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Update 9.17.1 - US and Japanese tech Tree changes feedback thread

Type 4 type 4 t28 t28 P t95 9.17.1

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GhostPrime #1 Posted Feb 23 2017 - 20:25

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Along with changes to German vehicles, in the crosshairs for 9.17.1 are Japanese heavy tanks and top-tier American TDs. You’ll now find that there’s a smoother progression to top tiers in the Japanese Tree, while the T28, T28 Prototype and T95 received a much-deserved speed boost.

 

Please leave your feedback on the changes to the ​US and Japanese tech Tree changes in this feedback thread

 



n4cer67 #2 Posted Feb 23 2017 - 20:34

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Haven't made it far enough up those trees to test anything yet. In a related comment, any idea when Td's and Spg's will be added to Japanese tech tree?

JasFromOz #3 Posted Feb 23 2017 - 20:45

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Top speed boost?  Boo hoo!  Cry me a river!  Try driving the British TDs (AT-2, AT-8, AT-7, AT-15, and Tortoise).  That whole line, with the exception of the Tier X Death Star, tops out at a whopping 20 km/h.

Edited by JasFromOz, Feb 23 2017 - 20:46.


razzi123 #4 Posted Feb 23 2017 - 20:52

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I find the Type 5 buff a bit....excessive, sure it needed an armor buff....but.....mother of god.....

Heldar #5 Posted Feb 23 2017 - 20:55

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The japanese buffs are complete [edited].

 

When a type 4 or 5 doesnt have to aim to do 400+ damage to hull down heavy frontally, and that hull down heavy has to both aim AND hit the 2 key, theres a problem.



D8W2P4 #6 Posted Feb 23 2017 - 21:23

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View PostJasFromOz, on Feb 23 2017 - 14:45, said:

Top speed boost?  Boo hoo!  Cry me a river!  Try driving the British TDs (AT-2, AT-8, AT-7, AT-15, and Tortoise).  That whole line, with the exception of the Tier X Death Star, tops out at a whopping 20 km/h.

 

The T28 variants and T95 all had sub 20kph limits, now they go either at (T95) or slightly over (T28 variants) 20kph.

Lesser_Spotted_Panzer #7 Posted Feb 23 2017 - 21:25

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Well the Type 5 definitely needed a buff. Looking forwards to trying it later.

phasor4 #8 Posted Feb 23 2017 - 21:43

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The buffs to Japan line are OP. Typical to cater to noobs and scrubs who were frustrated that type 4 and 5 were not same playstyle as OI exp and OI (one shot, idiot proof tank). WG had it right the first time expecting players' skill to increase by the time they reach tier X. Unfortunately this is not the case as long as WG allows bots. Good players don't complain about the type 4 and 5. They adapt and play to the strengths and weaknesses. But now players can right click and shoot to do 400 avg hp dMG. No thought involved. WG might as well remove game mechanics article from wiki b/c players don't read to get better they just complain and wait for tanks to get buffed so they can play with minimal effort.

JasFromOz #9 Posted Feb 23 2017 - 23:43

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View PostD8W2P4, on Feb 23 2017 - 20:23, said:

 

The T28 variants and T95 all had sub 20kph limits, now they go either at (T95) or slightly over (T28 variants) 20kph.

 

True, but you have to go through the Wolverine, Jackson, and T-25AT, which are all pretty mobile, before you get to the slow monsters.  The British line is slow to begin with and doesn't improve until tier X

Edited by JasFromOz, Feb 23 2017 - 23:44.


SpartanX1989 #10 Posted Feb 24 2017 - 00:19

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the new gun on the type 5 needs something better then just HE getting under 400 with a tr 10 heavy is not cool so please give it AP or a better HE Gold round that has better pin and splash

FYI: it also sometimes dose 100 under

 


Edited by SpartanX1989, Feb 24 2017 - 00:26.


JTM78 #11 Posted Feb 24 2017 - 02:24

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I can only review the Type 4, the new gun is TROLLY, I have gotten 1,023 for a side shot into an Jagdpanzer E 100 and I have gotten no damage hitting a a T49 (I am guessing in the tracks). I have noticed that the Type 4 is slower now, I would like another Engine to unlock.

Edit; I would add that the new tier X gun only does 190 more damage then the tier 7 OI HE gun and the tier X gun less pen.

Edited by JTM78, Feb 24 2017 - 21:19.


Painbringer71 #12 Posted Feb 24 2017 - 03:31

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Who releases a patch that upgrades a tank (Type 5) and then pulls away the unselect for accelerated training so you can not earn experience for the upgraded gun....What is going on...do you guys punch babies?

 

P.S. I do not even get the option to buy it with free experience ...Hear that another baby just got punched

 

EDIT 02/24/17...X3 EXPERIENCE WEEKEND  still no patch..................... now we are kicking the babies after you knocked them out


Edited by Painbringer71, Feb 24 2017 - 15:08.


Painbringer71 #13 Posted Feb 25 2017 - 15:48

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Just saying 2 days and two days of free x3 experience have passed with no patch to fix the type 5   

Painbringer71 #14 Posted Feb 26 2017 - 16:35

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Well thank you for fixing it...not sure how and its not truly fixed but I am earning exp again... (still can not free exp but the mod...but I am making progress  (still have no option to to turn off the accelerate button  (it is not even seen))

JTM78 #15 Posted Feb 27 2017 - 06:42

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After playing the Type 4 with the New 15cm/45 41st Year Type gun, I can firmly say that it is HORRIBLE! I just shoot a E100 on the side of the turret and did 76 to it! The dispersion values when compared to any SUPER HEAVIES in it's tier are horrible. The Type 4 dispersion for turret traverse .24, tank traverse .22 and moving .22 are HORRIBLE. Both of the Types are worse then the OI in every way!  I was really hoping that this patch would have made the Tier IX and Tier X more playable but WoT has done the tank a massive disservice with the dispersion values! The lack of horsepower per ton that the Type 4 has I am being past by Maus players uphill and on flat ground they pull away. The 15cm/45 41st Year Type gun only does 190 more damage then the OI's 15cm.
 

 



GhostPrime #16 Posted Feb 28 2017 - 00:00

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View PostJTM78, on Feb 26 2017 - 22:42, said:

After playing the Type 4 with the New 15cm/45 41st Year Type gun, I can firmly say that it is HORRIBLE! I just shoot a E100 on the side of the turret and did 76 to it! The dispersion values when compared to any SUPER HEAVIES in it's tier are horrible. The Type 4 dispersion for turret traverse .24, tank traverse .22 and moving .22 are HORRIBLE. Both of the Types are worse then the OI in every way!  I was really hoping that this patch would have made the Tier IX and Tier X more playable but WoT has done the tank a massive disservice with the dispersion values! The lack of horsepower per ton that the Type 4 has I am being past by Maus players uphill and on flat ground they pull away. The 15cm/45 41st Year Type gun only does 190 more damage then the OI's 15cm.
 

 

 

Thank you for your detailed feedback. How does everyone feel about the  T28, T28 Prototype and T95 now? Or the TYPE 5?

LpBronco #17 Posted Feb 28 2017 - 00:38

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The T-95 had the distinction of being the only tank I had owned that wasn't in my garage (that I sold and swore I'd never play again - this from a guy who treats tanks like pokemon and has to have them all). Then I'm taking my Maus out for a spin and had one pace me all the way to the nearest conflagration. I had been trying to decide all weekend between the two new German heavies but once I saw this made my next selection the T-95, took it out for two very nice convincing wins and actually more than doubled my former win rate LOL

 

 


Edited by LpBronco, Feb 28 2017 - 00:40.


SafariJohn #18 Posted Feb 28 2017 - 02:29

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Sorry to sound like a broken record; I really want to like the Type 4, but I just can't yet. Maybe it's better than I give it credit for, but it's very frustrating to play. Anyways, I reiterate what I said in the Common Test feedback thread:


 

View PostSafariJohn, on Feb 04 2017 - 00:40, said:

I believe the Type 4 and Type 5's new howitzer's DPM is too low. The new howitzer's DPM for the two vehicles seems to be scaled off the O-Ho's 15cm AP DPM instead of its 15cm HE DPM.

 

O-Ho AP: 2471     Type 4: 2695     Type 5: 3300

O-Ho HE: 3212


 

If this is true, then their reloads need to be significantly shortened to increase their DPM to where it should be.

 



IceFLYER #19 Posted Feb 28 2017 - 05:19

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Love the changes to the T95. Can now get to the front to bring that armor in the fight and lead the charge on a nice breakthrough

 

I would like to request that the Chieftain please  come on here and tell us what he thinks of the T95

Edited by IceFLYER, Feb 28 2017 - 05:20.


CobraWasTaken1 #20 Posted Feb 28 2017 - 07:13

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The buffs of the Type 4 Heavy and Type 5 Heavy are completely broken. Think about it this way. What if World of Tanks had a tank that nobody can penetrate with standard rounds (Except TDs, but even then they won't penetrate at long range and have to be close up), but it can deal at least 400 damage (sometimes more) to you no matter where it aims and no matter how much armor you have. A tank that you can never kill (with standard rounds, again except TDs), and he can always damage you with every shot unless he misses. How is that supposed to sound fair? Yeah, that's the Type 5 Heavy. I don't even wanna talk about the premium shells but I feel like I have to. No other tank in the game allows you to fire premium rounds which are the same ammo type with the same penetration but more damage. Yes the SU-100Y allows you to fire premium shots that deal more damage, but they have less penetration to make up for that. Plus, without those higher damage rounds on the SU-100Y, the DPM is kinda bad. But sorry, that's a bit off topic. My point is, the Type 5 Heavy at least and possibly the Type 4 Heavy as well are really overpowered. Anyone who says they aren't overpowered are clearly players of the tank themself and enjoy having an unfair advantage over the enemy or simply just can't play it correctly.

 

Edit: I just wanted to add one more thing. In World of Tanks, for the most part, when a tank has incredibly good armor, it doesn't have an amazing gun. So, instead of your gun being an advantage to possibly help you defeat your enemies, your armor is an advantage. Your gun isn't as good, but because you have great armor it works. That's not the case with Japanese heavy tanks. I don't even mean just the Type 4 and Type 5 at this point, no, the O-I exp. fits the bill too. The O-I exp. has the highest alpha (AP rounds) of any tier 5 heavy tank in the game. You have to ask yourself wargaming, why haven't you made a tier 5 heavy tank that has that much alpha so far? Because it would be overpowered, that's why. Some people would argue, "well the O-I exp. doesn't have good armor so your logic doesn't apply." and I say, "who told you the O-I exp. doesn't have good armor?". Would you say that the KV-1 isn't well armored for its tier? I wouldn't say so. Well, believe it or not, the O-I exp. has just about the exact same armor not only on the front of the tank, but the sides as well. If you angle the O-I exp. in nearly the same way as a KV-1 then you should have just as good if not better armor effectiveness than the KV-1.


Edited by CobraWasTaken1, Feb 28 2017 - 07:32.





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