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how to make it easier for new players


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cheapbooks #1 Posted Jun 18 2016 - 05:09

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One of the biggest problems in the game is that new players have to play against advanced players, even from the start in the lower tiers. For example, one of the best players on the NA server has 20,000 games in tier 2 and 95% of his games are tier 2, primarily in the best equipped tier 2 tanks.

 

My proposal is to make small changes to the game designed to help people learn the basics.

 

If you have less than 200 battles for example, you play in the starting skill tier.

 

1. smaller maps. mittengard sized maps. easy to play on. 

 

2. sections of existing maps (such as just the hill on mines, or just the town on mines). by using only a portion of an existing map, it makes map design easier, and the players get to learn skills for a part of the map that they will need later in the game when they access the full map. for example, mines is 10 squares by 10 squares, but you could take just the hill and make it 6 squares by 6 squares. C3 to H8

 

3. instead of 15 vs 15, make the games suitable for the player skill level. such as 3 vs 3, 5 vs 5, 7 vs 7, etc, depending on how many battles they have played

 

4. take the top 10% of players or so and move them up into the next skill level. so the best 10% of players who have 200 battles or less do not play in the starting tier. this will prevent seal clubbing. 

 

5. make it take longer to level up into the higher tiers. in 1 day a player can easily get to tier 4 or 5, playing against far more experienced players.

 

6. for the next skill tier (200 battles to 1000 battles), have medium sized maps, and larger teams like 7 vs 7 or 10 vs 10. 

 

ideally, make many skill tiers and adjust accordingly to make it easier for people to move up in the game and have more of a fair fight.



GeorgePreddy #2 Posted Jun 18 2016 - 05:32

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Nah...

Grampy #3 Posted Jun 18 2016 - 05:34

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Better yet, add a PVE function to the game, and allow players to select the skill level they wish to play against. Noobs could play against easy level PVE tanks, or moderate level, or however many skill levels WG wanted to put in. It would be very important to have those PVE tanks play as similar to human opponents as possible, or else it would not be a good learning experience. The Other Game has failed miserably at this; their PVE tanks play like the worst bots imaginable.  That is unacceptable. Also pretty lame.

This sort of PVE mode would accomplish 2 things: first it gives beginners a way to play and learn at whatever level doesn't constantly keep handing them their butts on a plate and discouraging them. Second: for experienced players, on those days when MM and RNG are driving you mad with frustration, and you can't get a win for nothing, you could go seal club WG's computer generated opponents, and relieve some frustration.



Mudman24 #4 Posted Jun 18 2016 - 05:36

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View PostGeorgePreddy, on Jun 17 2016 - 22:32, said:

Nah...

I wonder why this guy wouldn't want to make it easier for new players? 



Grampy #5 Posted Jun 18 2016 - 11:00

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Ego? Arrogance? Both?

pepe_trueno #6 Posted Jun 18 2016 - 14:58

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biggest problem of newcomers is t3 and t4 MM, those tiers can be hell even for experienced players. half of the tank in those tiers will strugle to even pen the side/rear of t5/t6 while they can easily get 1-2 shooted.

 

while i can understand where you are coming from and that running with a 300% crew + equipment gives an advantage over newcomers a kiddy pool wont solve much. we have enought 1k+ battle players with cero idea  to understand that the problem is that the game fail to teach them even the basic things.

 

tutorial is nice and all that but when its over newcomers first impression of how to suceed in pubs is to do a lemming charge into the enemys while shooting mindlesly in their general direction. and thats a problem becouse they are likely to belive thats how the game plays and then spend their next 10k battles playing like that.

 

keep the kiddy pool if you want but they are more likely to lern from a rought experience than from an easy mode experience.

 

few thought for lowe tiers (t1-t4):

 

+-1MM

general buff to armor so doing damage would require lerning of weakspots and proper aiming

give them open maps with many attack routes so they learn about  map awareness, flanking and the spoting system

introduce cheap low tier vertions of equipment (toolbox, binocs, etc..) so they can olso equip their tanks

remove stat tracking for tiers 1-4, thats the best way to weed out stat farmers without butchering the population.  

 

finaly yet not the least exp rewards, keep the current silver reward but exp needs to be exclusively based on performance, rewarding poor performance only generate lazy players that will  fail their way to higher tiers, probably under  the idea that somehow they will become awesome once they hit tier 9-10.  

 

  

 

 

 






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