Frostii_xD, on Jan 25 2017 - 17:36, said:
The number of provinces owned by the same clan drastically increases as tiers go up. This lessens incentive for smaller up and coming clans to even try to compete in tier 10 when there is not even enough land to go around for the big boys. The few smaller clans competiting in tier 10 is hoping one of the big clans slip on one of their riot/landing defense so they can ransack the land to get a week of income. The only other option is to go for more stable, but obviously less rewarding income by taking land in tier 8. Let's face it, tier 6 income is a joke.
As for why the number of provinces owned by the same clan is high in tier 10? The answer is obvious, to sustain the amount we've been paying to our members for being good at clan wars. Each season WG decreases the amount of gold available in tier 10 front, so to sustain the same level of income and payout, big clans have to take more land than previously. This just leaves less and less room for smaller clans to participate in tier 10 front (ignoring the joke training tier 10 front)
At least in T6 this year, owning provinces is counterproductive to earning VPs. The strategy seems to be to hit as many tourneys as possible to rack up kills/damage/exp. You don't even have to capture the province at the end; just beat other challengers.
That does appear to be happening in T10, to a lesser extent. Your leader in VPs is a 1200 ELO clan that's earned 2000 gold this season, but they have almost twice the VPs of MAHOU, that's earned 60K+ gold.
So, with the current rules, small clans could easily beat land-owners for VPs if enough of them just did landing zone tourneys against each other every night. They wouldn't even need to be good; bad clan versus bad clan in a tourney: someone's going to do damage, kill tanks, get exp, and win. Clans can get task gold that way too, no province ownership required. (And it would certainly be better gold than you can get at T6.)
In short, WG has structured this season such that you don't need to acquire or hold territory or even be good to win VPs and gold; they've effectively removed that barrier to entry at T10. For that matter, small clans could be "rigging" T10 landing zone tourneys every night to basically get free gold.
Despite that, very few clans are participating in T10. That indicates something other than province ownership, map size, or T10 skill is at work in keeping small clans out.
Personally, I suspect the cost in time and credits to get T10 tanks has something to do with it, and WG may suspect that too, given their inclusion of that question on their recent survey. Of the total number of (active) WoT NA players, I wonder how many actually have a single T10 tank?