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Stun Mechanic?

stun mechanic

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Poll: Stun Mechanic: Yes or No? (146 members have cast votes)

Does the stun mechanic work?

  1. Perfect (27 votes [18.49%])

    Percentage of vote: 18.49%

  2. Could be better (32 votes [21.92%])

    Percentage of vote: 21.92%

  3. What were they thinking? (87 votes [59.59%])

    Percentage of vote: 59.59%

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R2D2CAT #1 Posted Feb 07 2017 - 01:24

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Watch this if you haven't already:

So the solution is lowering damage of shells and adding a stun effect that can be removed with a first-aid kit. At first, I thought this was a bad idea. I get hit by arty and take little damage, but now I am stunned and get hit several times during that period. There is no difference between being stunned and then hit during the stun period vs taking high damage from arty. However, the reusable first-aid kit makes this more workable as you can cure the effect and get back in action. This being said, if your first-aid kit is currently recharging, you might as well have been hit by arty for full damage as there is no way for you to cure the effect and avoid taking enemy. Let's hope you don't get hit twice in a row. Thoughts?



CavScout19D #2 Posted Feb 07 2017 - 01:28

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There is a reason they are testing things on the sandbox server. 

Strike_Witch_Tomoko #3 Posted Feb 07 2017 - 01:28

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don't forget the stun mechanic just makes you act like you have a wounded crew

 

so if your not in a position you need crew at the moment(like your hiding in a bush scouting)  you can ignore it

 

or if your going down hill to ram someone.  ignore it cause it won't affect your ram



Blackhorse_Six_ #4 Posted Feb 07 2017 - 01:28

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You've probably summed-it-up quite well ...

 

So now, the arty whiners can take two asprin and call us in the morning ... :)

 

We'll just have to wait and see what happens, but I think the net result will be the same ...

 

The whining will not abate.



__TOP__ #5 Posted Feb 07 2017 - 01:29

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Could be better: Stun + HEAT !

:ohmy:



Blackhorse_Six_ #6 Posted Feb 07 2017 - 01:32

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View Post__TOP__, on Feb 06 2017 - 19:29, said:

Could be better: Stun + HEAT !   :ohmy:

 

I think batteries with voice commo are gonna make damned-sure that there's some follow-up on Stunned targets.

R2D2CAT #7 Posted Feb 07 2017 - 01:33

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View PostStrike_Witch_Tomoko, on Feb 06 2017 - 18:28, said:

don't forget the stun mechanic just makes you act like you have a wounded crew

 

so if your not in a position you need crew at the moment(like your hiding in a bush scouting)  you can ignore it

 

or if your going down hill to ram someone.  ignore it cause it won't affect your ram

 

They weren't clear on the stun effect in the video. So your crew members are all effectively wounded then?

 

View PostBlackhorse_Six_, on Feb 06 2017 - 18:28, said:

You've probably summed-it-up quite well ...

 

So now, the arty whiners can take two asprin and call us in the morning ... :)

 

We'll just have to wait and see what happens, but I think the net result will be the same ...

 

The whining will not abate.

 

The whiners will always find something to whine about. :P

 

View Post__TOP__, on Feb 06 2017 - 18:29, said:

Could be better: Stun + HEAT !

:ohmy:

 

They removed all non-HE shells to prevent high damage penetrating hits and so that all shots will inflict the stun effect.

Guido1212 #8 Posted Feb 07 2017 - 01:46

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Affecting the other team from beyond LOS and draw distance while ignoring most cover is just bad for this game.  The baseline game mechanic doesn't fit this game.  It's not redeemable.  Players will hate this just as much, perhaps more.  Instead of being splashed multiple times a game, you will spend a significant amount of the game with nerfed crews and performance.  Which of course, already happens with arty because of the crew and module damage.  We already have stun, and it's not any fun at all.

 

The devs are desperate to calm the arty storm.  This is unlikely to do it, but it does serve as a distraction which is probably all they are really hoping for.


Edited by Guido1212, Feb 07 2017 - 01:47.


johnmadara #9 Posted Feb 07 2017 - 01:50

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Id rather be stunned for 20 seconds then be prompted to return back to the garage after I get 1 shotted

Blackhorse_Six_ #10 Posted Feb 07 2017 - 01:56

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View PostR2D2CAT, on Feb 06 2017 - 19:33, said:

They removed all non-HE shells to prevent high damage penetrating hits and so that all shots will inflict the stun effect.

 

In The Real World, artillery is a weapon of area effect, and is deliberately designed that way.

 

That's why HE exists.

 

In The Real World, entire batteries of 6 to 8 guns fire (HE) at the same target and, with enough fire-power poured-in, hope to saturate the targeted area and destroy the target within. Most infantry targets (on-call) don't usually require the attention of more than a couple of battery volleys, but armored vehicle formations often require whole battalions of special attention.

 

This is where WOT goes wrong - it allows single guns to exert more influence than their Real World counterparts. In The Real World, when the spotting round lands within 50 meters of the target, that's good enough for the rest of the battery to fire the FFE. Because the single guns of WOT cannot saturate an area, they must be allowed to fire with nearly the same effect as multiple guns would have in The Real World, or they would not be a desireable class to play. It is one of the most abstract mechanics in the game - I will not deny that.

 

Where HEAT and APxx are concerned, many guns, some notable Soviet pieces among them, were designed with dual-capabilty in mind. So, some guns could perform both as artillery and as as direct-firing anti-tank guns, and that's the realm to which HEAT and APxx belong. Many other pieces were issued just a few HEAT or APxx as point-defense rounds for defense of position. Even as late as Vietnam, 105mm artillery deployed to FSBs fired HEAT and cannister directly against attacking NVA infantry and vehicles in LOS of the firing guns..



Nonamanadus #11 Posted Feb 07 2017 - 01:58

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Going to be like a herd of mastodons being stuck in a tar pit, the bellowing will echo across the land.

Blackhorse_Six_ #12 Posted Feb 07 2017 - 02:01

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View PostNonamanadus, on Feb 06 2017 - 19:58, said:

Going to be like a herd of mastodons being stuck in a tar pit, the bellowing will echo across the land.

 

Yeah, we think this is a zero-sum gain for the whiners.

 

But we'll see ...



Avalon304 #13 Posted Feb 07 2017 - 02:08

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View PostStrike_Witch_Tomoko, on Feb 06 2017 - 16:28, said:

don't forget the stun mechanic just makes you act like you have a wounded crew

 

so if your not in a position you need crew at the moment(like your hiding in a bush scouting)  you can ignore it

 

or if your going down hill to ram someone.  ignore it cause it won't affect your ram

 

You know except for the drop in speed because youve been tracked as well... and the lack of acceleration because you now have a 50% crew for 15-20 seconds.

 

Stun is terrible.



Nonamanadus #14 Posted Feb 07 2017 - 02:08

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What would be really funny is the nerf to the firefighting skills if a tank is burning.

Strike_Witch_Tomoko #15 Posted Feb 07 2017 - 02:10

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View PostAvalon304, on Feb 06 2017 - 18:08, said:

 

You know except for the drop in speed because youve been tracked as well... and the lack of acceleration because you now have a 50% crew for 15-20 seconds.

 

Stun is terrible.

 

not when you going down hill

 

as for tracked, well yeah. but its not a guarenteed track



Avalon304 #16 Posted Feb 07 2017 - 02:10

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View Postjohnmadara, on Feb 06 2017 - 16:50, said:

Id rather be stunned for 20 seconds then be prompted to return back to the garage after I get 1 shotted

 

Youd rather be useless for 20 seconds every 30-40 seconds? Seems legit... Id rather just rip the bandage off, go back to the garage and play a new tank. Quick death is better than death by a thousand cuts.

Blackhorse_Six_ #17 Posted Feb 07 2017 - 02:11

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View PostAvalon304, on Feb 06 2017 - 20:08, said:

Stun is terrible.

 

Stun is an accurate effect.

 

It should have been in the game a long time ago.



johnmadara #18 Posted Feb 07 2017 - 02:11

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View PostAvalon304, on Feb 07 2017 - 01:10, said:

 

Youd rather be useless for 20 seconds every 30-40 seconds? Seems legit... Id rather just rip the bandage off, go back to the garage and play a new tank. Quick death is better than death by a thousand cuts.

 

how useful are you spectating your teammates after you got one shotted? think for a second holy [edited]

Avalon304 #19 Posted Feb 07 2017 - 02:16

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View PostBlackhorse_Six_, on Feb 06 2017 - 17:11, said:

 

Stun is an accurate effect.

 

It should have been in the game a long time ago.

 

"Accurate". I assume by your use of this term you refer to the "real world' effects of large caliber HE explosions on the crew of an armored vehicle. As Ive had to point out to you before this is a video game, not real life. Realism does not make for fun.

 

View Postjohnmadara, on Feb 06 2017 - 17:11, said:

 

how useful are you spectating your teammates after you got one shotted? think for a second holy [edited]

 

Well, Im not, never implied I was. But Im also not in that battle, I'm playing a new tank. If I get oneshot I can move on to a new battle that much quicker.

 

Lets understand: this change will just be moving the goal posts from "huge alpha and one shots make arty terrible" to "arty stunning my crew for 15-20 seconds every 30-40 seconds makes arty terrible".

 



johnmadara #20 Posted Feb 07 2017 - 02:19

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View PostAvalon304, on Feb 07 2017 - 01:16, said:

Well, Im not, never implied I was. But Im also not in that battle, I'm playing a new tank. If I get oneshot I can move on to a new battle that much quicker.

 

Lets understand: this change will just be moving the goal posts from "huge alpha and one shots make arty terrible" to "arty stunning my crew for 15-20 seconds every 30-40 seconds makes arty terrible".

 

 

Then when ever you get hit for only 300 by arty and stunned for 13 seconds just click 'exit battle' and go back to the garage, nothing is stopping you from "enduring" through a 10 second stun





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