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It is time to change clan wars to be more accessible


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Silvers_ #21 Posted Feb 22 2017 - 16:19

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Funny thing is T6 CW's was trashed and done away with on the RU/EU server and is only a thing now on the NA server. So much for same things across all servers lol.

 

I am ok with T8 CW's but it should be 15v15 like it is during the campaigns. It would at least equate somewhat to T10.  But the OP's suggestions are just idiotic and it is things like that that killed CW in the 1st place.



t6c #22 Posted Feb 22 2017 - 18:58

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Another instance of the game exceeding someone's coping skills.

scharnhorst310 #23 Posted Feb 22 2017 - 19:13

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Part of what i think people enjoyed most about CW 1.0 was that it was new... that there weren't all these rules, and hoops you had to jump through. Basically the community and the clans got to mold it into whatever they wanted it to be. In that period, it was more about playing against other clans, than it was playing against the system (which it is now)

Edited by scharnhorst310, Feb 22 2017 - 22:25.


Dogsoldier6 #24 Posted Feb 22 2017 - 20:33

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My two cents..............................................

 

1) They turned Clan Wars into a job rather then a fun pastime.

2) They made Strongholds into a joke when they allowed others to use the lower clans as a culling ground. Therefore no incentive to actually build a good stronghold. (I am hoping the coming fix changes this)

3) Bad idea when they decided you only needed seven tanks.

 

Possible fixes to above.

 

1) Get rid of all those stupid hoops people need to jump through, make it simple again. Either go back to CW 1.0's system or give each clan a set number of Divisions.

2) Hopefully the new fix coming makes this a viable again. Just a thought but make these just tier 10s at 15v15. Could work as the new fix lets clans decide WHEN they are going to enter the arena.

3) Make tier 6 CW 10v10, tie 8 12v12, and tier 10 15v15. Right now the newer clans aren't really learning anything about higher tier CW game play at the tier 6 level.

4) Remove Arty (Had to say this for a laugh, so I am just kidding)



Yankee #25 Posted Feb 22 2017 - 20:47

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I dont need a "stronghold" if you can't be attacked.

Silvers_ #26 Posted Feb 22 2017 - 22:32

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When will people learn T6 CW was done away with on the EU/RU servers because it sucked and served no purpose? It's not there, gone, kaput, went bye bye, pushing up daisies? Go to the global maps there. There is no T6 front at all on those servers. Just 8, T10 lite and T10.
 

Why it's still around on the NA server and with a larger chunk of land than anything else I'll never know. But it's likely because NA server has a bunch of babies who can't be bothered to play 8 or 10 and want their free/safe spaces.

So ONCE AGAIN it's not the SAME ACROSS ALL SERVERS like they said things would be. So much for that WG.

 

Just do away with T6 like the others did make 8 15v15 and have t10 light and t10 main map that's all. let the people have what they want and stop making clans work through hoops to get anything done.



lunagod #27 Posted Feb 23 2017 - 00:11

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If you need WG to overhaul the game mechanics so you can get on the fething tier six map you need to rethink your life.

 



Bavor #28 Posted Feb 28 2017 - 21:29

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View PostGracklewolf, on Feb 21 2017 - 15:34, said:

Suggestion:

Instead of landings, every clan with some minimum number of members should just get a "home" territory by default as part of being a clan.

  • Home territory might have basic income or resources but hardly anything.
  • Home territory can be raided by other clans for minimal reward or just braggin rights.
  • No two home territories next to each other.  Someone break out the voronoi algorithm...
  • "no man's" territories between homes are up for grabs to fight over.
  • extra owned territories give increasingly more (geometric, arithmetic?) resources including gold income.

This would make it easier for lots of clans to get involved in clan wars.  Maybe even dump the whole Strongholds thing.

 

 

You sound like one of the people who came up with children's sports where nobody keeps score and everyone is a winner.

 

Clan wars doesn't need to be any more accessible.  There are already clans full of 1000 WN8 players that can hold land on the tier 6 map.  Making clan wars more accessible is what killed off clan wars and many clans to begin with.



GermanMade #29 Posted Mar 01 2017 - 16:30

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View PostGracklewolf, on Feb 21 2017 - 15:34, said:

 

This would make it easier for lots of clans to get involved in clan wars.  Maybe even dump the whole Strongholds thing.

 

 

You want it easier??    HOW is it not easy now?   What does Clan Wars mean to you?

 

CWs is suppose to be competitive, not given out.    "COMPETITIVE" being the key word here.

 

Honestly, I probably had more fun in CWs back when I first started playing.   The map was in Europe and bad clans like the one I was in fought for Northern Africa.   We knew CWs took a commitment and effort to improve and grow the clan.   We went into battles with 15 IS7s, because that all we had.   At the start we even took a couple Tier 8s because thats all we had.   After 'forever of trying" we finally took a landing and that was a huge thing for us.    We had to work for it, so the pay off was awesome.

 

The system now just blows.  Landing tourneys based on ELO, so you always battle the same clans night after night.   The gold rewards for the time required in CWs is terrible......etc.

 

IMO, Campaigns are the best thing and an example for WG to follow:  The activity for Campaigns are extremely high, because there is a good reward.   You get to battle against clans you never heard of.   Small or Big clans, High Skilled or Low Skilled clans, get to battle against each other.   The playing field is the same, 1 map with different time zone.    Why don't you hear the whine for a separate Campaign map to make is easier?



ErnieWrecker #30 Posted Mar 10 2017 - 02:26

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View PostBavor, on Feb 28 2017 - 21:29, said:

 

You sound like one of the people who came up with children's sports where nobody keeps score and everyone is a winner.

 

Clan wars doesn't need to be any more accessible.  There are already clans full of 1000 WN8 players that can hold land on the tier 6 map.  Making clan wars more accessible is what killed off clan wars and many clans to begin with.

 

You're thinking of the Special Olympics, not children's sports. :trollface:

Yu86 #31 Posted Mar 10 2017 - 08:41

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Stop being a beggar        

Slaws8x #32 Posted Mar 10 2017 - 22:35

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That was the worst Idea of a CW fix I have seen in a long time. 

Only way to fix CW is open up the entire global CW map not multiple servers just NA and there is territories in north america south america Russia Europe and so on. That will allow all the [edited]ters an opertunity to go play CW and it will seperate out it self like it was before. Remember the term Africa Clans. See just open the map up like it was supposed to be and make the gold income better to allow for a reason to play. The old days for Chips and CW back then was not a bad way I very much enjoyed that type of CW. The stuff now is a joke.



Bavor #33 Posted Mar 11 2017 - 08:55

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View PostErnieWrecker, on Mar 09 2017 - 20:26, said:

You're thinking of the Special Olympics, not children's sports. :trollface:

 

Nah, children's soccer and tee ball are that way not I'm told.  A friend of mine is a youth soccer coach.  For the little kids games they don't officially keep score.



Asassian7 #34 Posted Mar 13 2017 - 01:51

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View Postliamcraig1245, on Feb 22 2017 - 09:04, said:

Yeah clan wars are dead and extremely cancerous requiring a ton of commitment to make about a dollar of gold per week per player unless you are a top 10 clan. It is unfortunate but this game's everyone wins mentality has killed off plenty of clans and made it very difficult for the few decent clans still out there to operate on the global map. On the bright side of things as this game heads towards its inevitable death I will get a ton of free time invested in clan wars currently, back.

 

pfft, even the top clans don't make anything worth writing home about any more, after consecutive nerfing of the income. 

Dogbeast #35 Posted Mar 13 2017 - 09:39

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What we need is tier 2 and tier 4 clan wars...



_Tsavo #36 Posted Mar 13 2017 - 12:47

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View PostDogbeast, on Mar 13 2017 - 03:39, said:

What we need is tier 2 and tier 4 clan wars...

 

Nah, tier 1, mate.  That's where the real talent lies!

MUMBLESRUMBLES #37 Posted Mar 16 2017 - 15:07

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for $ 3.99 cdn, i can buy 500 gold... not even the price of a combo fast food order, why would I invest, time, effort, and silver in taking a prov. for 24 gold a day distributed to the clan members, there is no real benefit in keeping the land. We do this because at least it's fun.

 

So technically, you can do this:

1) Apply to landing zone and fight your way through it.

2) Win and take the land.

3) Place your HQ on it, and farm the gold.

4) A few hours before the next day's battles ( 1 hour BEFORE the "Applications close at" time), you pull off the land.

5) You now own no land and can apply to a landing zone.

6) Go back to step 1.



sidewinderwill #38 Posted Mar 17 2017 - 05:29

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We have held up to 20 provinces on the T6 map and argue its not easy running 3 and 4 teams nightly fending off clans trying to earn fame points or just get on the map. Some battles are easier then others but its a lot of work for a small amount of gold. Even with the ability to run 2 teams at T10 our clan would not be able to compete with the play on the t10 map. We have won in the advanced stronghold mode so possibly a ranked map system may work so teams of equal ability are fighting each other. I am sure I will get beat up for that thought too but I also miss playing my 16 rusty t10's in clan wars.

Dogbeast #39 Posted Mar 17 2017 - 08:12

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View Postsidewinderwill, on Mar 16 2017 - 20:29, said:

We have held up to 20 provinces on the T6 map and argue its not easy running 3 and 4 teams nightly fending off clans trying to earn fame points or just get on the map. Some battles are easier then others but its a lot of work for a small amount of gold. Even with the ability to run 2 teams at T10 our clan would not be able to compete with the play on the t10 map. We have won in the advanced stronghold mode so possibly a ranked map system may work so teams of equal ability are fighting each other. I am sure I will get beat up for that thought too but I also miss playing my 16 rusty t10's in clan wars.

 

What your describing is CW 1.0.

 

Spoiler

 

Africa: Lowest gold payout, but where all the newer clans go to learn to the ropes.

Middle East / Spain / Scandinavia: Medium gold payout, but where you go to if Africa is too easy for you and feel you can move up.

France / Germany / Poland / Russia: Top end clans with top end payout.

 

And in all of the above, no matter how big of a "Coalition" you thought you could build up, it would eventually be broken up as greed, jealousy, pride, and other basic human emotions took their toll on those who are on and off of land.  There was ALWAYS a war going on in some part of the map.  And even the "stable" areas weren't stable for long.



Yankee #40 Posted Mar 17 2017 - 16:37

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View PostDogbeast, on Mar 17 2017 - 02:12, said:

 

  And even the "stable" areas weren't stable for long.

 

I dunno about that.

 

The number to the left of the Clan Icon is "days held" 

 

 






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