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Spotting mechanics suck


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Nick_Mikado #1 Posted Mar 20 2017 - 19:37

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The Spotting Mechanic in the game are terrible.  They are driving me to stop playing.  I understand how it works but it is stupid to allow a large caliber gun to remain unspotted once it fires. The muzzle blast would strip all vegetation from the front cover and raise a huge cloud of dust and smoke.

 

I'm tired of being shot by the same concealed TD multiple times and never be able to spot him. I run bi-nocs, Recon and BIA when possible and still can't see a 152mm gun firing at me.  This is Nonsense



Strike_Witch_Tomoko #2 Posted Mar 20 2017 - 19:41

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so your proposing changing spotting so that the camo loss when you fire is dependent on the size of the gun?

 

 

.....Yuno Gasai dear....stop jumping up and down.

 

 

jking aside, yeah spotting is pretty meh right now.  small maps, tunnel maps, odd choices for big guns being sneakier than same gun on different class. heavies having same view range as a scout.  or rivaling within literal meters as lights and meds.

 

wg's choices are adding to the mountain of problems the game has, and each change seems to make all existing issues worse.

like their attempt to stop camping....caused more camping (arty prevents camping.....totally.....)



84Doc04 #3 Posted Mar 20 2017 - 19:49

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It's not a simulation, it's a video game.....   It doesn't have to be realistic.  If it were, 99% of all the tanks in the tech tree would not exist.

Gasai__Yuno #4 Posted Mar 20 2017 - 19:51

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' I understand how this works ' CLEARLY.

 

THEN WHY DO YOU NOT DO ANYTHING TO ADAPT TO IT?

That is right, you rather create forum topic complaining,

than try to CHANGE YOUR WAY TO PLAY.

 

 

It is disgusting enough how this ' product ',

has become NOTHING but corridors, JUST to make people

who are UNWILLING to think their play, more happier.

Intelligent / Strategical play is HARD enough as is.

 

Such is this, Good Luck to you.



The_Illusive_Man #5 Posted Mar 20 2017 - 19:53

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View PostNick_Mikado, on Mar 20 2017 - 14:37, said:

The Spotting Mechanic in the game are terrible.  They are driving me to stop playing.  I understand how it works but it is stupid to allow a large caliber gun to remain unspotted once it fires. The muzzle blast would strip all vegetation from the front cover and raise a huge cloud of dust and smoke.

 

I'm tired of being shot by the same concealed TD multiple times and never be able to spot him. I run bi-nocs, Recon and BIA when possible and still can't see a 152mm gun firing at me.  This is Nonsense

 

Git gut. Please learn to use it. It is better than the real thing, as that would be broken. (E25 would NOT be able to be spotted)......

GeorgePreddy #6 Posted Mar 20 2017 - 20:04

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View PostNick_Mikado, on Mar 20 2017 - 15:37, said:

The muzzle blast would strip all vegetation from the front cover and raise a huge cloud of dust and smoke.    [That's why you have to be 15 meters BEHIND the bush]

 

I'm tired of being shot by the same concealed TD multiple times and never be able to spot him. I run bi-nocs, Recon and BIA when possible and still can't see a 152mm gun firing at me.  This is Nonsense  [No it isn't, it's the reality of the game... you need to learn how to use it and abuse it]

 



Captainyamaha #7 Posted Mar 20 2017 - 20:11

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View Post84Doc04, on Mar 20 2017 - 10:49, said:

It's not a simulation, it's a video game.....   It doesn't have to be realistic.  If it were, 99% of all the tanks in the tech tree would not exist.

 

Since when was it stated that if we change one thing to be realistic, everything else would have to change too? Simply if the camo/spotting mechanics change, we don't actually have to get rid of the entire tech tree just because WG made one thing more realistic.

johnmadara #8 Posted Mar 20 2017 - 20:12

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View Post84Doc04, on Mar 20 2017 - 18:49, said:

It's not a simulation, it's a video game.....   It doesn't have to be realistic.  If it were, 99% of all the tanks in the tech tree would not exist.

 

Well WG bases all their tanks on real tank models/blueprints/written ideas

nac2011 #9 Posted Mar 20 2017 - 20:21

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View PostNick_Mikado, on Mar 20 2017 - 13:37, said:

The Spotting Mechanic in the game are terrible.  They are driving me to stop playing.  I understand how it works but it is stupid to allow a large caliber gun to remain unspotted once it fires. The muzzle blast would strip all vegetation from the front cover and raise a huge cloud of dust and smoke.

 

I'm tired of being shot by the same concealed TD multiple times and never be able to spot him. I run bi-nocs, Recon and BIA when possible and still can't see a 152mm gun firing at me.  This is Nonsense

 

See the problem here is you've got real world expectations for a video game that functions very much not like the real world. 

The solution is to A) stop caring so much, and B) stop putting yourself in situations where you can get shot by hidden TD's. 


Edited by nac2011, Mar 20 2017 - 20:29.


BattlecryGWJ #10 Posted Mar 20 2017 - 20:36

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You clearly don't understand how the spotting mechanics work as they currently do strip away the concealment value of any vegetation within 15m of the tank when it fires, regardless of the size of the gun.

 

Have you considered that you're being spotted by one tank and then actually being shot by a TD that is positioned further away from you?



Worland #11 Posted Mar 20 2017 - 20:44

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I hate to break this to you, but even in real life, it is really difficult to tell where someone is shooting at you from.

nxp #12 Posted Mar 20 2017 - 20:46

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"The muzzle blast would strip all vegetation from the front cover and raise a huge cloud of dust and smoke." 

Did you forget that the bush loses cammo value after you fire? I think your complain is already covered by the game mechanics. I guess your complain is pretty embarrassing, just shows how you don't know the spotting or cammo mechanics.  



Themanwiththerelhaxs #13 Posted Mar 20 2017 - 20:46

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View PostWorland, on Mar 20 2017 - 14:44, said:

I hate to break this to you, but even in real life, it is really difficult to tell where someone is shooting at you from.

 

This is a video game. Real life examples have no relevance here. Unless you would like your tank to have no function everytime you lose one crew member?

Melancholic_Ghost #14 Posted Mar 20 2017 - 20:51

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The spotting/camo mechanics is filled with wth. Had an ISU-152 (or was it as SU-152?) that was LITERALLY right in front of me, but because he was behind a bush, I didn't see him until AFTER he fired. Same thing happened with a Toaster... but he was camping so far at the back, you'd think he'd be in El Halluf.

Edited by Melancholic_Ghost, Mar 21 2017 - 02:56.


johnmadara #15 Posted Mar 20 2017 - 21:00

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go play WT where you can get 1 shot from across the map 5 seconds after spawning because there is no spotting system and they can see you miles away

Gasai__Yuno #16 Posted Mar 20 2017 - 21:28

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View Postjohnmadara, on Mar 20 2017 - 20:00, said:

go play WT where you can get 1 shot from across the map 5 seconds after spawning because there is no spotting system and they can see you miles away

 

This also mean that camouflage ACTUALLY does

' mess your opponents vision. '

Especially if you are in foliage cover.

 

It can be very hard to see you.



Tazilon #17 Posted Mar 20 2017 - 21:32

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Have you considered the guy shooting you is so far away you couldn't see him no matter what and he is using a spotter so he can fire at you safely?

 

But I think the more salient question is why are you letting a concealed TD shoot you multiple times?  



RumRunner151 #18 Posted Mar 21 2017 - 00:40

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View PostNick_Mikado, on Mar 20 2017 - 12:37, said:

I understand how it works

Based on your stats and the rest of your post, I don't think you do. 



RumRunner151 #19 Posted Mar 21 2017 - 00:42

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View PostStrike_Witch_Tomoko, on Mar 20 2017 - 12:41, said:

so your proposing changing spotting so that the camo loss when you fire is dependent on the size of the gun?

Already does.



RumRunner151 #20 Posted Mar 21 2017 - 00:46

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View PostMelancholic_Ghost, on Mar 20 2017 - 13:51, said:

The spotting/camo mechanics is filled with wth. Had an ISU-152 (or was it as SU-152?) that was LITERALLY right in front of me, but because he was behind a push, I didn't see him until AFTER he fired. Same thing happened with a Toaster... but he was camping so far at the back, you'd think he'd be in El Halluf.

 

1) Assume you meant bush not push

2) Couldn't be right in front of you, 50m is auto spot even through hard cover like rocks and buildings






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