Oh boy... where do I even BEGIN with another Sandbox iteration...
Again, in my opinion, Arty is fine outside of a few rare exceptions (Looking at you FV304) in the base game. Changing it to this degree is still a bad idea. I still don't mind Arty having that "One-Shot wonder" effect from time to time as it does now, and see no reason to change it completely.
Stun: Still overall annoying. As I have stated before, would be a semi-decent concept on Derp Guns or High-Caliber HE, but it has too much lasting effect as-is.
AP/HEAT removed: Eh? With Arty still being super inaccurate overall, this seems rather irrelevant, so my opinion is neutral.
Overall: Arty still boring to play, and the usual "old habits die hard" of Arty continues on. Arty will still focus the wrong tanks, or ruin the days of every Maus/Type 5 player ever.
Ok.... I am at least pleased to see a cooldown... but this is ridiculous. This just gives people more of a reason to run away and stall out combat until their Kits have recharged, and THEN go in and fight. I don't think this should be implemented at all. Period.
Tier 10 Lights:
And here is the root of my problem... First off, I only got to drive one Light tank ONCE on the server, and it went how I thought it would go: Either long-range full-camo snipe fest, or two+ Light Tanks rushing down a Heavy tank. I was running the Sheridan, and hit/penned 75% of my shots from the new 105mm, including most of my on-the-move full-speed shots. Whether I was just lucky or whether the on-the-move accuracy is ridiculous, I don't know, but I felt bad for the enemy Type 5 Heavy. At an overall glace, because I couldn't actually drive the rest, the other Tier 10 Lights are more of the same: High Speed, Spotting, and Camo with good guns. Oh, and a question, why the heck does the German Tier 10 have TWO Loaders? Any particular reason behind this? Cause I couldn't find one. Overall, these SCOUTS should be SCOUTS and not Medium Tanks 2.0, like the current server problems.
Final Words (for now): I realize this is the Sandbox, and the odds of most of this going (as is) into the Standard World of Tanks is slim... but, to do date, none of the actual problems to the game have been fixed. I mean.... Arty hasn't really been changed on the actual server yet, and the WG and the Sandbox can't seem to fix it. Why are we even touching consumables? Their is no need to here. And the new Lights 100% need a nice bit of balancing/nerfing before WG should even consider tossing them into the wilds of the Standard Server. At the very least, the new over-match mechanics are (hopefully) being looked at. I'll probably continue giving feedback the more I play with the sandbox.