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Update 9.17.1 - Vehicle balance changes Feedback

tanks 9.17.1

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Springfield_Fats #41 Posted Mar 06 2017 - 10:52

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View PostLeaveIT2Beaver, on Feb 28 2017 - 16:45, said:

  • "Power Creep". The new buzz words for "hey I got penned and I am mad", :trollface:

 

You dont have alot of brain cells to spare do you.There is a disgraceful gap between the old tanks and new tanks. Old tanks are rapidly being made obsolete.

 

You can suck off the developers all you want, but they absolutely are in the wrong. You can't add new tanks that far outweigh all the old ones and expect the game to just work around it.



m0nk3ysaurusrex #42 Posted Mar 11 2017 - 21:20

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I am so sick and tired of getting into a random battle and having BC-55-58 and 2-3 other arty on the other team. They choose 1 target and totally and completely ruin their game. If you want to see the population of people who like arty and those who dont make a random queue where you can choose to play WITHOUT arty, and a normal queue. Watch how many people would start playing random battles again!!! Arty is totally and completely ruining this game, along with no gold economy on the global maps. At least solve the easy one, get arty out of this game it is utterly broken.

 



Motok0 #43 Posted Mar 12 2017 - 00:29

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Just took 1883 damage from an HE shell in my E75 from an m53/m55.

 

Seems balanced.

 

Also seems like 50% of the shots i receive are premium, in all tier vehicles of all types.

 

Seems legit.

 

 


Edited by Motok0, Mar 12 2017 - 00:35.


Tedsc #44 Posted Mar 17 2017 - 23:20

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M4 Improved needs a better gun or preferential MM.  Look at the tier 5 medium premiums and the only other tank with under 100 penetration is the Matilda IV which never has to fight Tier 7 armor.  The M4  improved has the same gun as the M3 or as the stock M4, not much of an improvement if it uses stock equipment.

Edited by Tedsc, Mar 17 2017 - 23:21.


kkrikkett #45 Posted Mar 22 2017 - 04:39

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View PostPCA_PANADES, on Mar 05 2017 - 18:59, said:

WG should be quite retarded. Grille 15 gun elevation and depression just do not match its geomety... and you idiots of WG have courage to nerf the gun depression to -7 when you should buff it to the real values it should have.

So Grille 15 is just high to get its cammo ruined; it, just can't give it gun depression. You are quite ridiculous, quite idiots. You are too much arbitrary and this will just make you lose players. The time will show it.

 

I am not happy with mine at all. It already was quite unfair play being you stick out so bad it needed everything it had before to make it playable why mess with a good thing. Well you can always make it better now cant get any worse than it is now

MakesSerbProud #46 Posted Mar 22 2017 - 22:42

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View PostWirbelfeld, on Feb 28 2017 - 10:09, said:

 

The cupola was inpenetrable if you were hull down using your gun depression. Even with gold rounds. The side armor was very thick because of the huge tracks and made the e5 perfect sidescraper. It needed a nerf. Even right now, the cupola is difficult to hit if the e5 is hull down and using all of its gun depression

 

That being said, e5 was overnerfed. I agree with the cupola nerf, but felt like it should have been accompanied with a mobility buff or a gun buff. In its current state, the e5 is just a mediocre medium, and a mediocre heavy.

 

WHAT?!? An american heavy tank being incredibly strong in a hull down position? It's almost like it's following along with the entire theme of the line!

Wirbelfeld #47 Posted Mar 22 2017 - 23:34

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View PostMakesSerbProud, on Mar 22 2017 - 21:42, said:

 

WHAT?!? An american heavy tank being incredibly strong in a hull down position? It's almost like it's following along with the entire theme of the line!

 

yeah except the hull's upper plate is impossible to penetrate, and you get unprecedented mobility and firepower

Buckander #48 Posted Mar 24 2017 - 04:52

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Dont know what you did today but the game MM its all broken... play more than 20 games with less than 38% chance of winning    Always unbalance on heavies on each teams.. 8 one side and 3 other side.  Always uneven!!!   Very sad day for WoT, how a new comer can play with bad MM and bad players rating dispatched..   You need to repair fast or we wont see lots of new players joining and stay to play.

 


Edited by Buckander, Mar 24 2017 - 04:55.


SadSack_Helper #49 Posted Mar 31 2017 - 23:23

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balancing the armor between a 10000+ player and a 3000 player will still be murder need stats in the mix for MM

mob12345678 #50 Posted Apr 08 2017 - 02:00

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View PostGhostPrime, on Feb 23 2017 - 19:07, said:

Tankers, 

Please leave feedback relating to the re-balancing of tanks in update 9.17.1 in this thread. 

 

Notes on Changes:

 

 

OK about the FV4202.... why the hell War Gaming is lying??? it has 170 turret armour where exactly? cause everything seems to pen it.  LOWE  has 120 turret armour and nothing pens it so easily...so why can't british get a truely  made tank??

Edited by mob12345678, Apr 08 2017 - 02:01.


Sui_cideExpress #51 Posted Apr 08 2017 - 16:08

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T110E5
  • Decreased armor thickness of the commander's cupola

 

This nerf was way to much and unneeded. The 110E5 cannot brawl now. All they do is aim for the big R2D2 on top and it pens every time. Stop going by what the Russian players on the Russian server want. I for one am sick of all the American nerfs!

 

110E5 is now just a support tank thank you WoT Devs for screwing up again!


Edited by BigDaddySmith, Apr 08 2017 - 16:16.


Shahrooz_Mirjalali #52 Posted Apr 09 2017 - 09:23

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For Game Sake do something about this unbalanced Defender ! :facepalm:

FuzzyHotDog #53 Posted Apr 09 2017 - 18:50

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Please fix the 105 on the M4 Line.  With all the improvements in the game and tanks the 105mm M4 sherman "derp" was left behind.  I find myself doing lower damage rolls with a longer reload time.  This tank is now at a disadvantage with the 105mm  with the near 7sec. reload and less than 100 damage 8 out of 10 hits it really is not a fun tank anymore like it used to be.   Wargaming  team please fix this to renew a credit card warriors enjoyment into this game. 

 

p.s. It would be glorious if you put it back the way you had it a while ago before you neutered the tank.  Give it back the rolling derp.  Now it is just a rolling casket.



athlo #54 Posted Apr 17 2017 - 16:53

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View PostGhostPrime, on Feb 23 2017 - 20:07, said:

Tankers, 

Please leave feedback relating to the re-balancing of tanks in update 9.17.1 in this thread. 

 

Notes on Changes:

 

 

I think the ELC speed nerf was not a good idea because the speed was what balanced the semi traversal turret and now it feels like a slug. I played one round with it and a t67 started to circle me and so did a Chi nu i was very underwhelmed with this Nerf. (Also having a fully traversal turret with lower calibers is pointless)







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