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Please enlighten me, "How arty makes the game more Dynamic."


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Shukka #1 Posted Nov 26 2016 - 18:12

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Not a QQ post, I'm not one to post on the forums very often, but sometimes I feel the urge to ask questions, just wonder peoples opinions on this, because I feel that I can come up with a one to one reason why they don't help the game play at all!

Rin_ #2 Posted Nov 26 2016 - 18:18

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It fails miserably at the stated goal of promoting dynamic gameplay. It's great at being a super OP TD. That's sort of the backbone of the argument for removing or changing it.

ClydeCooper421 #3 Posted Nov 26 2016 - 18:18

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Because me, a pubby, can't play real tanks cause it's too hard. I need something more dynamic for the amount of brain cells I have. WG gave me arty and I'm forever grateful. 

SpitYoYoMafia #4 Posted Nov 26 2016 - 18:19

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It does not and the company themselves have already admitted this year's ago.

 

/thread



Kirasenpai2 #5 Posted Nov 26 2016 - 18:22

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Can tell you that even if you take out the one enemy arty within the first 2 minutes your team will still camp like complete plebs. So anyone who says arty promotes camping obviously doesn't realize that they are still gonna camp.

xXCanineXx #6 Posted Nov 26 2016 - 18:28

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Arty makes the game more dynamic by allowing players with a poor understanding of the game's mechanics and a urge to not use their keyboard to still do thousands of HP's worth of damage a game purely on the basis of a click and a lil RNG.

Ray_PhotoGoth #7 Posted Nov 26 2016 - 18:30

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Because very few play it right, I'll explain my usage.

There are several choke points on a map where some ridiculously OP tank (or more than one) can hold off several tanks. I didn't figure this out until I got the FV304, but arty can break that choke point. The same works for the one guy camping at the back, doing the same.

All these anti arty whining threads are getting old and pointless. Bunch of whiny "but I'm supposed to win all the time" players.

Iron0nion #8 Posted Nov 26 2016 - 18:31

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Arty is great, love my t92 with gold shells,  hit 3 tanks in 1 shot once that it did 1,900 damage with 1 shell, arty makes the game more fun since you have to be  choosing well your location, its easy to avoid and light tanks can kill it easily, people are never satisfied, the game is great

T4A #9 Posted Nov 26 2016 - 18:31

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I believe it was Intentionally meant to prevent Camping but Wargaming has admitted it does the exact opposite. I cant be sure on that though. Arty can be your best friend or your worst enemy in some matches. I Saved a turret-less TD 3 times in one match because people got behind him. I have also One shoted an Is-7 in a T92 and got Fan mail after that one. It helps get rid of Pesky heavies and such but Im a firm believer that it should stay in the game, Readjusted if Possible and only 1 arty per a team. 

SparkyGT #10 Posted Nov 26 2016 - 18:31

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this game isnt that bad for one shots. in my other game i just tell my buddy over ts3 to bring in  his Stuka and blast a enemy t34 with a 1k bomb, no rng there, just a dead t34 and a big bomb crater.

Dain_Ironfoot_ #11 Posted Nov 26 2016 - 18:49

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View PostKingKira14, on Nov 26 2016 - 17:22, said:

Can tell you that even if you take out the one enemy arty within the first 2 minutes your team will still camp like complete plebs. So anyone who says arty promotes camping obviously doesn't realize that they are still gonna camp.

 

Because other tanks can wreck you just like arty can, that's why they camp.  Sure, arty can shoot over things, but the trade off is their horrible mobility.  Arty is not really an issue, you get blasted out of the blue by other tanks just the same... people just want something to blame things on and complain about.

 

The dynamic part is just more variety... different situations, tactics, vehicles, etc.  Some matches you will have like 4 arty on each team and everyone will have to play differently.  Different things to do... defend your arty or try to sneak in and take out the enemy arty.  Sometimes it works out to your advantage and sometimes it doesn't.  I like the variety, personally, and I don't play much arty at all. 



Meows_really_heckin #12 Posted Nov 26 2016 - 18:55

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It doesn't, in cw it works the way it should, it helps dig out tanks out of strong positions so that your team has an easier time. But in randoms, on a map like prok for example arty is forced to shoot what's lit, and unfortunately those who get punished are the ones paying dynamically by trying to get vision.

Guilty_By_Association_xD #13 Posted Nov 26 2016 - 19:31

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Arty was designed to make the game flow more by allowing players to dig out heavys and tds from strong positions. They jumped the shark wen they gave arty the ability to hit targets on the move and 2k+ alpha. Instead arty is used to punish aggression and ruin the games of people playing correctly. 

_Bagheera_ #14 Posted Nov 26 2016 - 19:32

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View PostKingKira14, on Nov 26 2016 - 11:22, said:

Can tell you that even if you take out the one enemy arty within the first 2 minutes your team will still camp like complete plebs. So anyone who says arty promotes camping obviously doesn't realize that they are still gonna camp.

 

The hell you say. once i see arty go boom if I'm in anything with view range or armor im MOVING.

Trauglodyte #15 Posted Nov 26 2016 - 19:53

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View PostRin_, on Nov 26 2016 - 18:18, said:

It fails miserably at the stated goal of promoting dynamic gameplay. It's great at being a super OP TD. That's sort of the backbone of the argument for removing or changing it.

 

I would argue against what you're saying.  Artillery keeps the game moving, period.  If you sit and camp in a spot, you're going to get rained down upon.  That is keeping it dynamic.  The problem, though, is that the map design is so piss poor that it bottenecks everyone into small pockets, thus making artillery more detrimental to opponents than it should.  People hate on artillery because of what it can do but, in doing so, they always, either purposely or simply through not thinking about it, dismiss the RNG and the fact that the maps are designed to make artillery more powerful.  If you had a map that was completely flat, artillery would suck and TDs would reign supreme.  So, by adding corridors that push people into specific spots, you're bringing opponents into the spider's web.

SpitYoYoMafia #16 Posted Nov 26 2016 - 20:08

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BTW I don't camp and one of the major killers of me is arty. Why? Because I understand what line of sight is and means and how to stay out of an enies line of sight. But arty does not care about that. So what damages me the most is not other tanks, but artillery because I can hardly defend myself from it without throwing the game.

Brick94 #17 Posted Nov 26 2016 - 20:16

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Your tears fuel the arty players

I_QQ_4_U #18 Posted Nov 26 2016 - 20:23

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 I die maybe 10% of the time to arty, get rid of everything else.

Mudman24 #19 Posted Nov 26 2016 - 20:30

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View PostTrauglodyte, on Nov 26 2016 - 12:53, said:

I would argue against what you're saying.  Artillery keeps the game moving, period. 

Just pay attention next time you have a battle with 4-5 arty on each team.  It does not "keep the game moving".  It cause everyone to sit back as far as they can for fear of getting spotted. 



feanval #20 Posted Nov 26 2016 - 20:38

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View PostShukka, on Nov 26 2016 - 17:12, said:

Not a QQ post, I'm not one to post on the forums very often, but sometimes I feel the urge to ask questions, just wonder peoples opinions on this, because I feel that I can come up with a one to one reason why they don't help the game play at all!

 

​Try cracking turtle with no arty.  Idk it is probably my "Polish Luck" but I realized long time ago arty is not that every shoot boom for what not.  We only tend to notice arty trying to get us when it actually hits us for 1,9k dmg.  I say keep it in the game for the sake of LT players, if you remove arty than every d......k will expect them to suicide in first two minutes of the battle (obtw what is with people not understanding passive scouting ... I will be sitting in cover passive spotting for TD - 2 tanks killed 2 more dmg and ppl in chat are raging about LT sitting back - had over twice my own HP in spotting at that time, ended the battle with 4x my own xp of spotting dmg).




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