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TAKE MINES OUT OF ENCOUNTER MAP ROTATION!


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theUNTAMED1 #1 Posted Jan 04 2017 - 08:42

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THIS MAP IS TERRIBLE FOR ENCOUNTER!! THE NORTH TEAM HAS SUCH A BIG ADVANTAGE ITS RIDICULOUS! THEY CAN HIDE IN TOWN ON THE CAP SO EASY AND THE SOUTH HAS TO CROSS AN OPEN AREA. ALSO, ITS SO MUCH FASTER FOR THE NORTH TEAM TO GET TO THE HILL. PLEASE TAKE THIS MAP OUT OF ENCOUNTER ROTATION

I_QQ_4_U #2 Posted Jan 04 2017 - 08:45

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Your caps lock is on. Seem to win it about even either side, don't see a problem.

driesp #3 Posted Jan 04 2017 - 08:54

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Try playing it with your cap's lock disengaged.

Blackhorse_Howitzer_2_ #4 Posted Jan 04 2017 - 08:57

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I suspect the real problem here is that your fast tanks didn't haul a$$ to secure the hill before the bad guys, and your mediums got shut-off.

 

There is no advantage to either side when your fast tanks, and the enemy's, arrive at the same time, which is the usual event on Mines.

 

I know how the Night Shift operates - It's a Charlie Foxtrot, top to bottom.


Edited by Blackhorse_Howitzer_2_, Jan 04 2017 - 09:03.


Dion__0_0ll #5 Posted Jan 04 2017 - 08:58

    First lieutenant

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HOW ABOUT I TAKE YOU OFF THE ROTATION

Mokoma #6 Posted Jan 04 2017 - 09:19

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It's pretty balanced

Coke_a_Cola #7 Posted Jan 04 2017 - 09:24

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So turn off encounter ................ Problem solved

 



xtcmax #8 Posted Jan 04 2017 - 09:48

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!!!STOP TELLING WG WHAT TO DO!!!



TheMightyPringles #9 Posted Jan 04 2017 - 09:49

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Nothing is wrong with Mines encounter mode. It is even. Your team just had slower tanks or everyone going hill was being blocked at the begining, so they got there late. As bad as that is, winning the hill does most of time win you the game. And when it comes to the base in the northeast, both teams have a building they can hide behind to cap it out easily, unless a tank yolo's them.




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