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"Enemy base capture" pause at 100%


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Mihax209 #1 Posted Jul 29 2011 - 17:14

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I was playing WoT (Well, obviously) and i started noticing that there is a pause from the second it says "Enemy base captured!" until the game ends. The pause is different from one match to another and there are some games where the pause is almost 15 seconds(!). The problem is, that one time the base capturing was already at a 100% for about 8 seconds, and then an enemy tank came by, shot our team and the present went down, another problem is, if the base capture is stuck at 100% and the enemy is capturing too, it could be a draw when it could have been a smashing victory...  :mellow:

Deathskyz #2 Posted Jul 29 2011 - 17:19

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Yeah.. this bug feature was here since the days of Beta and has never been fixed. Most likely it will be fixed in a year's time...

Saga #3 Posted Jul 29 2011 - 17:20

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It has been my experience that once the counter hits 100%, that nothing will change it. . .even killing a tank in the cap (or just hitting it).  Though there might have been a change recently.  Hope you get a reliable answer.

SFR_Orion126 #4 Posted Jul 29 2011 - 17:21

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The other team has 5 seconds to reach to 100% to make it a draw.  In beta it was a draw if the other team reached 90% iirc.

It's in the wiki.

Nakiami #5 Posted Jul 29 2011 - 17:22

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Once the ! appears in "base captured!" then the percent cannot be reduced.

The 0-15 second delay after it appears, though, is silly.

Ceptyr #6 Posted Jul 29 2011 - 17:22

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My experience is similar. Once the ! appears at the end of "Base Captured" then it's over. Usually I notice the pause to be between 3-4 seconds. Rarely is it any longer.

Edit: lol same thinking as above :P

Ironmonger69 #7 Posted Jul 29 2011 - 17:22

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Becasue that's how it's designed; you have to capture the base and hold it for a few seconds before victory is secured.  There is quite a bit of debate around the forums as to how long that time is (devs said 5 seconds), and to it's variability.  I think a lot of people think it goes on longer than it does, just because their adrenaline is up from the game and it seems to take longer, but that's entirely suposistion on my part.

If you'll notice, after a second or two, an exclamation mark appears at the end of the "base captured" line; at that point the enemy can't drop your cap points.  Watched one of my team in the cap circle get killed after that point last night, so that's a confirmed truth (for the moment!)

EDIT: Wow!  Did I ever get ninja's by a lot of folks!

Dominatus #8 Posted Jul 29 2011 - 17:22

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View PostSaga, on Jul 29 2011 - 17:20, said:

It has been my experience that once the counter hits 100%, that nothing will change it. . .even killing a tank in the cap (or just hitting it).  Though there might have been a change recently.  Hope you get a reliable answer.

No, you can still reduce it after it reaches 100.

Thing that I don't understand is why the time between base captured and the end of the game is different everytime. 3 seconds one round, 15 seconds the next.

deltafarce #9 Posted Jul 29 2011 - 17:44

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View PostDominatus, on Jul 29 2011 - 17:22, said:

No, you can still reduce it after it reaches 100.

Thing that I don't understand is why the time between base captured and the end of the game is different everytime. 3 seconds one round, 15 seconds the next.
On the contrary, I had a match just yesterday in my Pershing, where I had capped the base to about 75%, another guy came in the circle, and we finished capping, but right after it got to 100% their maus arrived and killed me, yet we still won, it never went down.

Telepath #10 Posted Jul 29 2011 - 17:51

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i watched a guy last night solo cap (2 per team, him as a light and 3 arty survivng) to 100% then LEAVE the circl and the 100% didnt drop off, and i dont mean his left front track skimmed the line, he full out drove away from the circle. after 100 it doesnt drop

Shackram #11 Posted Jul 29 2011 - 17:52

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View PostDominatus, on Jul 29 2011 - 17:22, said:

No, you can still reduce it after it reaches 100.

Thing that I don't understand is why the time between base captured and the end of the game is different everytime. 3 seconds one round, 15 seconds the next.

Actually, it'll say "Enemy Base Captured:" at 100% after a few seconds it'll change to "Enemy Base Captured!" after it changes the : to ! you can't reset the counter anymore. But the match doesn't ends right away, sometimes giving time(randomly from 3 to 15 seconds) for the other team to cap your base to 100% and causing a draw.

xxxsur #12 Posted Jul 29 2011 - 17:59

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View PostDominatus, on Jul 29 2011 - 17:22, said:

No, you can still reduce it after it reaches 100.

Thing that I don't understand is why the time between base captured and the end of the game is different everytime. 3 seconds one round, 15 seconds the next.
you can't reduce once it reaches 100
at least last time it happens to me

Ironmonger69 #13 Posted Jul 29 2011 - 18:00

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View PostShackram, on Jul 29 2011 - 17:52, said:

Actually, it'll say "Enemy Base Captured:" at 100% after a few seconds it'll change to "Enemy Base Captured!" after it changes the : to ! you can't reset the counter anymore. But the match doesn't ends right away, sometimes giving time(randomly from 3 to 15 seconds) for the other team to cap your base to 100% and causing a draw.

I still don't think this is quite right, in that the same game where one of our tanks was killed after "!"; they hit 100% and we still won.  Either 1) the game sometimes continues on even after a winner is decided, just for a few seconds, or 2) The game ended just a fraction of a second before they reached the "!".  I can't honestly say which happened, but I'm pretty sure I've seen the first one happen before.

Fazar #14 Posted Jul 29 2011 - 18:04

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I think the problem people are noticing at the end of a match is that there is a preset time how long after reaching 100% lasts.  Those that notice very short 3-4 second vs the 15 second or whatever difference is the enemy team being killed early.

There is a pause after reaching 100% capture for a enemy team to make a draw.  If you kill all their team the match abruptly ends though.  Normally when you're capturing, I've noticed quite a lot that the last staggering tank, or two will appear out of the mist while you're capturing and even though you reach 100%, it is usually followed up with the last enemy tank being killed as well.  The delay after capture then stops short because the match is over.

ShamansBlues #15 Posted Jul 29 2011 - 18:11

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I had an interesting match involving this 100% cap pause.  Both sides were capping with multiple tanks at Mountain Pass.  I was down the west lane on the south side.  I was in KV, I think.  I got off a shot to knock down their meter, but it hit 100% before I could fire again.  Ours was at 100% too so we're looking at a draw.  During the seemingly endless time after both caps hit 100% my gun is ready and I let loose a round just right before the screen "freezes."  No hit was registered, but when the battle summary comes up it had given the win to our team.  Craziest thing!  It felt like a 3 pointer at the buzzer.   I had to go annoy my wife by explaining this turn of events in detail.

Maksim125 #16 Posted Jul 29 2011 - 18:41

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3 Of my teams tanks out capped 1 of the enemy's tanks,  and the pause let 1 tank cap from 80% to 100%. It was frustrating, they should suspend the other teams cap and make capping vehicles undamage-able when it reaches 100%




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