kilroy26, on Jun 21 2016 - 20:21, said:
Out of curiousity how would they work?
There's 2 types of 'dynamic' map in games, can't be bothered looking up which ones he said he's talked about.
One is where you can change the map during play ( not just WoT style with breaking little walls ) but floods, bridge-breaking, all-buildings-destroying, landscape-crater impacts etc ), the second is an auto-adjuster type where a map can be large when lots of people are on it, and have a 'core' area that you you get forced into ( else die after a timer countdown if you're not in there ) when the number of players drop below a certain amount - the aim is to avoid having 2 people trying to find each other in a huge map at the end of the match, but in practice those are just not fun and players hate that, hence why they don't get used now in the vast majority of games.
#1 is limited ( as always ) by crappy Russian washing-machine processor PCs, #2 is just unpopular