Vird_Killer, on Aug 29 2017 - 13:43, said:

UO,

My gut feeling is that the points are solid however I took a look at a few instances that I'd be curious as to what caused the points to turn out the way they did.

#1

Battle 1 between BC and Clarity.

How did SoLo score 20 more points that Rox_What?

There is only a 300 damage difference and in most other categories I would say Rox_What was more valuable or at worst of equal value. Does this have to do with the tank's "assumed" ability?

#2

Battle 2 between BC and Clarity

_ZacKa_ scored 112.3 and the best person on the winning team scored 74.7

About the only thing I can see that Zacka did better was doing 1000 damage more but that shouldn't be worth 40 more fantasy points than someone on the winning team. I'd be curious how this happened and if tweaks need to be made to catch this.

#3

Battle 2 between BC and Clarity

This is probably minor because it is only 5 points but I'm curious how _roshan outscored thehobostrangle.

hobo did more damage albeit from long range, had more assist, more defense points in a game won by time, and was the only one left alive.

I think #2 is probably the most confusing to me as I don't think a losing player should beat a winning player most of the time and definitely not by 40 points unless it is just some obscene game. It was a good game by Zacka but I don't think it was 50% better than _roshan's

Hope this helps.

Thank you for the feedback.

#1 Is due to several smaller factors compounding:

Both players had 100% penetration ratios, but Solo had fired two more shots (difference 6 points in favor of Solo).

Damage wise, both players had around the same damage, but Rox's Maus had 3,200 HP versus Solo's 1,800 HP. Which means, the ratio of damage dealt to the tank's starting HP for Rox was 0.57 versus Solo's 1.17. This gave Solo 5.55 more points here (it was actually around 15 more, but Solo got penalized ~10 points for entirely dealing damage at long range).

Likewise for damage blocked by armor, where Rox had more on the surface, but a lower ratio overall (difference of 1.99 points).

Likewise also for spotting assist, though to a lesser degree (difference 2.52 more points) .

Solo also had a kill (difference of 4.08 points).

#2 This is primarily because ZacKa's team had so much more HP to start with (16,800 vs. 10,800, in part due to BC's Mauses, in part to CL having 1 less player), which effectively made the damage CL did worth less, or the damage BC did worth more, depending on how you want to look at it. This is because the damage dealt points (in part) scale with the maximum possible damage (as in, the total HP pool of the enemy team), since it seems logical to say the more damage there is to potentially be done, the easier it is to deal a fixed amount of damage.

This meant ZacKa's 3,609 damage was 33.42% of the opposing team's total health, in comparison thehobostrangle's 2,987 damage was only 18.79%. Comparing the two player's damage points, ZacKa made 8.47 more points strictly from the higher ratio of damage dealt to starting HP, and 26.39 from the 14.63% more damage dealt relative to the total health of the opposing team. Overall, Zacka had 68.12 points from damage versus thehobostrangle's 33.27.

If that outcome is "ideal", I honestly don't know.

I do think it is worth noting a few other things though. BC had around 3k health left at the end of the battle (CL won by time), versus CL who won with a single 300 health tank. BC also had two tanks alive, versus one on CL. Both of these mean CL left a decent amount of potential fantasy points on the field. Despite this, in net CL's players for the battle earned just 3 less fantasy points than BC. In part, CL did so because 5 of their 6 players scored above average (the average is around 41), versus BC who had 4 players below average, including a player with zero fantasy points.

Also of note is that it isn't just that ZacKa had 622 more damage than thehobostrangle, or that they had 14.63% more damage dealt versus the opposing team's total HP, the absolute numbers matter as well. ZacKa is getting so many points because dealing 33% of the total possible damage to the enemy team is--I would say--not an easy task. Dealing the 3.6k damage, for a damage ratio of 2, is a good showing in of itself as well, but is far from the main source of the point gap. Again though, all things considered, I honestly don't know if the point multiplier is ultimately too high or not.

#3 The main difference is due to the long range damage, which applies around a 25% penalty to net damage points (roughly, it isn't that simple, but that's a good rough estimate). Specifically, one of the metrics used is damage dealt to the player's tank's starting HP. For this metric, damage dealt has half of the sniper damage subtracted from it, since if one is sniping it's less likely they are expending their HP to deal damage. In this case, the net result was a -12.6 penalty to thehobostrangle's damage points, with thehobostrangle ultimately making 33.27 fantasy points from damage, versus _roshan who made 39.23.

Thehobostrangle also made less points due to having 1 less kill, but they made it back due to defense points. Thehobostrangle also made slightly more points from spotting and spotting assist damage.