I was wondering if any skin gurus could help me understand how the GMM.dds texture files work. If my understanding is correct, the GMM designation is to denote a reflective map with the red channel being metallic and the green channel being roughness (as per another thread). If this is true, how might I go about finding the specific name for the Skorpion G's GMM file and attempting to modify the reflectivity of the Skorpion G (or any other tank, really) to be something more along the lines of the Panther's:
Basically how do I make my Skorpion's sheen a little brighter/ more oily looking?
Any explanations are welcome, as well as links to other threads that I may have missed in my search. Thank you.
And edit for clarity: The Skorpion G's package folders do not include GMM.dds files, though the unused basic metal Skorpion's package folders do.
Edited by Friendship_Is_Magic, Dec 18 2016 - 15:14.