I posted this in a modified form on the original thread today. The odd answer today goes against their own stated position on the Fair Play Policy statement.
Autoaim + (let's call it autolock +) is exactly the way autoaim or autolock works in console, you can lock onto a target without direct line of sight, through a building, etc. Most of the changes WG have implemented to WOT PC is making it closer to console so it seems likely they will add this to the vanilla and there is no reason why they should object to this mod in the meanwhile until they actually add it. It would be kind of screwed up for them to ban people for using a mod that they offer as a feature on console. So what gives today? Does the right hand not speak to the left there?
I would say Autoaim + falls under what is listed in the Fair Play Policy post as "Mods that provide a gameplay advantage in what we believe to be a positive way. These will be considered "good" for the time being, and may even inspire official game features."
The wording of WGNA's own Fair Play Policy post on the website states under forbidden mods, "Auto-aim, or “aimbots” that provide more functionality than the “aim lock” in the vanilla client, specifically those that aim at the enemy's weak spots or automatically lead the aim so the offending player can focus on maneuvering their tank." Autoaim+ doesn't do that.
It would help for WG to say the mod is considered "good" for the time being until it's added to the PC game like it is in console instead of the bizarre statement that started this thread.