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Avalon304's WoT Workshop


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Avalon304 #181 Posted Jul 02 2018 - 05:12

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New release soon... of a decidely comfortable tank... and a few more skins make their way over to .wotmod files. Tomorrow... or Tuesday... really when ever WG approves them all to the modhub...

Edited by Avalon304, Jul 02 2018 - 05:36.


Avalon304 #182 Posted Jul 02 2018 - 22:32

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Updates today! New remodel, and probably my most complicated one yet. Some skins also moved to .wotmod format. CHeck out the post on the blog to see just which comfortable tank Ive made even more comfortable.

_Tsavo_ #183 Posted Jul 02 2018 - 22:40

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Well holy balls, Avalon, that's a really sweet remodel.  Excellent work, sir.

KRZYBooP #184 Posted Jul 10 2018 - 17:03

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View PostAvalon304, on Aug 06 2017 - 03:32, said:

Just posted an update to the blog over on the website, just talking about a few upcoming things. Go ahead and check it out. The TL;DR version is:

 

- New tracks (Thanks Milky, you the best, fam!) for the Chrysler K:

 

 

-The above mentioned BL-10 restoration for patch 9.20

 

- The potential STG Guard permaskin removal

 

and

 

- Maybe some more actual remodels in the future.

 

EDIT: Not big enough to get its own post, but if youve been using the IS-7 with raised machine gun, please redownload, Ive fixed a rather large model error that Im not sure how it got past me. The entire turret was flipped along the X-axis... Its probably affected nothing... but now its correct... if that matters to you the download has been updated. (The easiest way to see this is to look at the antenna on the turret, if youre lookingat the tank from the front and its on the right, you need to update. It should be on the left.).

 

 

Um The GF emblem is where all the blocking power comes from. 

BabA_YA6A #185 Posted Jul 10 2018 - 18:40

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View PostKRZYBooP, on Jul 11 2018 - 00:03, said:

 

Um The GF emblem is where all the blocking power comes from. 

 

I guess you into skin mods. Here are a few you might not have seen yet.

GF.PNG 100.PNG is7.PNG ax.PNG

 



Avalon304 #186 Posted Jul 11 2018 - 00:59

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View PostKRZYBooP, on Jul 10 2018 - 09:03, said:

 

Um The GF emblem is where all the blocking power comes from. 

 

The GF emblem is ugly. Its only blocking power come from the gunner being fored to look away from the tank because of its ugliness... :P

Deputy276 #187 Posted Jul 13 2018 - 22:51

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Not sure if it's a known bug or just the way it is. But the camo removal on the Primo Victoria reverts back to the fugly WG "S" camo when you zoom out a little bit. 

Avalon304 #188 Posted Jul 13 2018 - 23:04

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View PostDeputy276, on Jul 13 2018 - 14:51, said:

Not sure if it's a known bug or just the way it is. But the camo removal on the Primo Victoria reverts back to the fugly WG "S" camo when you zoom out a little bit. 

 

Hmmm... thats likely due to the way I did the camo removal. I'll look at readdressing it when I switch that particular one over to a .wotmod. Theres also a few skins I need to fix for showing a black texture during the battle. 

Deputy276 #189 Posted Jul 14 2018 - 00:07

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View PostAvalon304, on Jul 13 2018 - 16:04, said:

 

Hmmm... thats likely due to the way I did the camo removal. I'll look at readdressing it when I switch that particular one over to a .wotmod. Theres also a few skins I need to fix for showing a black texture during the battle. 

 

Thank you sir! You are the best! I love not having that fugly Skorpion G camo.   

Avalon304 #190 Posted Jul 19 2018 - 22:57

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So there was a mini patch last night. I'll be updating all of my stuff on WG mods soon, however theres going to be no real need to redownload anything. Remodels continue to work even when updated roll out.... just move them to the new version folder and youre good to go.

 

New tank coming soon... the return of a retired remodel infact.



Avalon304 #191 Posted Jul 21 2018 - 05:56

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New post on the blog announcing the next remodel ! And a few updates.

Avalon304 #192 Posted Aug 09 2018 - 21:46

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Micropatch came outlast night... just copy stuff over if you use any of these remodels. Next major update will happen with 1.1.

Avalon304 #193 Posted Aug 29 2018 - 12:28

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Its been just over a month... and theres a new post on the blog to coincide with patch 1.1's release. Check it out! See the new remodel and learn about some remodel updates, as well as just general updates.

Avalon304 #194 Posted Aug 31 2018 - 01:59

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Only a day late... but theres another post on the blog detailing some further updates. Check it out.

Avalon304 #195 Posted Sep 29 2018 - 09:24

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Ive posted an update post on the blog about Update 1.2 and what it means for my remodels and skins. I assure you its not bad news, but updates after the patch may take more than a few days.

mfl350z #196 Posted Oct 01 2018 - 06:41

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Here you go Avalon304, a few small updates and new skin - wa-la now you the 1970 USMC Junkyard Dog

My 3ds stopped working, so I've done a whole bunch of after mod modifications.  

 

 

 


Edited by mfl350z, Oct 01 2018 - 07:06.


Avalon304 #197 Posted Oct 01 2018 - 08:20

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View Postmfl350z, on Sep 30 2018 - 22:41, said:

Here you go Avalon304, a few small updates and new skin - wa-la now you the 1970 USMC Junkyard Dog

My 3ds stopped working, so I've done a whole bunch of after mod modifications.  

 

 

 

 

Looks great... but that image is very tiny.

mfl350z #198 Posted Oct 01 2018 - 13:50

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Here you go, I found an error on the mantlet cover and updated it. 

 

Here is the D14 Junkyard Dog in combat

  

 

 

 

 

Here is the model i finished but my 3ds 2009 stopped working.   It has different air boxes, the tube coming of the front hull is heater exhaust, the battery box and different fenders and braces.  The rear deck is from Milkym4n

If you look at the barrel clamp it faces the turret, this is actually the correct way it was mounted, WOT has it wrong

 

I have a bunch of others here is my Object 430, Turret is from Milkym4n, I would like to add ROS to the hull but i cant since my 3ds stopped

 

Let me know if your interested collaborating I can modify some mods blender if you could finish them in 3ds 



JLdragon #199 Posted Oct 02 2018 - 20:22

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So I was reading over your weebly website, exactly what changes are going to be made to the UI that's going to affect remodeling tanks?

Avalon304 #200 Posted Oct 02 2018 - 23:30

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View Postmfl350z, on Oct 01 2018 - 05:50, said:

Let me know if your interested collaborating I can modify some mods blender if you could finish them in 3ds 

 

I'm not.

 

View PostJLdragon, on Oct 02 2018 - 12:22, said:

So I was reading over your weebly website, exactly what changes are going to be made to the UI that's going to affect remodeling tanks?

 

Nothing should affect the actual process of remodeling currently, but several of the scripts are changing due to new UI:

 

http://wotexpress.ru...ut-dazhe-ochen/

 

These changes wont cause existing remodels to break (at least they dont currently on the test server) but the new UI wont work for them until after they are updated.






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