T-34/100...worth leaving the T-25 for?
Posted Mar 18 2017 - 22:55
Posted Mar 18 2017 - 23:01
Posted Mar 18 2017 - 23:05
Posted Mar 18 2017 - 23:16
The gun is, quite frankly, not something you want on a tier 7 medium. It has significantly worse DPM than basically the same gun on the tier 6 kv-85, with very slightly better aim time. I'll tell you the aimtime feels far worse than it seems on paper, and even with similarly skilled crews the T-150's gun seems to aim faster. It also has quite bad hp/t for a medium of only 15.29, which is actually worse than the IS. If you compare to the T-43, it has slightly more alpha and pen at the expense of literally everything else: armor, hp/t, aimtime, accuracy, dpm, gun depression, etc.
So yeah the T-34-100 is a stinker since it's slightly worse than other tier 7 mediums, which are already mostly below average. The only tier 7 meds I'd keep are the t20, maybe comet, and panther if you like to ram stuff.
The tier 8 doesn't look much better, it's just a worse panther II.
Posted Mar 18 2017 - 23:18
Posted Mar 19 2017 - 00:35
Tip: Get the upgraded turret.
The tank is ok, nothing to shout for.
Posted Mar 19 2017 - 00:37
Posted Mar 19 2017 - 01:27
Posted Mar 19 2017 - 03:57
Posted Mar 19 2017 - 05:38
Posted Mar 21 2017 - 06:02
The only reason to play the T-34/100 is to get to the T50 and T50/51. With that said, it's neither terrible nor particularly great. It's basically a tier 5 medium with the gun and HP of a tier 7. Try to avoid playing it stock; while stock, it is a stock T-34-85 at one tier higher, which is very painful even when top tier because the gun handling and DPM are so bad. At the moment, I have 46 battles in it with a 52% win rate and 803 average damage with a 89% crew. Much of this is because I kept the T-25 and put a new crew into the T-34/100, and because I played about 25 battles while stock to see what it was like before I stopped and saved up free XP to get the top gun. In the past 10 battles, I have a 60% win rate and have averaged about 1500 damage (about 6 penetrating, non-killing hits per game). So, not great, but not terrible either. Most of these were tier 8 and tier 9 matches also, so it can hold its own even when not driven by a superunicum.
Since getting the 100mm, I tend to play it as a very mobile turreted-TD: 2nd and 3rd line support in the beginning and take pot shots at distracted enemies towards the middle of the match. It's not very accurate, but its accuracy is good enough when aimed in and its penetration is good (175 on AP, 250 on HEAT). It also has terrible soft stats on the gun handling, so it takes several seconds to aim-in medium to long-range shots. Gun depression is also bad, which is mitigated by firing long distance or very short distances on flat ground. Obviously, do not try cresting ridges to pull off snap shots unless you are fairly confident you won't be getting shot at. The T-34/100 is a tier 5 hull that doesn't have any armor to bounce anything. The turret is also soft and cannot be relied upon. Thus, you want to avoid being shot at. To exasperate the armor situation, the T-34/100 is not particularly fast, so it struggles to get out of trouble.
On paper, it really seems as if the T-34/100 has nothing going for it. And it really doesn't. Since its only strengths are penetration and alpha, the T-34/100 player has to be careful about how, when, and what it engages. It is not a very forgiving machine. However, since penetration and alpha are its only strengths (and it is pretty strong in those regards), it can also be fairly consistent regardless of match up. Overall, now that the stock grind is over, I kind of enjoy the T-34/100. It's not a keeper for me, but it's also not the worst thing I have played. If you do decide to advance up the Czech line, save up free XP to get the gun (16,550 XP), tracks (8,100 XP), and maybe turret (additional 7,900 XP). Note that you can't mount the top gun with the stock tracks.
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