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best area to shoot someone for damage


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Motok0 #1 Posted Jan 04 2017 - 18:30

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I know about the models on tanks.gg or whatever its called, but theres way too many tanks to study and remember.

 

Any general tips? i seem to not have any consistency.

 

 



dominator_98 #2 Posted Jan 04 2017 - 18:32

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the sides and rear (avoid the tracks), lower front plate (some exceptions), any commander's hatches that stick out of the top of a tank.

BattlecryGWJ #3 Posted Jan 04 2017 - 18:35

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Viewports

Hatches

Lower front plate

Back

Sides - this one can be tricky though as hit zone for the track is different from what you'd expect (not just the track itself and wheels), and can just eat your shells (especially HEAT) sometimes as a result.



An_Innocent_Bystander #4 Posted Jan 04 2017 - 18:35

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It doesnt take much to memorize. I know every tanks weakpoints and have since about 3-4K games. Then again, I hit the books hard when I found out about stats and how bad I was back around 1.2k.

Nat55atata #5 Posted Jan 04 2017 - 18:38

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Most tanks have three common weak spots in the armour, no matter the class. However, they can also be just as strong or stronger, or hard to hit, so it's not always the full truth

 

1 : Lower Plate. Normally thinner than the upper plate, easier to pen.

2 : Cupolas. Where the driver sees through, the commander's hatch on top a vehicle, most vision ports of any decent size is normally a damageable area (You may hit optics instead and get the shot absorbed.)

3 : The Flanks. Side armour, Rear armour, Roof armour, most tanks have weaker side and rear armour, but yet again, some tanks have very thick rears and sides. However, roofs will always be weak, as the strongest roof armour atm is I believe around 50-60mm thick.

 

If you like the game enough, and let it absorb you into the action, memorizing all the weakspots on different tank models comes pretty natural. just give it time.



Derkasaurus #6 Posted Jan 04 2017 - 18:39

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the drive wheels, do damage, track them, get them wrecked.

also extra fun if you have a high enough rate of fire that you can permatrack them, especially when most of their tank is around a corner and cant shoot you back :D

BaconMeLoveIt #7 Posted Jan 04 2017 - 18:41

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Generally,

  1. Cupolas
  2. Machine Gun ports
  3. Wheel Sprockets
  4. Caterpillar tracks
  5. Skirts (shooting this part is not effective on the IS line)
  6. Turret cheeks
  7. Rear turret armour


Motok0 #8 Posted Jan 04 2017 - 18:44

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the hell is a cupola 

flyins #9 Posted Jan 04 2017 - 18:44

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View PostMotok0, on Jan 04 2017 - 18:30, said:

 

 

 

 

You can do the most damage if you're in a semi driving through Berlin or Nice.

Da_Vinci #10 Posted Jan 04 2017 - 18:45

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Anywhere that's not just a lump of metal.

Rena_Dyne #11 Posted Jan 04 2017 - 18:45

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View PostBaconMeLoveIt, on Jan 04 2017 - 09:41, said:

Generally,

  1. Cupolas
  2. Machine Gun ports
  3. Wheel Sprockets
  4. Caterpillar tracks
  5. Skirts (shooting this part is not effective on the IS line)
  6. Turret cheeks
  7. Rear turret armour

 

Careful when shooting MG ports, some of them actually don't count as a weak spot. Same with skirts, sometimes the skirts are actually MORE protective {IS line, T95, T14}, and turret cheeks again can be quite bouncy {T26E4} Even the rear of the turret can be quite hard to pen, depending on the tank {The M18 hellcats most armored spot is the rear of the turret at 114MM of armor lol.}

 

Cupolas in general are weak points though, save the T110E5



Rena_Dyne #12 Posted Jan 04 2017 - 18:46

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View PostMotok0, on Jan 04 2017 - 09:44, said:

the hell is a cupola 

 

The "Commanders hatch" or as they're more commonly refered to in the US line, the "Brain Tumors". Basically that big easy to shoot {Sometimes not so easy} Hit me here spot on top of tanks like the M3 lee, the M46A1 Patton, the T110E5 {Not really a weakspot there} and the Patton-59.

Motok0 #13 Posted Jan 04 2017 - 18:50

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View Postcaramel, on Jan 04 2017 - 12:46, said:

 

The "Commanders hatch" or as they're more commonly refered to in the US line, the "Brain Tumors". Basically that big easy to shoot {Sometimes not so easy} Hit me here spot on top of tanks like the M3 lee, the M46A1 Patton, the T110E5 {Not really a weakspot there} and the Patton-59.

 

you serious? this thing is like 2 inches wide... lmbo

 

 



Rena_Dyne #14 Posted Jan 04 2017 - 18:51

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View PostMotok0, on Jan 04 2017 - 09:50, said:

 

you serious? this thing is like 2 inches wide... lmbo

 

 

 

the M48 patton, not the M46A1, not sure why I was thinking of that specific variant.  The M48 pattons commanders cupolas friggin huge. The M46's is harder to hit, but still a weak point.

Da_Craw #15 Posted Jan 04 2017 - 18:57

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AT-2 is the best example of a cupola.  Look at that.

Rena_Dyne #16 Posted Jan 04 2017 - 18:59

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View PostDa_Craw, on Jan 04 2017 - 09:57, said:

AT-2 is the best example of a cupola.  Look at that.

 

the french G1 R With the top turret would argue with that.

Oo_RNGesus_oO #17 Posted Jan 04 2017 - 19:00

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Booty :girl:



Motok0 #18 Posted Jan 04 2017 - 19:01

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View PostBigMeatHammer, on Jan 04 2017 - 13:00, said:

Booty :girl:

 

becky is hot 

Badird #19 Posted Jan 04 2017 - 19:01

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I cant tell if this is a troll account or not.

 

If looking for actual advice, as other have said, typically a tank is weakest in its lower front plate and commanders hatch (cupola).  Thats a good rule of thumb.  If you bounce beyond that, check Tanks.gg

 

I thought the same thing, but at higher tiers, you will play the same tanks in more games so its easier to remember everything.  Youll also learn which tanks to avoid completely.



Rin_ #20 Posted Jan 04 2017 - 19:02

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Top of the engine deck is also good if you have a tall enough tank to shoot it. You can overmatch almost any tank there.




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