It's hard to say my opinion on these changes as I only as of this moment have test server knowledge and we all know that isn't always 100% accurate to how these new changes will affect the live server. As I see it now though, the buffs to the type 4 and 5 heavy were unneeded. I have always seen both of those tanks as great meatshields and on the right map frontliners and damage dealers. A really great "In between" super heavy playstyle contrasted by the Maus and the E 100. I think that just because the community may give a fuss about the buffing or nerfing of a tank should have very little to do with the dev's action. The devs know the game inside and out and shouldn't yield to the fickle player base. In my experience many players desire instant gratification when they buy a new tank and are upset when they find out that their new death machine actually requires a good driver to preform well. Then the whining begins. I say this mostly in regards to power creeping. It is always a shame to see great tanks get less and less so when the introduction of new tanks with similar gameplay and or similar roles make an older counterpart less competitive. To many players in the top clans and some wallet warriors, their solution is to throw gold at the new line/tank and all is well, leaving more conservative players and clans like myself unhappy. The same goes for the horde of new premiums being constantly released.
Getting back on track, the Maus buff wasn't entirely unneeded however it follows sort of the same reasoning as my Type 4/5 statement. "Whaaa! I can't angle my Maus for dog turd against
premium shells, Buffs plz!" IMO the Maus had and has the best HP pool in the game, the most overall armor and a pretty good cannon that is now even better. Angling is couldn't be easier with the rear mounted turret but some players seem to not be able to figure it out. I guess I am saying, stop catering to newer or still learning players especially at tier X, it's only hurting them in the long run. I and many others figured it out the hard way, they can too. The rest of the changes to Germany seem along very similar lines, but I will touch on them. I found the VK B to be very similar to the Maus and gave a great feel for the Maus. The Mauschen seems to do the same thing pretty well but I still think the VK was just a more enjoyable tank overall. The VK A I have to say is not a whole lot like the rest of the line even with the changes. I loved the machine but I know many do not share the same feelings toward it nor were expecting a sort of heavium in a line like the Maus or Pz VII. Nevertheless I think it broadened a few hardcore heavy players horizons and taught them a useful playstyle. Some of the knowledge in the VK A's playstyle can be carried over to other medium and heavy lines, assisting in building a player's overall adaptability and eliminating some "one-sidedness" that many devout superheavy drivers have. I think the new buff to the UFP did help blend it in a bit more with its new line though not quite enough IMO. The VK 100 is a pretty good addition in that it gives the KV-4 some competition for the armored meatwagon role at tier VIII. Yet it changes it up nicely with it's alpha based play and great armor layout. Really I see the switching of the VK A and the VK 100 as the best decision to make the lines blend better with their tier Xs. Again though the flip flopping of playstyles in a single line from tank to tank might seem pointless and annoying it may be serving as a learning curve and is benefiting you as a player although not totally preparing you for the next tank. I am the sort of player that can't be playing one constant playstyle throughout a line and have a good time, it just gets boring. Must be why I liked the old line setup better.
The Tiger series turret buffs are actually my favorite buffs of this patch, the HT pen and turret buff help make it even more competitive. If it was before it sure as hell is now. The Tiger P's
turret was it's biggest weakness frontally, topping off really all of its short comings, although some argue it needs a better ROF. (I am not one of them.) As for the Tiger I, why not, when angled right the turret is also its weakest armor.
The biggest issue I have with the new buffs is the change to the FV4202 and the Centurion I. The FV was a great tank since its release and was always a heavy-medium. It played this role
better than any others that shared it, so it was already the best among it's like peers. In my mind that makes the buffs it has been given unneeded. Just because it differs from its peers at tier VIII does not mean it is in need of any changes. Making it play a more medium than heavy role with the last buff really took away that uniqueness it had and just makes it blend in much more than before into the sea of tier VIII mediums. Still it is a great tank and I will be able to adapt easily to it's new playstyle I just feel that making all the tanks in the game slowly more and more similar in turn makes the game more and more boring. The Cent's buff was so uncalled for, it's next to crazy. The Cent I has its weaknesses but it also has so many strengths it's ludicrous. It's turret's effective armor can bounce tier X Tank Destroyers, 10 degrees of Gun depression makes hiding its hull simple, I could go on. The point is its weaknesses were its pen and top speed. Both were buffed very generously, its now without a doubt the most OP tank in the game. I, as a dedicated and long time Centurion I player, am overjoyed but I can't imagine the rage that will come about this tank in the future to those who face it, a hull down Centurion I should be approached as if you were a Frenchman.
Now for the nerfs, The Grille nerf seems too harsh and in the wrong areas mostly. The nerf to the gun depression really wasn't enough, snap shots are still very possible on most maps and
when paired with the Grille's tiny turret and low profile, returning fire is difficult at best. The nerf to reverse speed helps with this but IMO not quite enough. Solutions: Nerf depression to 5-6 or reverse speed to 10k/ph. The Grille is a glass cannon and I think some key things a player wants in his glass cannon is speed, low profile, and camo. A nerf to any one of these is a huge hit to the tank's abilities. That said I think the Grille has no need of snap shot capabilities. So like I said gun depression or aim time has to go down.
All in all though this was one of the better patches. Improved UI, a ton of HD models, and overall some deserved buffs and nerfs. My advice is listen less to the masses and think
yourselves, I don't want this game turning into too easy a game. Certain tanks should require large amounts of skill to play and others less but not all less or the game becomes boring for those who need or desire a challenge as I do, to enjoy themselves. o7 to all who read the whole post.
Edited by The_Bezaleel, Mar 02 2017 - 21:54.