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Spotting mechanics suck


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Strike_Witch_Tomoko #21 Posted Mar 21 2017 - 00:47

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View PostRumRunner151, on Mar 20 2017 - 16:42, said:

Already does.

 

actually atm it depends on tank class. not gun

 

for example the 90mm of a TD and the 90mm of a heavy have a difference in camo loss cause TD



RumRunner151 #22 Posted Mar 21 2017 - 02:38

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View PostStrike_Witch_Tomoko, on Mar 20 2017 - 17:47, said:

 

actually atm it depends on tank class. not gun

 

for example the 90mm of a TD and the 90mm of a heavy have a difference in camo loss cause TD

Your observation is correct.  Your conclusion is wrong.

It depends on the gun because you can pull up a tank in the garage and switch guns.  Stationary Camo stays the same, but camo while firing is less with the bigger gun.

The firing camo value is a reduction from the stationary camo.  The TD has a better stationary camo value than the medium, that is why it has a better camo while firing when using the same gun. (E25 vs Panther M10)

Take 2 medium tanks with same gun.  They have different camo values while firing because they have different camo values while stationary.  Check out the M4A2E4 Sherman vs the M4 Sherman, both using 75mm M3.


Edited by RumRunner151, Mar 21 2017 - 02:40.


Strike_Witch_Tomoko #23 Posted Mar 21 2017 - 02:41

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View PostRumRunner151, on Mar 20 2017 - 18:38, said:

Your observation is correct.  Your conclusion is wrong.

It depends on the gun because you can pull up a tank in the garage and switch guns.  Stationary Camo stays the same, but camo while firing is less with the bigger gun.

The firing camo value is a reduction from the stationary camo.  The TD has a better stationary camo value than the medium, that is why it has a better camo while firing when using the same gun. (E25 vs Panther M10)

Take 2 medium tanks with same gun.  They have different camo values while firing because they have different camo values while stationary.  Check out the M4A2E4 Sherman vs the M4 Sherman, both using 75mm M3.

 

fair enough, 

though WG did say when you fire your gun your supposed to lose all camo =/



madogthefirst #24 Posted Mar 21 2017 - 02:46

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View Postjohnmadara, on Mar 20 2017 - 11:12, said:

 

Well WG bases all their tanks on real tank models/blueprints/written ideas

The WT E100, 59-Patton, and most of the japanese heavy line would like a word with you.



Melancholic_Ghost #25 Posted Mar 21 2017 - 02:57

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View PostRumRunner151, on Mar 20 2017 - 17:46, said:

 

1) Assume you meant bush not push

2) Couldn't be right in front of you, 50m is auto spot even through hard cover like rocks and buildings

 

yes, I meant bush, I type fast, therefore I make mistakes.



Gothraul #26 Posted Mar 21 2017 - 04:14

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View PostNick_Mikado, on Mar 20 2017 - 19:37, said:

The Spotting Mechanic in the game are terrible.  They are driving me to stop playing.  I understand how it works but it is stupid to allow a large caliber gun to remain unspotted once it fires. The muzzle blast would strip all vegetation from the front cover and raise a huge cloud of dust and smoke.

 

I'm tired of being shot by the same concealed TD multiple times and never be able to spot him. I run bi-nocs, Recon and BIA when possible and still can't see a 152mm gun firing at me.  This is Nonsense

 

There are reasons why I say that for the most part playing vision outside of scouting is cheap and beyond positioning there really isn't much skill to it vs playing anything at mid or close range where you live or die by the choices you make right then and there vs just wanking off in the back somewhere.

RumRunner151 #27 Posted Mar 21 2017 - 06:15

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View PostGothraul, on Mar 20 2017 - 21:14, said:

 

part playing vision outside of scouting is cheap and beyond positioning there really isn't much skill to it 

Umm...except many games are influenced by good players who understand vision control even when not scouting.



Roggg2 #28 Posted Mar 21 2017 - 13:20

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The spotting mechanics in this game are consistent and exploitable.  They dont have to relate perfectly to reality, but as most have pointed out, the changes OP are asking for are how it works already for the most part.  I hate "git gud" replies, but it kinda is the answer here.  The mechanics define how the game works.  Learn to make the most of them... they are what they are.

Gothraul #29 Posted Mar 21 2017 - 20:07

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View PostRumRunner151, on Mar 21 2017 - 06:15, said:

Umm...except many games are influenced by good players who understand vision control even when not scouting.

 

Let me put it this way, they do so because it is easier than trying to carry a team of mouth breathing play4fun than playing any other way. If the team begins to melt and implodes they always still come out with their wn8 padded.

the_Deadly_Bulb #30 Posted Mar 21 2017 - 20:29

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View PostRumRunner151, on Mar 20 2017 - 15:46, said:

 

1) Assume you meant bush not push

2) Couldn't be right in front of you, 50m is auto spot even through hard cover like rocks and buildings

 

^ This.

memegene #31 Posted Mar 21 2017 - 20:37

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View PostNick_Mikado, on Mar 20 2017 - 12:37, said:

The Spotting Mechanic in the game are terrible.  They are driving me to stop playing.  I understand how it works but it is stupid to allow a large caliber gun to remain unspotted once it fires. The muzzle blast would strip all vegetation from the front cover and raise a huge cloud of dust and smoke.

 

I'm tired of being shot by the same concealed TD multiple times and never be able to spot him. I run bi-nocs, Recon and BIA when possible and still can't see a 152mm gun firing at me.  This is Nonsense

 

sorry op, but it sounds more like you are sitting in the open in td lanes. You would need to work on your team composition vs map knowledge. What tanks do they have and were are they likely to setup? As the battle progresses where are they likely to win?

ex. Westfield.

red team 5 hvy, 4 md, 4 td, 1lt and 1 arty.

Green team 4 hvy, 6 md, 3td, 1lt and 1 arty

 

since hvy and tds tend to spawn on top and mds and lts low red will have an advantage up top. especially early on. 5hvy + 4td vs 4hvy + 3td.

next you have to watch as the battle progresses. whose hvys are more aggressive and poking over the ridge lines? why because this brings the tds into the match. 

 

In the example above if you are not aware of the team composition and your green team is aggressively poking you will bleed hp at an alarming rate turning it into a route. 

 

 

Of course this is more complicated by the fact that some TDs are not sit in the back types, JPE100, T110e3. and some heavys are not front line assault tanks AMX50b. (more front line support). As you gain experience you should start to understand those nuances. 



RumRunner151 #32 Posted Mar 21 2017 - 20:53

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View PostGothraul, on Mar 21 2017 - 13:07, said:

 

Let me put it this way, they do so because it is easier than trying to carry a team of mouth breathing play4fun than playing any other way. If the team begins to melt and implodes they always still come out with their wn8 padded.

 

No, they do it because they want to win and frequently carry to do it.  Hence good.

 

Show me a "padder" with a good Wn8 and low win rate.  Pack a lunch while yer lookin.

 

If "padding" were easy...why so many tomatoes and oranges??



WangOnTheLoose #33 Posted Mar 22 2017 - 05:36

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View PostWorland, on Mar 20 2017 - 14:44, said:

I hate to break this to you, but even in real life, it is really difficult to tell where someone is shooting at you from.

Quoted for truth, especially when you are buttoned up..... Good luck figuring out who is shooting at you.



cheapbooks #34 Posted Apr 17 2017 - 19:38

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you said: "I'm tired of being shot by the same concealed TD multiple times and never be able to spot him"

 

- spot enemy tank

- reverse until enemy is outside of your white circle (spotting range)

- open fire

- you will never get spotted by the enemy since you are outside his spotting range

 

no need to hide behind bushes.






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