spacecubicnub, on Oct 20 2016 - 15:16, said:
So I use to think this way, I use to think the game is rigged, I use to think rng was "out to get me".
But I started to use my brain, how could some players get 70 and 80% win rates if any of that was true?
So I read, I asked questions, I tooned with players with better rates than myself.
There is nothing is wrong with MM, nothing has changed since the last update.
But you need to do what I did and come to the conclusion that in a cromwell for example, on the abby map for example, there are 100s of different ways to win. 100s of different option YOU need to consider and apply in order to affect the win.
Basically you need to stop thinking that a cromwell should always go to the center of the abbey each and every game... for example.
Let alone the biggest part of turning a game around is watching what your team is doing, sometimes you might need to die, sometimes you might need to hold a flank like a heavy, sometimes you need to run away and survive.
And often your team isn't playing "the way you want them to" but you need to adapt and change your game plan to include what craziness they are doing.
Then you too will see that mm is fine the way it is.
The MM is not rigged it simply just "BROKEN"!
When you see a total imbalance on the different tank classes in each team and on top one team has a more then 2000 hit point advantage, I would call that a broken matchmaker!
This issue is ongoing for over a year now and wargaming wont or is not able to fix it!
Besides the point that most of wargamings equipment and software are pretty much from the "STONE AGE"!!!
Just read a reply I got from a moderator over year ago!
[edited] November 21, 2015 10:58 AM
Well, you can probably guess that World of Tanks is running on an ancient game engine called Big World. It's kind of why we didn't implement the Havok engine. It also makes it very difficult to add or remove anything without at least breaking something. Big World is not modular in the slightest.
Also, you probably haven't played Batman: Arkham City. That was a disaster even with my Titan X at home. Then there was Empire: Total War. Oh the fond memories of rage when it crashed every 15 minutes. To this day the developers simply moved on and stopped patching it. Don't get me started in Assassin's Creed: Unity.
Can't fault the developers for adding new content to a game engine that's near it's breaking point. We're working with only what we have, and that's a game engine at it's limit. Are there any plans to get a new game engine? That information isn't privy to us lowly support representative and even if we know something we can't tell you because NDA, but my personal opinion is not in the near future. Players want new content, balance, and a stable game client. Unfortunately, you can't get all three at the same time.