So reading over the forums for nearly a year now i've noted the reoccurring topic of dislike for premium rounds. The fact is that these gold rounds to have an equalizing effect on the game but not in a positive way, at least in my opinion. The problems I think it causes are (1) it let's a player get by with out learning game mechanics and weak spots (2) the players who have learned to angle armor and shoot weak spots have their skill negated by inferior players like myself (3) and i'm speaking from experience here gold rounds are addictive, I hate to bounce shots. However this comes at an expense to both me and my opponent because it did him little good to learn to hide his weak spots and for me it slows down my ability to use credits for other things like module research.
Armour depend tanks and tds like the Super Pershing are left defenseless to gold spamming making them less than entertaining to play.
I've seen a lot of post calling for an end to premium rounds but that would turn away newer players and less skilled players and make rarely seen vehicles overpowered.
I do feel however, that changing the dynamics of the rounds might help. If a person is willing to pay the premium price for ammo and it increases their penatation it should in turn decrease their alpha damage. This would increase a players desire to learn weak spots and mechanics while reducing the addiction to gold rounds.
Just my two cents.