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[0.9.18.0] The Relhax Modpack (OMC 2.0) with Sound and Picture preview

Modpack XVM Mods Installer Preview Relhax OMC 0.9.18

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EmperorJuliusCaesar #121 Posted May 16 2017 - 12:24

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View PostWillster419, on May 15 2017 - 08:40, said:

Database Update!

Updated:

Battle Observer (hp pools)

Contour Icons mirroring patch

Garage interface modifications - additional server information (xvm)

Sixth sense icon LEOTM

Added:

Crew Icons Anime

Crew Icons Minions

Hangar Cave USA flag

Hangar Cave German flag

Hangar Cave GB flag

Hangar Concrete Floor

Hangar Turquoise

WoT interface by __P_H_A_R_A_O_N__ english settings

WoT interface by __P_H_A_R_A_O_N__ german settings

 

The hangar mod was bugging my garage out, it kept doing this weird zoom out thing from time to time.  Any chance of adding the cute anime garage that OMC used to have?   And about that auto-aim search I asked about....???  Sorry I haven't gotten back to you about the Thai language thing, there are so many words there's no translation for, I don't know that I can do it.

Willster419 #122 Posted May 16 2017 - 17:48

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View PostEmperorJuliusCaesar, on May 15 2017 - 00:05, said:

I have a question about the legality of 2 sec/5 sec/infinite autoaim search, under Autoaim indication.  Unless I'm misunderstanding what it does, I don't think that one is legal.  I want the lock shell distance when enemy disappeared without having to have the autoaim search that doesn't seem legal, any way to separate them?

 

View PostEmperorJuliusCaesar, on May 16 2017 - 06:24, said:

 

And about that auto-aim search I asked about....???

 

There are two mod features under question:

The auto aim search

The shell distance locker

Both are legal mods. The auto aim search works by when you right click, it starts to "search" for a target. It finds a targe ONLY when they are highlighted in red, meaning you can't lock on to a target through a building. Here is some legal information:

http://forum.worldof...2#entry13344242

also here is the origional post. If it was illegal the page would have been taken down or at least moderated:

http://forum.worldof...im-but/#topmost

as for the second feature, it is legal as well. That part of the mod is an extension, or in this case, feature wise copy of the mod "balcalcmod". When in sniper of arcade mods, you hold a key and it will lock the game's shell trajectory curve to a specified distance. Here is some more intormation on it:

https://www.reddit.c...ificant_ingame/

 

Also, aslain has them in his modpack as well:

http://aslain.com/in...8#comment-46165

 

does this answer your questions?


Edited by Willster419, May 18 2017 - 02:50.


EmperorJuliusCaesar #123 Posted May 16 2017 - 18:40

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View PostWillster419, on May 16 2017 - 08:48, said:

 

 

There are two mod features under question:

The auto aim search

The shell distance locker

Both are legal mods. The auto aim search works by when you right click, it starts to "search" for a target. It finds a targe ONLY when they are highlighted in red, meaning you can't lock on to a target through a building. Here is some legal information:

http://forum.worldof...2#entry13344242

also here is the origional post. If it was illegal the page would have been taken down or at least moderated:

http://forum.worldof...im-but/#topmost

[edited]for the second feature, it is legal as well. That part of the mod is an extension, or in this case, feature wise copy of the mod "balcalcmod". When in sniper of arcade mods, you hold a key and it will lock the game's shell trajectory curve to a specified distance. Here is some more intormation on it:

https://www.reddit.c...ificant_ingame/

 

Also, aslain has them in his modpack as well:

http://aslain.com/in...8#comment-46165

 

does this answer your questions?

 

Yes, thank you to answer. I appreciate that.  Did you install the hanger manager?  The one where you can change the garage look?  Did you experience the weird zoom out thing I was talking about?  Any chance of adding the cute anime garage that OMC had before to that pack?  All the stuff that the pack is putting on my desktop(download location).  Does it need to stay or can it be deleted?  Great pack, thank you so much to carry on the awesome legacy of OMC.

EmperorJuliusCaesar #124 Posted May 16 2017 - 18:51

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View PostWillster419, on May 16 2017 - 08:48, said:

 

 

There are two mod features under question:

The auto aim search

The shell distance locker

Both are legal mods. The auto aim search works by when you right click, it starts to "search" for a target. It finds a targe ONLY when they are highlighted in red, meaning you can't lock on to a target through a building. Here is some legal information:

http://forum.worldof...2#entry13344242

also here is the origional post. If it was illegal the page would have been taken down or at least moderated:

http://forum.worldof...im-but/#topmost

[edited]for the second feature, it is legal as well. That part of the mod is an extension, or in this case, feature wise copy of the mod "balcalcmod". When in sniper of arcade mods, you hold a key and it will lock the game's shell trajectory curve to a specified distance. Here is some more intormation on it:

https://www.reddit.c...ificant_ingame/

 

Also, aslain has them in his modpack as well:

http://aslain.com/in...8#comment-46165

 

does this answer your questions?

 

I notice the pack doesn't have a download link?  Is there one?  I'm so glad to have these mods again, they make the game more enjoyable. 

Willster419 #125 Posted May 18 2017 - 18:05

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Version 22.3.0:
-Fixed a bug to now allow the modpack to work in sandbox and common test versions. That does not, however, mean that the mods work in those versions.
-Added polish translations, big thanks to Neoros of the EU server!

EmperorJuliusCaesar #126 Posted May 18 2017 - 18:13

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View PostWillster419, on May 18 2017 - 09:05, said:

Version 22.3.0:
-Fixed a bug to now allow the modpack to work in sandbox and common test versions. That does not, however, mean that the mods work in those versions.
-Added polish translations, big thanks to Neoros of the EU server!

 

sorry, I meant "donate" link.  My clan members are equally appreciative, want to donate, but don't see it in the mod.  I suggest adding a donate link in the mod client as many commanders post the direct download link + instructions.

Willster419 #127 Posted May 18 2017 - 19:47

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View PostEmperorJuliusCaesar, on May 16 2017 - 12:40, said:

 

Yes, thank you to answer. I appreciate that.  Did you install the hanger manager?  The one where you can change the garage look?  Did you experience the weird zoom out thing I was talking about?  Any chance of adding the cute anime garage that OMC had before to that pack?  All the stuff that the pack is putting on my desktop(download location).  Does it need to stay or can it be deleted?  Great pack, thank you so much to carry on the awesome legacy of OMC.

I had installed it and did not see any immediate issues. However, note that when checking if a mod works before adding it, the check is usually only the following:

no errors at install time

no errors in python log at garage time

no errors in python log at battle time

mod functions as intended by the developer

the last one is generally a quick feature test, just make sure everything works without breaking, and quickly move on to the next mod. Some mods, I don't even look at because others on the dev team have made the changes. I am willing to bet  that if I went back into the game right now with the mod, that maybe after 5 mins or so i would get the error after investigation. This is why I rely on you guys to provide feedback when mods arn't working as they are supposed to.

The most I can do is go to the developer form and post the issue there, see what they say.

 

tl;dr:

no i didn't get the error but I believe you and will ask the deveoper

View PostEmperorJuliusCaesar, on May 18 2017 - 12:13, said:

 

sorry, I meant "donate" link.  My clan members are equally appreciative, want to donate, but don't see it in the mod.  I suggest adding a donate link in the mod client as many commanders post the direct download link + instructions.

Noted. I will add that into the bottom of the installer main window. Also have plans to add the EU form link as well. Probably this weekend. Stay tuned :)



EmperorJuliusCaesar #128 Posted May 18 2017 - 20:18

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View PostWillster419, on May 18 2017 - 10:47, said:

I had installed it and did not see any immediate issues. However, note that when checking if a mod works before adding it, the check is usually only the following:

no errors at install time

no errors in python log at garage time

no errors in python log at battle time

mod functions as intended by the developer

the last one is generally a quick feature test, just make sure everything works without breaking, and quickly move on to the next mod. Some mods, I don't even look at because others on the dev team have made the changes. I am willing to bet  that if I went back into the game right now with the mod, that maybe after 5 mins or so i would get the error after investigation. This is why I rely on you guys to provide feedback when mods arn't working as they are supposed to.

The most I can do is go to the developer form and post the issue there, see what they say.

 

tl;dr:

no i didn't get the error but I believe you and will ask the deveoper

Noted. I will add that into the bottom of the installer main window. Also have plans to add the EU form link as well. Probably this weekend. Stay tuned :)

 

It was scary....it zoomed REALLY far out.....I deselected that mod.....and it's back to normal....

 

Thank you, I will donate 1000฿......like $30 us



Willster419 #129 Posted May 19 2017 - 19:14

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Version 22.3.1:
-Added a feature to detect if the user WoT client version is supported or not. If it's not, you can still install, but the mods are not guaranteed to work.
-Updated translations

Also, database changes:

Added:

Enabled by default patch for 15m spot circle

TORQue contour icons

Auto-Equip mod by Ekspoint

WoTXP Crew XP

Garage Interface by _P_H_A_R_A_O_N_

 

Updated:

Xvm Config Builder - addition server info

Contour Icon patch

Yasen Crazen german

 

Also, check out our new sites:

http://relhaxmodpack.com/

http://forums.relhaxmodpack.com/



Musical_Vulpix #130 Posted May 21 2017 - 22:35

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I did a word search for Gnome, and could not find it. So I presume that Gnomefathers gun sounds pack has not been mentioned yet. But do you plan to implement it. As it is easily one of the best soundpacks available in my opinion.

 

http://forum.worldoftanks.eu/index.php?/topic/596268-09180-zorgs-modshop-gnomefathers-historical-realism-gun-sounds-mod-v-113-update-18052017/

 



Willster419 #131 Posted Yesterday, 08:52 AM

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Version 22.4.1:
-Fixed bugs with loading and saving configs with subconfigs
-Fixed bugs with default selection view UI

Version 22.4.0:
-Fixed bugs with getting and applying the tanks version (0.9.xx.y)
-Added new mod selection view: Legacy (Similar to OMC list view)
-Added another level to the database, configs can now have subconfigs



Willster419 #132 Posted Yesterday, 08:53 AM

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View PostMusical_Vulpix, on May 21 2017 - 16:35, said:

I did a word search for Gnome, and could not find it. So I presume that Gnomefathers gun sounds pack has not been mentioned yet. But do you plan to implement it. As it is easily one of the best soundpacks available in my opinion.

 

http://forum.worldof...pdate-18052017/

 

 

it's in the queue. We have someone right now adding lots of sound mods. If you put your name on the spreadsheet for this mod, he will send you a message when the mod is added :)





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