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Should World of Tanks have the container option like in World of Warships?

Containers Wolrd of Tanks

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Poll: Add a container system into World of tanks? (44 members have cast votes)

You have to complete 100 battles in order to participate this poll.

Should we add it?

  1. Yes (35 votes [71.43%] - View)

    Percentage of vote: 71.43%

  2. No (14 votes [28.57%] - View)

    Percentage of vote: 28.57%

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Snipe4723 #1 Posted Mar 21 2017 - 04:26

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I think most people know that World of Warships has a reward system called containers. The way it works is that for a certain amount of experience you get a container which you can choose 4 types of containers (credits, signals and flags, consumables, and try your luck). The try your luck container is a special one because you can get premium ships or a lot of credits, experience, etc out of the containers.

So I am thinking can we have something like that? Here is my suggestion:

4 types of containers:

Credits: More credits and free experience-good for people low on credits or grinding new tanks.

Consumables and Equipment: More Equipment and Consumables-Saves a lot of money on them which can be used for other purposes.

Boosters: More boosters like 100% to combat experience-good for accelerating the grind and training.

Try your Luck: You mostly get fewer goods, but if you are lucky, you can win premium tanks and a lot of consumables, credits, free experience, etc...

So how do you guys think? Should we add a container system?


Edited by Snipe4723, Mar 21 2017 - 05:42.


HowitzerBlitzer #2 Posted Mar 21 2017 - 04:28

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I voted both, because I can.

WorldConqueror #3 Posted Mar 21 2017 - 04:30

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Eh I'd prefer to get the equivalent amount of rewards from missions rather than RNG crates. At least you know what you're working towards when you start a mission.

LpBronco #4 Posted Mar 21 2017 - 04:32

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We have tankrewards and the two games are following different developmental paths at this point as Wargaming's other titles have been given autonomy. They may start "borrowing" from each other but we have other perks (personal reserves, missions for tanks & female crew, etc) So want more credits play for the reserve and pop it at your convenience and play and  - yes, more credits.

BudTugly #5 Posted Mar 21 2017 - 04:36

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Seems like something that would be relatively down the list since complaints about XP are almost nonexistent compared to the 2-3 consistent salt shakers.

GenPanzer #6 Posted Mar 21 2017 - 04:36

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I like the way tanks does it because you know what you are getting, but I do wish tanks would only count base XP for those types of missions, like ships does.

SACEUR #7 Posted Mar 21 2017 - 05:21

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landedkiller #8 Posted Mar 21 2017 - 05:35

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Better yet program tanks rewards into the game directly instead of as a separate site with daily drops like wows that are equipment and random camos for tanks you own. Consumables tossed in as well.

Snipe4723 #9 Posted Mar 21 2017 - 05:43

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View PostHowitzerBlitzer, on Mar 21 2017 - 04:28, said:

I voted both, because I can.

 

Don't worry I changed that.

Edited by Snipe4723, Mar 21 2017 - 05:43.


Lord_Hiney #10 Posted Mar 21 2017 - 05:51

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I prefer to work missions for known rewards personally. I really disliked the month of tankrewards that was basically this system. But that's me.

Snipe4723 #11 Posted Mar 21 2017 - 06:32

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But you must admit that this month's tankrewards isn't as good as last month. But again, this month's is shorter.

Samurai_TwoSeven #12 Posted Mar 21 2017 - 07:29

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I would prefer that WG reworks the bloody economy first

zed2204 #13 Posted Mar 21 2017 - 08:44

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How is that working, you buy a container for XP or Free XP ?
If it is for normal XP it would be awesome, you can actually grind something in you elite tanks other than crew XP that after 4 th skill isn't that important anyway

Edited by zed2204, Mar 21 2017 - 08:44.


Snipe4723 #14 Posted Mar 22 2017 - 00:37

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When you play a certain amount of battles you reach the normal exp needed to unlock a container.

Snipe4723 #15 Posted Mar 22 2017 - 00:40

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View Postzed2204, on Mar 21 2017 - 08:44, said:

How is that working, you buy a container for XP or Free XP ?
If it is for normal XP it would be awesome, you can actually grind something in you elite tanks other than crew XP that after 4 th skill isn't that important anyway

 

When you earn enough combat exp in battle, you can unlock the containers (No need to spend experience to unlock, just reach the amount needed to unlock.)

Snipe4723 #16 Posted Mar 22 2017 - 05:27

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btw


Edited by Snipe4723, Mar 22 2017 - 05:28.


Snipe4723 #17 Posted Mar 22 2017 - 05:29

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View PostSamurai_TwoSeven, on Mar 21 2017 - 07:29, said:

I would prefer that WG reworks the bloody economy first

 

Containers might help because you can get credits (in WOWS standards-10k - 50k) from the credit containers and if you win the try your luck containers in WOWS standards you get 10 million credits.....

zed2204 #18 Posted Mar 22 2017 - 06:42

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View PostSnipe4723, on Mar 22 2017 - 00:40, said:

 

When you earn enough combat exp in battle, you can unlock the containers (No need to spend experience to unlock, just reach the amount needed to unlock.)

That sounds sweet

 



Snipe4723 #19 Posted Mar 22 2017 - 07:05

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View Postzed2204, on Mar 22 2017 - 06:42, said:

That sounds sweet

 

And just imagine you are grinding your tanks and completing your tankrewards and unlocking containers...

That would be fun.







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