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Competitive Gaming Guide Contest

Competitive Gaming Guide Contest Laptop

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whitefangboy #181 Posted Sep 20 2016 - 00:21

    Corporal

  • -Players-
  • 7658 battles
  • 15
  • [9ATD] 9ATD
  • Member since:
    01-29-2014
Gj everyone hell of a competition  everyone did amazing.... just would've like the IS3 upgraded XD

purchasingaccount #182 Posted Sep 20 2016 - 10:39

    Corporal

  • Players
  • 25894 battles
  • 57
  • [OH-R] OH-R
  • Member since:
    03-20-2012

Congrats to all the winners! And much thanks to dance210 & judges for the effort into this contest :) Awesome to have my second award-winning guide since Overlord contest!



_Kradok_ #183 Posted Sep 20 2016 - 11:39

    First lieutenant

  • -Players-
  • 21847 battles
  • 565
  • [LUL] LUL
  • Member since:
    10-09-2014

....... yeah. 

 

Wow.



C00kie_M0nst3r #184 Posted Sep 23 2016 - 14:51

    Corporal

  • -Players-
  • 9119 battles
  • 14
  • Member since:
    04-13-2016
Reserved

Jawad2015IRAQ #185 Posted Oct 08 2016 - 00:17

    Private

  • -Players-
  • 17852 battles
  • 4
  • Member since:
    09-10-2015

type 59

 



Jawad2015IRAQ #186 Posted Oct 17 2016 - 01:19

    Private

  • -Players-
  • 17852 battles
  • 4
  • Member since:
    09-10-2015

Before Battle
Before you even think about going into a skirmish, you need to decide what kind of tanks you are going to take. For example: If you are playing tier 6 skirmishes, then you may want to have fast lineup or a turtling line up. The 2 lineups have a VERY play style. If you take all Cromwells/Cromwell [edited]then you will need to all stay together and focus fire on a target until it is destroyed. On the other hand if you turtle and take more a few heavies, and a couple good view range tanks, then you will need to sit near your base and wait for the enemies to approach you. After the enemies come to your position, then you will have to target them 1 by 1 and make sure you do not get shot from multiple directions. So as previously stated, there are different ways to play, and the play style that you want need to be decided before you click battle. Another thing, is you need to make sure that when you are making your decisions..
So now you have decided what your line up will be. Next it's time to plan your attack/defense during the 30 seconds(May take longer) to decide where you will go. Let's say you are in a tier 8 stronghold and you see that the enemy has 2 more lights and 2 fewer heavies than your team. Immediately you will notice that you have an advantage for the heavies in a brawl and a disadvantage for the lights. So you may want to play the heavies more aggressive and the lights less aggressive. You need to learn to read the teams and learn the maps to where to take your heavies and where to take your lights. A good strategy and good focus fire are the difference between winning and losing. Always keep your forces together, if you send one heavy tank west and the rest east, that heavy tank is alone and will die quickly and then your team is down 1 tank. Now you have clicked on the mini-map where you want your team to go, now its time for battle

During the Battle

Now you have your team in the positions you have said. What now? By now you have a good idea where the enemy is. If you haven't spotted them yet, you at least know they are not where your tanks are currently. So if you know they are on the other side of the map, then you either need to push your flank and go cap, or go to defend the cap quickly. But let's move on to the engagements. As a caller you tell your team to poke and take shots, or to wait for the enemy team to make their move. You also need to make sure that you have someone call out the targets on who to hit first (a side note, make sure you ALWAYS hit lowest HP if possible, a tank on 1% HP does as much damage as a tank with 100% HP). If you, the caller are in a heavy, have a light tank driver call out the targets of who to hit. You should be focused on the map as much as you can to look for weak spots you can rush or even just a fast cap, after all, a win is a win. If your team is less experienced, then maybe you should play more cautious, and vice versa. Always try to push when you have more tanks, and play defensively when you have fewer (on one flank). You should never sacrifice tanks for nothing, and you should always take opportunities when you can kill a tank without taking much damage. Although your goal may be to win every game
We are intelligent life-forms, supposedly. As such, one of the expectations is that we learn. No one expects perfection on the first attempt. If you're just starting out, it may be helpful to take notes. What are the strats that beat you? what are the weaknesses in your strat? what were the common places for engagements? what were the cool spots you learned about? If you record all these things somewhere, the next time you do a tournament, especially if it is the same tier or map, you will have an advantage. At this point, without thinking, i can make a strat for a small team for just about any map that will beat 90% of teams. Practice makes perfect as a caller.
Thank you for reading this hope it helped!

 



Spartan_Striker #187 Posted Oct 17 2016 - 03:07

    First lieutenant

  • -Players-
  • 21742 battles
  • 582
  • [NICO] NICO
  • Member since:
    07-24-2015

View PostJawad2015IRAQ, on Oct 17 2016 - 01:19, said:

Before Battle
Before you even think about going into a skirmish, you need to decide what kind of tanks you are going to take. For example: If you are playing tier 6 skirmishes, then you may want to have fast lineup or a turtling line up. The 2 lineups have a VERY play style. If you take all Cromwells/Cromwell [edited]then you will need to all stay together and focus fire on a target until it is destroyed. On the other hand if you turtle and take more a few heavies, and a couple good view range tanks, then you will need to sit near your base and wait for the enemies to approach you. After the enemies come to your position, then you will have to target them 1 by 1 and make sure you do not get shot from multiple directions. So as previously stated, there are different ways to play, and the play style that you want need to be decided before you click battle. Another thing, is you need to make sure that when you are making your decisions..
So now you have decided what your line up will be. Next it's time to plan your attack/defense during the 30 seconds(May take longer) to decide where you will go. Let's say you are in a tier 8 stronghold and you see that the enemy has 2 more lights and 2 fewer heavies than your team. Immediately you will notice that you have an advantage for the heavies in a brawl and a disadvantage for the lights. So you may want to play the heavies more aggressive and the lights less aggressive. You need to learn to read the teams and learn the maps to where to take your heavies and where to take your lights. A good strategy and good focus fire are the difference between winning and losing. Always keep your forces together, if you send one heavy tank west and the rest east, that heavy tank is alone and will die quickly and then your team is down 1 tank. Now you have clicked on the mini-map where you want your team to go, now its time for battle

During the Battle

Now you have your team in the positions you have said. What now? By now you have a good idea where the enemy is. If you haven't spotted them yet, you at least know they are not where your tanks are currently. So if you know they are on the other side of the map, then you either need to push your flank and go cap, or go to defend the cap quickly. But let's move on to the engagements. As a caller you tell your team to poke and take shots, or to wait for the enemy team to make their move. You also need to make sure that you have someone call out the targets on who to hit first (a side note, make sure you ALWAYS hit lowest HP if possible, a tank on 1% HP does as much damage as a tank with 100% HP). If you, the caller are in a heavy, have a light tank driver call out the targets of who to hit. You should be focused on the map as much as you can to look for weak spots you can rush or even just a fast cap, after all, a win is a win. If your team is less experienced, then maybe you should play more cautious, and vice versa. Always try to push when you have more tanks, and play defensively when you have fewer (on one flank). You should never sacrifice tanks for nothing, and you should always take opportunities when you can kill a tank without taking much damage. Although your goal may be to win every game
We are intelligent life-forms, supposedly. As such, one of the expectations is that we learn. No one expects perfection on the first attempt. If you're just starting out, it may be helpful to take notes. What are the strats that beat you? what are the weaknesses in your strat? what were the common places for engagements? what were the cool spots you learned about? If you record all these things somewhere, the next time you do a tournament, especially if it is the same tier or map, you will have an advantage. At this point, without thinking, i can make a strat for a small team for just about any map that will beat 90% of teams. Practice makes perfect as a caller.
Thank you for reading this hope it helped!

 

 

Hate to crush your hopes, but the contest ended 3 weeks ago. Good job anyway :)




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