Jun 04 2016 - 19:25

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I want the mod that turns my ISU gunner into an alcoholic banned.  It gets him blind drunk and he gets obsessed with putting dents in mantles.

 

WG, come on, sort this out!



Jr_Jr #17 Posted Jun 04 2016 - 19:36

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I just had a chat on YouTube about this with a fella. I'll just paste what I said.

 

"You cant claim cheats, or aim bot on that. There is an infinite number of reasons why that happened.

 

Each module has its own HP pool, and each shell has its own module dmg separate from alpha dmg.

Most of the time a shell will do some sort of dmg to a module. The amount just won't be enough to bring it to 50%. (the point it turns orange/yellow.)"

 

Lets say you got hit by an IS when you're in a Tiger 1. Because of rng he could have dmged most of your crew, and modules. Just not enough to take any out. So then your modules are low enough HP that they can be taken out, or dmged by lower alpha tanks with relatively few shots.

 

Also some tanks have modules and crew so close its almost impossible to shoot it, and not dmg a module/crew.

 

ALSO it doesn't take hacks, or cheats no know 99% of tanks turret rings are where the turret meats the hull, OR the ammo is probably held in the lower center around the top of the tracks of the tank / in long turret tanks the back of the turret (E5, Tiger2), OR that the engine, and fuel are in the back half of the tank, OR the driver is in the front where the visor is, OR the gunner will be on the cheek/side of the turret, OR the commander is in the hatch/top of the the turret, OR the loader will near the breach of the gun in the turret.

 

Why play a game if you have no interest in giving a (crap) about the smallest details game play.



blazer285 #18 Posted Jun 04 2016 - 19:46

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If someone  is using an aim not then the smallest movement's will throw there aim off

KCTheCat #19 Posted Jun 05 2016 - 02:32

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Unless I've missed it, another thing working against these aimbots are the saving throws modules get. 

 

So to recap, an aimbot has the following working against it: 

  1. Accuracy RNG
  2. Penetration RNG
  3. Damage RNG
  4. Saving throw RNG

That's a ton of variables that the aimbot has no control over. This is why their impact on the game is largely viewed as negligable by the more experienced and educated parts of the community. 


Edited by KCTheCat, Jun 05 2016 - 02:37.


Fitz506 #20 Posted Jun 05 2016 - 03:25

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View PostKCTheCat, on Jun 04 2016 - 21:32, said:

Unless I've missed it, another thing working against these aimbots are the saving throws modules get. 

 

So to recap, an aimbot has the following working against it: 

  1. Accuracy RNG
  2. Penetration RNG
  3. Damage RNG
  4. Saving throw RNG

That's a ton of variables that the aimbot has no control over. This is why their impact on the game is largely viewed as negligable by the more experienced and educated parts of the community. 

 

You missed the largest one, players bad enough to use an aimbot are never going to be in position to take shots to begin with.




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