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Reload timers and Autoaim + now appear to be illegal


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Says #21 Posted Nov 08 2016 - 16:23

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The ghosts on the map from last spot mod I have to ditch :(

strenfoo #22 Posted Nov 08 2016 - 16:23

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I find it hilarious and sad that so many people get bent out of shape about the possibility for auto-aim+ being illegal.  Why even bother taking the chance?  It clearly gives you more functionality than the standard game client.  Just don't use it and instead get better at aiming without the use of a crutch.

Edited by strenfoo, Nov 08 2016 - 16:23.


Spirtwalker #23 Posted Nov 08 2016 - 16:23

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If you are worried about doing anything illegal, then only use cosmetic or customization mods that improve ease of use, but don't give any gameplay features

 



otacon237 #24 Posted Nov 08 2016 - 16:24

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View PostCavScout19D, on Nov 08 2016 - 14:52, said:

For all the mods that are out there, pretty hard and time consuming.

 

​for a company whose employees didn't realize t-22 rigging was bad and actually took part in it, pretty hard.

otacon237 #25 Posted Nov 08 2016 - 16:29

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View PostRushingJaws, on Nov 08 2016 - 15:13, said:

They should be. Several patches ago, I tried out the base 100% crew reload. All it really did was mess with my timing during peeking and I stopped paying attention to tanks shooting.

 

As for autoaim+, that should have been either absorbed into the client or declared illegal much sooner. It is so much more useful than vanilla.

 

oh so the aimbot that you use should be absorbed into the game client but the reload timer you don't like should be illegal? I believe they call that a double standard.

 

​I use webium's reload timer which is an OT marker for the tank that just fired, for both allies and enemies and it is extremely useful for big corner fights where many tanks congregate like city maps and the corner on fjords.

yeah it screws you over sometimes because it doesn't take into account crew perks, equipment, ammo rack smg etc and shows autoloaders as the full 40s but you have to be smart about it and not take it at face value.



Mudman24 #26 Posted Nov 08 2016 - 16:30

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So apparently many users think a mod that locks on to the nearest target and through obstacles, does not add functionality to the vanilla autoaim.

CavScout19D #27 Posted Nov 08 2016 - 16:33

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View PostMudman24, on Nov 08 2016 - 10:30, said:

So apparently many users think a mod that locks on to the nearest target and through obstacles, does not add functionality to the vanilla autoaim.

 

Or, may users think it adds functionality but doesn't change the way the how the locking works so as to aim at the enemy's weak spots or automatically lead the aim so the offending player can focus on maneuvering their tank.

RushingJaws #28 Posted Nov 08 2016 - 16:37

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View Postotacon237, on Nov 08 2016 - 10:29, said:

 

oh so the aimbot that you use should be absorbed into the game client but the reload timer you don't like should be illegal? I believe they call that a double standard.

 

​I use webium's reload timer which is an OT marker for the tank that just fired, for both allies and enemies and it is extremely useful for big corner fights where many tanks congregate like city maps and the corner on fjords.

yeah it screws you over sometimes because it doesn't take into account crew perks, equipment, ammo rack smg etc and shows autoloaders as the full 40s but you have to be smart about it and not take it at face value.

 

You clearly struggle with comprehension. There is no double standard.

 

Reload timers for 100% crew only, sans equipment/skills, give you an inaccurate picture of a tanks reload time. It is far better to rely on your own judgement and battle observation than be given a faulty number that can mess with your timing.

 

Autoaim+ simply expanded the capabilities of a system already in game by making auto aiming at a tank around buildings/further away easier. Debatable how useful this is. My own experience with the mod simply caused FPS issues, for unknown reason, so I ditched it. It's not that much harder to use the vanilla mechanic anyways.



Bad_Oedipus #29 Posted Nov 08 2016 - 16:38

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Autoaim+ is extremely valueable for some tanks:

  1. Arty that needs to go to TD mode
  2. Light and medium Auto-loaders, where you are going to do a circle run.

 

It's very bad for some other tanks:

  1. High tier heavies, you are not going to do well autoiaming at E100 or Mouse, IS7 etc.
  2. Big gun TDs, you do want to hit weak spots, and not risk a bounce.

 

I'm sure you can find rule lawyers that can argue both ways on AutoAim+

 

It would be nice if they gave us examples of mods that would be banned, and anything like it.



Grasschopper #30 Posted Nov 08 2016 - 16:42

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View PostTolos, on Nov 08 2016 - 10:20, said:

Sorry but I saw nothing but vagueness on the auto aim bit. They didn't say aa+ was illegal, just mods that lead the target etc.

 

We just need a moderator with a set to come out and simply say yes or no.

 

I'm sorry man...it seems pretty clear what their stance on it is AND that you are a user that doesn't want to hear that you can't use it.

 

Block Quote

Auto-aim, or “aimbots” that provide more functionality than the “aim lock” in the vanilla client

 

Clearly you know that AA+ provides more functionality than the vanilla client.  You can lock onto tanks behind rocks and walls.  There are many instances that you can't lock onto those same tanks with the vanilla aim lock because of limited vanilla zoom out.  I used to use it all the time too...used it for well over a year....at 9.16 I stopped.  It has taken me several weeks to adjust to not having it but I'm getting there.



Markd73 #31 Posted Nov 08 2016 - 16:49

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Just play vanilla. Problem solved.

QuicksilverJPR #32 Posted Nov 08 2016 - 16:52

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Clear as obsidian to me...

 

:great:  :facepalm:



Hurk #33 Posted Nov 08 2016 - 16:53

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aa+ is banned because of the ability to lock onto targets that are not outlined under your aim point. the mods already posted as such. they dont want you locking onto targets behind cover.

BlasFemy #34 Posted Nov 08 2016 - 17:14

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Latest version of xvm has it's own damage log which includes a vanilla reload timer. You should turn it off  if you haven't done so.

nasfan #35 Posted Nov 08 2016 - 17:18

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I've never used mods...looking forward to a little bump in win rate:justwait:

 

And yes, AutoAim+ is a definite advantage and should be banned


Edited by nasfan, Nov 08 2016 - 17:26.


CavScout19D #36 Posted Nov 08 2016 - 17:42

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View PostHurk, on Nov 08 2016 - 10:53, said:

aa+ is banned because of the ability to lock onto targets that are not outlined under your aim point. the mods already posted as such. they dont want you locking onto targets behind cover.

 

Then why was that not mentioned in the update when they clearly called out auto-aiming at weak spots or automatically leading the aim point?

RNG_Hates_You_More #37 Posted Nov 08 2016 - 17:44

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View PostMudman24, on Nov 08 2016 - 10:40, said:

http://worldoftanks....forbidden-mods/

 

Here's some examples of negative gameplay advantages from the third category. Players found using them will be penalized:

  • Alerting you when spotted vehicles are reloading, including displaying an enemy's reloading timer
  • Auto-aim, or “aimbots” that provide more functionality than the “aim lock” in the vanilla client, specifically those that aim at the enemy's weak spots or automatically lead the aim so the offending player can focus on maneuvering their tank 

 

 

If we were arguing this statement as a form of law, 'specifically' would be the describing factor of the before mentioned 'Auto-aim' or aimbot'. And since Autoaim+ does not fall into the description, it would not be illegal.

xTheBobx #38 Posted Nov 08 2016 - 17:48

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Anyone have thoughts on this mod?  Master Ambush? It shows you when you are the required 15m behind a bush before you fire. Doesn't give any other help, just does the measurement.Master AmbushMaster Ambush

TLWiz #39 Posted Nov 08 2016 - 17:52

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View PostBlaze_terror, on Nov 08 2016 - 16:14, said:

Any auto aim or aim bot that has more  functionality over the  vanilla auto aim is now  considered an advantage and hint  illegal     all people have to do is read 

 

You are asking the impossible.  Reading is hard....

 

Using the in game cheat mods is a bit weak, but some people do so because they have zero self respect.


Edited by TLWiz, Nov 08 2016 - 17:54.


Mudman24 #40 Posted Nov 08 2016 - 17:54

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Cats are not allowed in the store, specifically cats with long orange fur and short tails.  

Some of you are arguing that the part that comes after "specifically" negates that part before it. It does not.  Anything that comes after "specifically" doesn't matter.  No cats are allowed.  Check your logic and English usage skills.  I live with a professional writer who agrees with me 100% on this.  They should have never put the last part in their statement but it doesn't negate anything and only confuses some people.




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