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Why Clan Wars are Broken in One Image

gofd brazilian clans chip spam third world best world

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liamcraig1245 #1 Posted Mar 14 2017 - 20:00

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The fact that you can do crap like this in clan wars goes to prove just how broken the whole process is and why fewer clan are participating by the day as you have to play 7+ battles a day to make essentially nothing in gold. SAD! And yes we given the battles at both the top of the hour and 15 minutes past we will actually have to field teams for all these battles. Yes I know my clan is as guilty as any of the infamous chip spam, but come on this is ridiculous. We fight off three clans for over a month and can't have one night with less than 5 battles, ridiculous. My days playing this game are numbered as WG continues to absolutely massacre the competitive clan wars scene of this dying and quite frankly horrible experience.  
 

Edited by liamcraig1245, Mar 14 2017 - 20:03.


Grand_Cookie #2 Posted Mar 14 2017 - 20:02

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So you make a post to complain about it and in the middle of said post you admit that your clan does it too?

Tank_Anon #3 Posted Mar 14 2017 - 20:07

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View PostGrand_Cookie, on Mar 14 2017 - 14:02, said:

So you make a post to complain about it and in the middle of said post you admit that your clan does it too?

 

When in Rome, do as the most successful Romans do.

 

In all seriousness though, Clan Wars needs a fix...and I suddenly thought up several possibilities to fix them.

-Make the battle an autoloss if nobody from a clan joins after a timer

-Maximum number of chips per day (small)

-Having to register people to each battle and making the battle an autoloss if they aren't online for 5 minutes after the battle should have started

-Any ideas? Or am I just throwing sponges at a lake here?



Yankee #4 Posted Mar 14 2017 - 20:10

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If you are in the map, you have an open invitation to be attacked. If you can't handle all the battles you will lose your land.

This is simple stuff here.

WinterBurn #5 Posted Mar 14 2017 - 20:15

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View Postliamcraig1245, on Mar 14 2017 - 14:00, said:

 My days playing this game are numbered as WG continues to absolutely massacre the competitive clan wars scene of this dying and quite frankly horrible experience.  

 

POTUS 45's speechwriter plays WOT?

liamcraig1245 #6 Posted Mar 14 2017 - 20:15

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View PostYankee, on Mar 14 2017 - 20:10, said:

If you are in the map, you have an open invitation to be attacked. If you can't handle all the battles you will lose your land.

This is simple stuff here.

 

Yeah sure we can field the teams to fight these battles, the point being though if I were to pull off the map and go around doing missions and being a pirate I would make the same if not more gold than I do now, but without the whole 5 battles a day. All I would have to do is missions and ransack one territory a day whether that be a tier 8 or 10. I think the big picture here is that clan wars are simply broken, I mean how many clans have you seen fall apart because clan wars simply are no longer worth doing for every clan except 5-10 clans. The list is quite long and you know just as many people as I do that have left the game due to a competitive atmosphere that completely burns one out and no longer rewards them at all, and that's the sad reality,

WorldConqueror #7 Posted Mar 14 2017 - 20:17

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View Postliamcraig1245, on Mar 14 2017 - 20:15, said:

 

Yeah sure we can field the teams to fight these battles, the point being though if I were to pull off the map and go around doing missions and being a pirate I would make the same if not more gold than I do now, but without the whole 5 battles a day. All I would have to do is missions and ransack one territory a day whether that be a tier 8 or 10. I think the big picture here is that clan wars are simply broken, I mean how many clans have you seen fall apart because clan wars simply are no longer worth doing for every clan except 5-10 clans. The list is quite long and you know just as many people as I do that have left the game due to a competitive atmosphere that completely burns one out and no longer rewards them at all, and that's the sad reality,

 

So let's blame the Brazilians...Not sure I follow your logic.

panzer716 #8 Posted Mar 14 2017 - 20:18

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Am I the only one that has no idea what is going on in that picture...?

Eisenriese #9 Posted Mar 14 2017 - 20:18

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People still care about ClamWars?

 

And here I thought the bigger clans just earned enough "point" for the fancy ClamWars reward tank then diplo'd the rest of the season. As for the OP I am pretty sure that clan doesn't have the personal to really field all those battles. Remember thay have to defend that landing zone also at some point.



Gord1973 #10 Posted Mar 14 2017 - 20:23

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This is not half as broken as the tier 10 maps where the top clans sit back on 20 pieces of land and collect gold each night with 0 battles because nobody can bother to even try and unseat them

Yankee #11 Posted Mar 14 2017 - 20:24

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You're pretty wrong about that. We average 2-3 battles a night

liamcraig1245 #12 Posted Mar 14 2017 - 20:31

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View PostYankee, on Mar 14 2017 - 20:24, said:

You're pretty wrong about that. We average 2-3 battles a night

 

Meh 2-3 battles a night for 7k gold a night is a decent deal. Because we aren't as experienced/skilled we have 5-6 battles a night for 1k gold. Before massive series of nerfs to clan wars we used to be able to make about 3k a night with maybe 3-4 battles which made it fun and worthwhile, but now it is ridiculous. If 90% of clans can make more gold per player doing the call to arms for 1 hour than they can clan wars for 7 days, you know the system is flawed and not working. 

Pooch #13 Posted Mar 14 2017 - 20:35

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All I see is a you scratch my back I scratch yours clan buddy buddy crap.

ff8ff8 #14 Posted Mar 14 2017 - 20:41

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View Postliamcraig1245, on Mar 14 2017 - 11:31, said:

 

Meh 2-3 battles a night for 7k gold a night is a decent deal. Because we aren't as experienced/skilled we have 5-6 battles a night for 1k gold. Before massive series of nerfs to clan wars we used to be able to make about 3k a night with maybe 3-4 battles which made it fun and worthwhile, but now it is ridiculous. If 90% of clans can make more gold per player doing the call to arms for 1 hour than they can clan wars for 7 days, you know the system is flawed and not working. 

 

Papa Yankee said we averaged 2-3 a night, when people chip spam us (which happens frequently) we have many more battles.
Of course that is balanced by people on our LZs not pushing stacks after winning the territory, or people having a camping session on the LZ and thus drawing it and giving us an easy night with 0-1 battles.


I will agree that CW is in a dead state, but not because of the chipspam potential.

liamcraig1245 #15 Posted Mar 14 2017 - 20:42

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View PostPooch, on Mar 14 2017 - 20:35, said:

All I see is a you scratch my back I scratch yours clan buddy buddy crap.

 

Look I'm just trying to voice my concerns on a system that is not working and not benefiting the player base at large. Those are the facts. 



Yankee #16 Posted Mar 14 2017 - 20:42

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View Postliamcraig1245, on Mar 14 2017 - 14:31, said:

 

Meh 2-3 battles a night for 7k gold a night is a decent deal. Because we aren't as experienced/skilled we have 5-6 battles a night for 1k gold. Before massive series of nerfs to clan wars we used to be able to make about 3k a night with maybe 3-4 battles which made it fun and worthwhile, but now it is ridiculous. If 90% of clans can make more gold per player doing the call to arms for 1 hour than they can clan wars for 7 days, you know the system is flawed and not working. 

As a rule wargaming is horrible at balancing effort vs reward across competitive areas 



liamcraig1245 #17 Posted Mar 14 2017 - 20:45

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View Postff8ff8, on Mar 14 2017 - 20:41, said:

 

Papa Yankee said we averaged 2-3 a night, when people chip spam us (which happens frequently) we have many more battles.
Of course that is balanced by people on our LZs not pushing stacks after winning the territory, or people having a camping session on the LZ and thus drawing it and giving us an easy night with 0-1 battles.


I will agree that CW is in a dead state, but not because of the chipspam potential.

 

Now you can even use sub clans for chip spamming or clans of inactives how do I know this because people have done it to us and we have done it to them. I'm just looking for a way for Wargaming to reinvigorate the competitive environment in this game. I mean man they even largely killed off strongholds, where it takes me 3 minutes to find a battle against R-7 or VILIN if I want to play tier 8 and that is no fun. 

liamcraig1245 #18 Posted Mar 14 2017 - 20:46

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View PostYankee, on Mar 14 2017 - 20:42, said:

As a rule wargaming is horrible at balancing effort vs reward across competitive areas 

 

Very true used to be much better when there was the Weekly Skirmishes and Clan Wars 1.0. But those days have sadly come to pass.

stinkybean60 #19 Posted Mar 14 2017 - 20:48

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I 100% agree. I understand there should be a goal to hold LZs as a preventative measure against clans camping in one spot on the map for too long w/ impunity, but the fact that you can literally have one clan attack you this many times from one province is pretty retarded. We had the same issue about a month ago, and it just comes down to how many teams you can field.

 

Funnily enough, with your situation, GOFD sits around 4 penalties at all times anyway, so they probably don't care about tec losses, as long as they're already on teh map.

 

I think they should rework the landing system, so that the clan that lands is forced off of that territory in 1 day, and they can attack only 1 province (or maybe 2, if they're offset) in the day they leave it.

 

I.e. they land, hold that land, and are forced to use the following day to move off that province. I think this would help with chipspam issues as well as people just camping a landing zone and keeping others from landing.

 

EDIT: the "third world best world" tag made me laugh ;D


Edited by stinkybean60, Mar 14 2017 - 20:50.


liamcraig1245 #20 Posted Mar 14 2017 - 20:54

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View Poststinkybean60, on Mar 14 2017 - 20:48, said:

I 100% agree. I understand there should be a goal to hold LZs as a preventative measure against clans camping in one spot on the map for too long w/ impunity, but the fact that you can literally have one clan attack you this many times from one province is pretty retarded. We had the same issue about a month ago, and it just comes down to how many teams you can field.

 

Funnily enough, with your situation, GOFD sits around 4 penalties at all times anyway, so they probably don't care about tec losses, as long as they're already on teh map.

 

I think they should rework the landing system, so that the clan that lands is forced off of that territory in 1 day, and they can attack only 1 province (or maybe 2, if they're offset) in the day they leave it.

 

I.e. they land, hold that land, and are forced to use the following day to move off that province. I think this would help with chipspam issues as well as people just camping a landing zone and keeping others from landing.

 

EDIT: the "third world best world" tag made me laugh ;D

 

Haha I snuck that tag in their hoping someone would notice it. But yeah definitely a good idea you have there, would be nice to not allow clans unlimited opportunities to chip spam from a landing zone if they put their headquarters down there. Would for sure cut down on the chip spam and not make the LZ's so pesky to sit next to. 




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