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It is time to change clan wars to be more accessible


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Gracklewolf #1 Posted Feb 21 2017 - 21:34

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Suggestion:

Instead of landings, every clan with some minimum number of members should just get a "home" territory by default as part of being a clan.

  • Home territory might have basic income or resources but hardly anything.
  • Home territory can be raided by other clans for minimal reward or just braggin rights.
  • No two home territories next to each other.  Someone break out the voronoi algorithm...
  • "no man's" territories between homes are up for grabs to fight over.
  • extra owned territories give increasingly more (geometric, arithmetic?) resources including gold income.

This would make it easier for lots of clans to get involved in clan wars.  Maybe even dump the whole Strongholds thing.

 



Coach_BlackAce #2 Posted Feb 21 2017 - 21:38

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[edited]no. This is the mentality that killed CWs. Oh I cannot get land so make it for tier 6 and 8. Its dumb and these ideas are the cancer that will kill this game if they keep giving into bad clans who have no business looking at the global map.

RedAlert2010 #3 Posted Feb 21 2017 - 21:41

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Return Clan wars to what it once were, Tier 10 only, War Dec's and everything from CW 1.0 let us have the stuff we worked towards back. 

 

Otherwise what is the point of Tier 10?



Gracklewolf #4 Posted Feb 21 2017 - 21:45

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View PostCoach_BlackAce, on Feb 21 2017 - 20:38, said:

[edited]no. This is the mentality that killed CWs. Oh I cannot get land so make it for tier 6 and 8. Its dumb and these ideas are the cancer that will kill this game if they keep giving into bad clans who have no business looking at the global map.

 

And that is the kind of elitist attitude that will kill CW long term as no one will give a crap about it.

BlackwaterXe #5 Posted Feb 21 2017 - 21:47

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Clanwars is already freely accessible to any clan who has tier 6, 8, and 10 tanks and at least 15 members. There is even a separate little leagues tier 10 region for clans looking to foray into the Tier 10 map but not have to square off against top clans. CW is equal opportunity (anyone may participate), not some socialist welfare program giving free land handouts to the poor (to receive rewards, you must first earn it). If you do not have the ability to defend and hold land, then you have not earned/deserved a spot on the CW map.

The_Original_Baddie #6 Posted Feb 21 2017 - 21:49

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View PostGracklewolf, on Feb 21 2017 - 15:34, said:

Suggestion:

Instead of landings, every clan with some minimum number of members should just get a "home" territory by default as part of being a clan.

  • Home territory might have basic income or resources but hardly anything.
  • Home territory can be raided by other clans for minimal reward or just braggin rights.
  • No two home territories next to each other.  Someone break out the voronoi algorithm...
  • "no man's" territories between homes are up for grabs to fight over.
  • extra owned territories give increasingly more (geometric, arithmetic?) resources including gold income.

This would make it easier for lots of clans to get involved in clan wars.  Maybe even dump the whole Strongholds thing.

 

 

No No and Some More no while the only thing to fix clan wars is to Bring Back CW 1.0 Remove this tier 6 and 8 bs all of it Clan Wars 1.0 was the best This crap we have now is a joke and is also why the NA community has been dying since it was put in place the number don't lie look it up. 

 

 

 


Edited by The_Original_Baddie, Feb 21 2017 - 23:59.


liamcraig1245 #7 Posted Feb 21 2017 - 22:04

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Yeah clan wars are dead and extremely cancerous requiring a ton of commitment to make about a dollar of gold per week per player unless you are a top 10 clan. It is unfortunate but this game's everyone wins mentality has killed off plenty of clans and made it very difficult for the few decent clans still out there to operate on the global map. On the bright side of things as this game heads towards its inevitable death I will get a ton of free time invested in clan wars currently, back.

_wikkid #8 Posted Feb 21 2017 - 22:23

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View PostGracklewolf, on Feb 21 2017 - 13:34, said:

Suggestion:

Instead of landings, every clan with some minimum number of members should just get a "home" territory by default as part of being a clan.

  • Home territory might have basic income or resources but hardly anything.
  • Home territory can be raided by other clans for minimal reward or just braggin rights.
  • No two home territories next to each other.  Someone break out the voronoi algorithm...
  • "no man's" territories between homes are up for grabs to fight over.
  • extra owned territories give increasingly more (geometric, arithmetic?) resources including gold income.

This would make it easier for lots of clans to get involved in clan wars.  Maybe even dump the whole Strongholds thing.

 

 

Ideas like this are why CW is dead. No Thanx.

 

#bringbackCW1.0



Khaine102 #9 Posted Feb 21 2017 - 22:26

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View PostGracklewolf, on Feb 21 2017 - 20:45, said:

View PostCoach_BlackAce, on Feb 21 2017 - 20:38, said:

[edited]no. This is the mentality that killed CWs. Oh I cannot get land so make it for tier 6 and 8. Its dumb and these ideas are the cancer that will kill this game if they keep giving into bad clans who have no business looking at the global map.

 

And that is the kind of elitist attitude that will kill CW long term as no one will give a crap about it.

 

Elitist nothing, CW was more popular on the NA server back before they tried to improve it to coddle all the drooling [edited]and baddies who can't point their gun straight let alone play CW. 

It is a sad shadow of its former self now thanks to babying under achievers instead of spanking them and telling them to get better or go home. The NA server population player skills have rapidly followed suit and no one is interested in playing a team game with a team full of useless players anymore.



Whip_me_master #10 Posted Feb 21 2017 - 22:45

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View PostKhaine102, on Feb 21 2017 - 21:26, said:

 

Elitist nothing, CW was more popular on the NA server back before they tried to improve it to coddle all the drooling [edited]and baddies who can't point their gun straight let alone play CW. 

It is a sad shadow of its former self now thanks to babying under achievers instead of spanking them and telling them to get better or go home. The NA server population player skills have rapidly followed suit and no one is interested in playing a team game with a team full of useless players anymore.

 

welcome to the bleeding heart liberal society where they want something for nothing and trophy for drooling on the floor.

I_Like_Tuwtles #11 Posted Feb 21 2017 - 22:57

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View PostGracklewolf, on Feb 21 2017 - 21:34, said:

Suggestion:

Instead of landings, every clan with some minimum number of members should just get a "home" territory by default as part of being a clan.

  • Home territory might have basic income or resources but hardly anything.
  • Home territory can be raided by other clans for minimal reward or just braggin rights.
  • No two home territories next to each other.  Someone break out the voronoi algorithm...
  • "no man's" territories between homes are up for grabs to fight over.
  • extra owned territories give increasingly more (geometric, arithmetic?) resources including gold income.

This would make it easier for lots of clans to get involved in clan wars.  Maybe even dump the whole Strongholds thing.

 

 

Or you could get good enough to join a competitive CW clan.

_Tsavo #12 Posted Feb 21 2017 - 23:00

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I quite enjoyed clan wars before strongholds became a thing.  Tier 6 and 8 is pointless.  It can help build, but there should only be tier 10.  If you can't compete, you get nothing.

xrays_ #13 Posted Feb 21 2017 - 23:01

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View PostGracklewolf, on Feb 21 2017 - 15:34, said:

Suggestion:

Instead of landings, every clan with some minimum number of members should just get a "home" territory by default as part of being a clan.

 

Holy crap, this is stupid.

 

How about this... Get 7-10 dedicated players together, then land on the Tier VI map. You can hold 4-8 Provinces if you just freaking try. It's too easy. If you can't even get that many players together and coordinate a few fights a week, then you have absolutely no business talking about Clan Wars.

 

Why do people want so much for doing so little?

 

x.



The_Original_Baddie #14 Posted Feb 21 2017 - 23:17

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View Postxrays_, on Feb 21 2017 - 17:01, said:

 

Holy crap, this is stupid.

 

How about this... Get 7-10  Tier tens and 15 dedicated players together, then land on the Tier VI map. You can hold 4-8 Provinces if you just freaking try. It's too easy. If you can't even get that many players together and coordinate a few fights a week, then you have absolutely no business talking about Clan Wars. 

 

Why do people want so much for doing so little?

 

x.

 

fixed that for you 

Edited by The_Original_Baddie, Feb 21 2017 - 23:18.


xrays_ #15 Posted Feb 21 2017 - 23:30

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View PostThe_Original_Baddie, on Feb 21 2017 - 17:17, said:

fixed that for you 

 

Um, thanks, but you kind of missed my point. WG has made it far too easy for tiny Clans to actually invade and make Gold on the CW map because Tier VI is EasyMode. But, because people are generally stupid, they still think this requires too much work, and want EasierMode.

 

x.



Lord_Hiney #16 Posted Feb 21 2017 - 23:40

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If you can't compete at tier 10, do 8's; if not 8's, then 6's. If you can't even get a single province on the tier 6 map, run tier 6 strongholds and practice until you can.

Not sure what the issue is here. If you're not willing to put literally any effort into improving your game and working on playing effectively in competitive team play, then CW is not for you.

Pretty simple.

The_Fabulous_Mr_Mocoman #17 Posted Feb 22 2017 - 00:04

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I find the problem with clan wars is tier 6 is to high, and alienates a lot of new players. I suggest we start a tier 4, and tier 2 clan wars. Tier 4 being 4 vs 4, and tier 2 being 2 vs 2. This way every one will get a chance to play, and get on the map. We should also incorporate the op's ideas for the tier 4 and tier 2 map.

 

I know some of you are thinking, but what about the super brand new players who cant make friends? I have considered a tier 1 1 vs 1 clan wars map, but felt like that would be dumming things down a little to much.

 

Together we can make clan wars more approachable for all levels of play. From your 5 year old nephew, to your 90 year old grandpa with a bad case of old timers. Every one will get to feel special, and earn about a peanuts worth a gold a week.



Roccandil #18 Posted Feb 22 2017 - 00:23

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Having recently moved from T6 to T8, I'm finding I really like having more tanks on the map, and I'd like to see 15v15 for both T6 and T8. :)

 

At that, I think it might be cool if the all the maps were joined, but provinces could be T6/T8/T10. So, the T10 provinces would have the best gold, and would be bordered by the T8 provinces, and so forth. if a T6 clan wanted to try out T8, it could be as easy as attacking the province next door.

 

For that matter, T7 and T9 provinces could be added to the mix, or, to make tactics more interesting, have the occasional "logistically-challenged" gold pot province which would only allow specific tanks or classes to be used. (A no-Crommie/O-I T6 map, or a no-IS3 T8 map, etc.)



Silversound #19 Posted Feb 22 2017 - 03:16

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View Post_Tsavo, on Feb 21 2017 - 14:00, said:

It can help build, but there should only be tier 10.  If you can't compete, you get nothing.

 

I have come around to this perspective as well these days.

 

There should be:

Skirmishes: Tier 6 - 15 vs 15 (Like the old company battles.)

Strongholds: Tier 8 - 15 vs 15

Clan Wars: Tier 10 - 15 vs 15

 

One of the most popular things we do in TheGunslingersGuild is 15 vs 15 training rooms at tier six.

I can't tell you how many people have wished out loud that they would like skirmishes to be 15 vs 15.

 

Most of them joined WoT recently and have never played a Company Battle.

 



Heldar #20 Posted Feb 22 2017 - 03:17

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How is tier 6 not accessible?  Go [edited]yourself. Make CW great again.  Tier 10 only, as it should be.




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