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No Panther/M10 buff?


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FeralGangrel #21 Posted Dec 17 2016 - 16:42

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Bring up its pen to ~175 AP, ~205 APCR , Bring up the top speed a bit to be in line with the Panther, drop Preferred MM. Solved it!

Admiral_Basik #22 Posted Jan 22 2017 - 03:36

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View Postmadgiecool, on Nov 10 2016 - 09:37, said:

13 battles and you're complaining about what!!?!?!?

 

 

Grats on your 1st post.

 

 

:amazed:  - Wait!

 

Did you make an alt account just to post this?  

 



Vanatorr #23 Posted Jan 27 2017 - 18:54

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View PostAdmiral_Basik, on Jan 21 2017 - 18:36, said:

 

 

​He used new, alternate account. That is why. Please read whole post before acting that way. Thank you.

Vanatorr #24 Posted Jan 27 2017 - 19:15

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Well, I've been researching and playing this tank, and I've found that it doesn't really need as severe a buff as I had previously thought...

I looks that it more needs a RoF buff more than anything else, and maybe some extra armor to compensate for the low mobility.

Here are the stats;

Panther/M10 Comet Panther VK 30.02 (D) Leo KV-13
Reference Tank Update Tank× Update Tank× Update Tank× Update Tank× Update Tank×
General
Tier VII VII VII VII VII VII
Type Medium Tank Medium Tank Medium Tank Medium Tank Medium Tank Medium Tank
Nation Germany UK Germany Germany Sweden USSR
Firepower
DPM 1,877.14 2,246.15 1,919.81 2,111.79 2,085.71 1,975.94
Penetration 150 148 198 150 148 144
Damage 135 140 135 135 150 180
Module Damage 100 105 100 100 105 115
Rate of Fire (rnds/min) 13.90 16.04 14.22 15.64 13.90 10.98
Reload Time (secs) 4.32 3.74 4.22 3.84 4.32 5.47
Clip Size n/a n/a n/a n/a n/a n/a
Clip Reload (secs) n/a n/a n/a n/a n/a n/a
Caliber (mm) 75 76 75 75 75 85
Shell Velocity (m/s) 925 785 945 925 925 950
Max Range (m) 720 720 720 720 720 720
Ammo Capacity 82 61 80 100 50 60
Weapon Handling
Aim Time (secs) 2.21 2.21 2.21 2.21 1.73 2.21
Accuracy 0.34 0.33 0.31 0.34 0.32 0.35
Dispersion (moving) 0.19 0.22 0.18 0.20 0.18 0.20
… (tank traverse) 0.19 0.22 0.18 0.20 0.18 0.20
… (turret traverse) 0.12 0.12 0.16 0.12 0.10 0.12
… (after firing) 4 4 3.50 3.50 3 4
… (damaged) 2 2 2 2 2 2
Elevation (°;) 20 20 20 20 15 25
Depression (°;) 8 12 8 8 10 5
Gun Traverse (°;) 180 / 180 180 / 180 180 / 180 180 / 180 180 / 180 180 / 180
Movement
Forward Speed (km/h) 46 51 55 56 60 50
Reverse Speed (km/h) 20 18 20 20 20 20
Power (hp) 700 650 700 720 500 600
Power/Weight (hp/t) 15.32 20.05 15.57 18.40 20.12 16.94
Terrain Resist (hard) 0.96 0.96 0.96 0.96 0.96 0.86
Terrain Resist (medium) 1.15 1.05 1.15 1.05 1.05 0.96
Terrain Resist (soft) 2.21 1.82 2.21 2.01 1.63 1.92
Turret Traverse (°/sec) 39.63 47.97 31.29 31.29 35.46 50.06
Tank Traverse (°/sec) 38 36 32 43 38 40
Brake Force 47,000 35,000 45,000 42,000 25,000 35,500
Armor & Health
Hull Armor (mm) 85 / 50 / 40 76 / 42 / 31 85 / 50 / 40 80 / 45 / 50 70 / 30 / 20 120 / 85 / 85
Turret Armor (mm) 100 / 45 / 45 101 / 63 / 57 120 / 60 / 60 120 / 60 / 60 70 / 30 / 20 100 / 90 / 90
Track Armor (mm) 25 20 25 24 20 20
Health 1,300 1,150 1,300 1,250 1,100 1,120
Engine Health 260 247 260 260 247 190
Track Health 180 140 160 160 140 140
Ammo Rack Health 200 200 190 190 200 160
Miscellaneous
View Range (m) 350 380 380 380 370 360
Camo (%) 4.62% / 3.45% / 1.14% 7.45% / 5.60% / 1.84% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Battle Tier   7 8 9        
Radio Range (m) 740.43 730 740.43 740.43 710 625
Fire Chance (%) 20% 20% 20% 15% 20% 15%
Tank Cost 5,750 1,350,500 1,380,000 1,369,000 1,410,000 1,375,500
Shell Cost 109 150 109 109 145 175
Weight
Load Capacity (kg) 49,000 34,000 48,000 43,000 28,000 36,900
Total Weight (kg) 45,680 32,425 44,970 39,130 24,851 35,410
Hull Weight (kg) 22,255 16,960 18,775 17,595 11,815 15,000
Gun Weight (kg) 955 681 2,100 1,740 1,035 1,850
Turret Weight (kg) 8,500 7,000 7,745 7,745 5,200 9,700
Engine Weight (kg) 1,400 744 1,200 900 756 750
Track Weight (kg) 12,500 7,000 15,000 11,000 6,000 8,000
Radio Weight (kg) 70 40 150 150 45 110


Xx1Tommy1xX #25 Posted Jan 27 2017 - 19:17

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There is a buff to it look at the 9.17.1 supertest notes.

Vanatorr #26 Posted Jan 27 2017 - 19:24

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So I would say thicken the armor on its gun mantlet and frontal hull, and leave the RoF alone. I think that would suffice.

Vanatorr #27 Posted Jan 27 2017 - 19:25

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View PostXx1Tommy1xX, on Jan 27 2017 - 10:17, said:

There is a buff to it look at the 9.17.1 supertest notes.

 

​Really? Could you give me a link to it?

Tupinambis #28 Posted Feb 03 2017 - 02:47

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View PostVanatorr, on Jan 27 2017 - 19:25, said:

 

​Really? Could you give me a link to it?

 

pulled from gamemodels3d

 

Speed limit 55 / 20 ( was 46 / 20 )

 

Shot dispersion factor while moving  0.15 / 0.15 ( was 0.19 / 0.19 )

 

Reload time 4 ( was 4.5 )

Accuracy 0.32 ( was 0.35 )

Shot dispersion factor during turret rotation 0.11 / 2 / 2 ( was 0.12 / 4 / 2 )

 

 

and the entire front is covered by a 5mm thick layer of spaced armor, as well as the turret sides.



TheBattleMaster8 #29 Posted Feb 03 2017 - 11:22

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And Voila! Thanks WG! Rof and possibly pen is the only thing I wanted. But this is better. :)

Xx1Tommy1xX #30 Posted Feb 03 2017 - 23:36

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View PostTheBattleMaster8, on Feb 03 2017 - 05:22, said:

And Voila! Thanks WG! Rof and possibly pen is the only thing I wanted. But this is better. :)

Sadly no, reason is because if the pen  gets buff it will also affect the E-25 this2 vehicles use the same gun. However  they can keep the same gun but switch the ammo Type like they did to the T-34-85M so it still have the same gun but difrent ammo with better pen.



martingalindo #31 Posted Feb 06 2017 - 14:51

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If you want to check armor buff.

9.17
http://beta.tanks.gg...antherm10/model

9.17.1

http://beta.tanks.gg...antherm10/model

 

Its look like you will have near 4-8 more effective amor against ap in the hull depends of angle. And it will more effective in the front turret. Also it will be nice against derp guns of tier 5, your Under front plate will be inmune i think


Full list of changes

  • Decreased dispersion during movement from 0.19 to 0.15
  • Decreased dispersion on hull traverse from 0.19 to 0.15
  • Changed gun dispersion from 0.35 m to 0.32 m
  • Decreased gun dispersion after firing from 4 to 2
  • Decreased dispersion on turret traverse from 0.12 to 0.11
  • Changed reloading time from 4.5 s to 4 s
  • Changed the view range from 350 m to 365 m
  • Changed the top speed from 46 km/h to 55 km/h
  • Added screens on the hull front, sides, and rear (by analogy with the turret), and on the front of the gun mantlet. Screen thickness: 5 mm

Edited by martingalindo, Feb 06 2017 - 14:59.


SpitYoYoMafia #32 Posted Feb 23 2017 - 01:54

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View PostDemonic_Angel_of_Death, on Nov 10 2016 - 01:34, said:

 

If I recall (Don't throw a fit if i'm wrong, im not the wiki) Pref MM tank's are supposed to be slightly inferior to their regular tiered counterparts, 

however seeing as how the Panther is already pretty mediocre at best, the 3002M takes everything it has to offer, and does it a tier lower, making it seem

like a better tank, which I wont lie, its not a bad tank for a German medium... however the P/M10 is supposed to be inferior to the Panther,

thus is suffers in the top speed area and DPM compared to it... the View range issue is somewhat of a legit one, as they removed the cupola from

the turret, which would lower the visibility... honestly the P/M10 isn't the greatest machine, but its not bad considering its normal tiered counterpart, the Panther

isn't much better... all it really needs is a pen buff for the L/70 so you're not mostly forced to spam away your profits on APCR...

 

pref mm tanks are basically tanks with buffed HP with similar armor to their peers with stock guns of their tier

KaiserWilhelmShatner #33 Posted Feb 23 2017 - 02:01

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Tomorrow I will have reason to take her out.  I like her before now I am going to love it.




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