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Klaus is right - mods


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Strike_Witch_Tomoko #21 Posted Jan 04 2017 - 01:03

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View PostProfessionalFinn, on Jan 03 2017 - 15:57, said:

WoT ought to ban all mods. No serious software game author would allow mods. This is an open door to alleged cheating and thus compromises the integrity of the WoT game. The legit mods are nickle and dime apps.

 

Klaus is right again

 

 

World of Warcraft allows.  hence a blind guy being able to run a raid

and a guy whose disabled

 

Behtesda games allow them in bulk

 

valve games have had so many mods that develop into new games

 

Halo's forge system is a form of mod

 

 

 

 

and without mods,  WoT would be alot lamer.  with no way to show WG new ideas. like battle assistant,  tank skins, weather, map features,  dmg counter,  and  tank remodels(see the boxes, nets, and other stuff on new tanks like crom b or fury to make them seem more realistic.

 

 



Nonamanadus #22 Posted Jan 04 2017 - 01:08

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 Why not remove the auto aim as well.....

noupperlobeman #23 Posted Jan 04 2017 - 01:10

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View PostStrike_Witch_Tomoko, on Jan 03 2017 - 19:03, said:

 

World of Warcraft allows.  hence a blind guy being able to run a raid

and a guy whose disabled

 

Behtesda games allow them in bulk

 

valve games have had so many mods that develop into new games

 

Halo's forge system is a form of mod

 

 

 

 

and without mods,  WoT would be alot lamer.  with no way to show WG new ideas. like battle assistant,  tank skins, weather, map features,  dmg counter,  and  tank remodels(see the boxes, nets, and other stuff on new tanks like crom b or fury to make them seem more realistic.

 

 

 

These are basic design features. If wargaming wasn't such a terrible company they could figure this stuff out.



Avalon304 #24 Posted Jan 04 2017 - 01:11

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View PostProfessionalFinn, on Jan 03 2017 - 15:36, said:

To your point: Mods made Warcraft, for example, great? Laughable.  

 

Klaus is right. 

 

Are you implying (or attempting to imply) that WoW doesnt have mods? Because they still do. To this day. Blizzard still allows them.

 

The single best selling point for ANY PC game is the inclusion of mods and the ability to modify the game.



_Gungrave_ #25 Posted Jan 04 2017 - 01:13

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Haven't used mods in close to 3 years now with the exception of a few basic cosmetic mods that add to the garage interface but even then I rarely install those anymore.

YoukaiMori #26 Posted Jan 04 2017 - 01:30

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View Postchurchill50, on Jan 03 2017 - 15:07, said:

Let's review a few things here. The following is a list of in-game features that were originally mods:

Spotting range and view range circles on minimap

Camera direction line on minimap

Last spotted locations on minimap

Double-row tank carousel

Damage panels

Let's also remember that these, before they were officially in the game, were actually huge advantages for the people that used the mods, knowing your exact vision range, the last spot that every single tank was seen even though you aren't paying attention, as well as a lot of current mods that aren't banned and aren't in the game (Like the one that shows you the reload time of every single enemy tank, even if you can't personally see them, and haven't paid any attention).

 

Yeah on one hand I'm glad they added those other mods to the game, but only so that people who use mods didn't have extreme advantages over those who just focused harder. But there are still a lot of "legal mods" that give you advantages that Wargaming refuses to ban.

 

Reload times being one of them. Who the hell is going to remember the exact reload time of every cannon on every tank, and keep track of every tank that's fired? It reduces mind games, especially on autoloader tanks and tanks with long reload times. I can't pretend like I'm going to take a shot on the type 4 when I still have 10 seconds left on my reload to scare things away, people who use that mod KNOW I still have 10 seconds left and don't care at all.



ProfessionalFinn #27 Posted Jan 04 2017 - 02:21

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OK time for Klaus to weigh in.... start at 5:40 for the Klaus-mods-hatred-rant.   Only about 4 minutes in length. The entire video is great.

https://youtu.be/9eTBJqqAy0s

 

Klaus is right. 



E25_Syndrome_Aito #28 Posted Jan 04 2017 - 02:42

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View PostProfessionalFinn, on Jan 04 2017 - 01:21, said:

OK time for Klaus to weigh in.... start at 5:40 for the Klaus-mods-hatred-rant.   Only about 4 minutes in length. The entire video is great.

https://youtu.be/9eTBJqqAy0s

 

Klaus is right. 

 

View PostGasai__Yuno, on Jan 03 2017 - 23:43, said:

But Mods made my world of tanks experience great.

I love to personalize.

 

Gasai is right ( no surprise )

 



ProfessionalFinn #29 Posted Jan 04 2017 - 02:52

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View PostGasai__Yuno, on Jan 04 2017 - 02:42, said:

 

 

Dummkopf!  :teethhappy:


Trauglodyte #30 Posted Jan 04 2017 - 03:23

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I don't mind mods.  What I mind is the loose sense of allowance that WarGaming permits.  They're starting to clamp down on things but this game is still way too loose with what is allowable.

schwert_2015 #31 Posted Jan 04 2017 - 03:24

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You know, I love Claus' channels, but as for his opinion on mods -- he can kiss by O-I exp's fit fat behind.

Asassian7 #32 Posted Jan 04 2017 - 03:43

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View PostProfessionalFinn, on Jan 04 2017 - 10:57, said:

 No serious software game author would allow mods. 

let me stop you right there.

 

Civilization (all of them so far)

Skyrim

GTA

Company of Heroes (1 and 2)

WoT

WoWS

Arma (2 and 3 at least - the entire DayZ game is a mod for Arma)

H1Z1

 

thats just off the top of my head. 

 

just pointing out, all of these games allow mods to be made or even encourage mod support. Company of heroes has a workshop button on the main game screen that takes you to a mod center for the game. Civ 5 has a "mods" button on the main screen.

 

mods can make games such as GTA 5 look like this: 

Spoiler

 

 

serious game authors can and do allow mods because, for the small risk of cheat mods being made, they allow users to create the most amazing things with their game, and open up a whole new horizon of gameplay and styles that the game authors could never have imagined, or have the budget for.

 

And when you get so much more content out of the game, with only a small risk of "cheats" being made, there is literally no reason not to.

 

as I said, THE ENTIRE GAME OF DAYZ IS A MOD! 



Motok0 #33 Posted Jan 04 2017 - 03:45

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World of warcraft, the most popular game ever arguably, has TONS of mods... 

 

sooo... 



Trauglodyte #34 Posted Jan 04 2017 - 05:50

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View PostMotok0, on Jan 04 2017 - 03:45, said:

World of warcraft, the most popular game ever arguably, has TONS of mods... 

 

sooo... 

 

They also carry a massive hammer when it comes to mods that break the rules.  WarGaming isn't doing a very good job of that.

 

Again, it isn't that mods are bad if they simply change the flavor of the current UI.  It is when they create incredible advantages for those that run them that it causes problems.  Until gaming companies are willing to hammer people for what they're doing wrong, cheating and massive rule bending will permit.  That is bad business.



eXs11 #35 Posted Jan 04 2017 - 06:38

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I'm personally not against mods per se but I think they need to be monitored and approved by WG and whatever people download should only come from a WG "shop"... (not pay for mods, but only allow people to use mods that were downloaded from WG officially)... they need to review and only have officially reviewed mods... everyone running anything else but the officially approved mods gets the ban hammer...

Manabozo #36 Posted Jan 04 2017 - 07:07

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View PostProfessionalFinn, on Jan 04 2017 - 00:36, said:

To your point: Mods made Warcraft, for example, great? Laughable.  

 

Klaus is right. 

 

They made healing a hell of a lot better, threat management better, managing alts easier, boss fights easier.

PrimarchRogalDorn #37 Posted Jan 04 2017 - 07:15

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View PostAsassian7, on Jan 03 2017 - 21:43, said:

let me stop you right there.

 

Civilization (all of them so far)

Skyrim

GTA

Company of Heroes (1 and 2)

WoT

WoWS

Arma (2 and 3 at least - the entire DayZ game is a mod for Arma)

H1Z1

 

thats just off the top of my head. 

 

just pointing out, all of these games allow mods to be made or even encourage mod support. Company of heroes has a workshop button on the main game screen that takes you to a mod center for the game. Civ 5 has a "mods" button on the main screen.

 

mods can make games such as GTA 5 look like this: 

Spoiler

 

 

serious game authors can and do allow mods because, for the small risk of cheat mods being made, they allow users to create the most amazing things with their game, and open up a whole new horizon of gameplay and styles that the game authors could never have imagined, or have the budget for.

 

And when you get so much more content out of the game, with only a small risk of "cheats" being made, there is literally no reason not to.

 

as I said, THE ENTIRE GAME OF DAYZ IS A MOD! 

 

Don't forget Red Orchestra: Combined Arms, which was a total conversion of Unreal Tournament 2003 & 2004. That led to RO: Ostfront 41-45, which led to RO2 and its expansions. Hell, the third expansion, Rising Storm 2 Vietnam, started off as a mod before Tripwire put their official stamp of approval on it.

Asassian7 #38 Posted Jan 04 2017 - 07:27

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View PostPrimarchRogalDorn, on Jan 04 2017 - 18:15, said:

 

Don't forget Red Orchestra: Combined Arms, which was a total conversion of Unreal Tournament 2003 & 2004. That led to RO: Ostfront 41-45, which led to RO2 and its expansions. Hell, the third expansion, Rising Storm 2 Vietnam, started off as a mod before Tripwire put their official stamp of approval on it.

 

yeah, I was mostly just looking at my steam library and counting off the games that had mods or mod support lol. 

Avalon304 #39 Posted Jan 04 2017 - 08:08

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Serious question: Why is it always terrible players (like the OP or Klaus) that think mods are so bad?

bestguy123 #40 Posted Jan 04 2017 - 09:40

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Guys, question, is there a list of banned mods? If so, where? It's been a long time since I last played.

 

If there isn't, I'm considering a modpack that would allow me to see when other teammates using the pack's 6th sense goes off. Is that illegal?






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