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[0.9.20.1.3] The Relhax Modpack (OMC 2.0). Fastest mods installer with previews.

Modpack XVM Mods Installer Relhax OMC Fastest 9.20.1.3 0.9.20.1.3

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111psycho #361 Posted Nov 07 2017 - 02:08

    First lieutenant

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Okay, I'm gonna install it again marking different options.

111psycho #362 Posted Nov 07 2017 - 14:49

    First lieutenant

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    04-23-2011

So, this time I did the following:

 

XVM config builder tab: 6th sense icon duration > didn't check

6th sense tab: Audio > standard signal (10 sec); icon > rage face; sixth sense icon time duration > 10 seconds

 

 

Still no sound.

 

 

EDIT:

 

Tried again, options:

 

XVM config builder tab

- 6th sense icon duration: 10 seconds

- Sound modifications (Custom sounds) (xvm): enabled

 

6th sense tab

- Audio: standard signal (10 sec)

- Icon: rage face

- Sixth sense icon time duration: 10 seconds

 

Still no sound, I just don't know wth is going on here, I have a Duke Nukem sound mod that works fine. Everything else is ok, except the damn 6th sense sound.


Edited by 111psycho, Nov 07 2017 - 17:45.


HideousHog #363 Posted Nov 09 2017 - 17:07

    Sergeant

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  • Member since:
    12-06-2015

Willster,

Any idea when WG will end the damn Halloween mode so we can get our AutoAim mod back?

Thanks!



Willster419 #364 Posted Nov 09 2017 - 23:40

    Sergeant

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  • 15068 battles
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  • [REL2] REL2
  • Member since:
    05-29-2011

Database Update! "Wow. Much update. Very database. Wow."
Updated: 11/09/17 v1

Added:
-Crosshair: Sword of Damocles
-Time spent mod -> EZorg config (german)

Enabled:
-

Updated:
-Session Stats by Tomonik and configs
-Inbattle rating by Ekspoint
-WOT Tweaker, (includes Max Farplane and delete fog)
-Battle Hits Viewer
-Deegie Tank Crosshair (blue and green)

Disabled:
-

Removed:
-

Notes:
-A huge update to the application is coming. It will be awesome.

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Willster419 #365 Posted Nov 09 2017 - 23:45

    Sergeant

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  • 15068 battles
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  • [REL2] REL2
  • Member since:
    05-29-2011

View Post111psycho, on Nov 07 2017 - 08:49, said:

So, this time I did the following:

 

XVM config builder tab: 6th sense icon duration > didn't check

6th sense tab: Audio > standard signal (10 sec); icon > rage face; sixth sense icon time duration > 10 seconds

 

 

Still no sound.

 

 

EDIT:

 

Tried again, options:

 

XVM config builder tab

- 6th sense icon duration: 10 seconds

- Sound modifications (Custom sounds) (xvm): enabled

 

6th sense tab

- Audio: standard signal (10 sec)

- Icon: rage face

- Sixth sense icon time duration: 10 seconds

 

Still no sound, I just don't know wth is going on here, I have a Duke Nukem sound mod that works fine. Everything else is ok, except the damn 6th sense sound.

I don't know at this point. We have installed exact same mods, have the exact same installations, and mine works but yours does not. My only guess now would be that it is a local issue on your pc. Try doing a client integrity check? As a double check, here is the wot replay file I am using

 

 

View PostHideousHog, on Nov 09 2017 - 11:07, said:

Willster,

Any idea when WG will end the damn Halloween mode so we can get our AutoAim mod back?

Thanks!

 

No idea. If i find out i will be sure to post it here.

111psycho #366 Posted Nov 10 2017 - 15:08

    First lieutenant

  • Players
  • 21545 battles
  • 658
  • Member since:
    04-23-2011
Yeah, it's strange, because with all the other modpacks I get the 6th sense sound fine, except yours. What do you do differently from, let's say, Solo's mod pack?

Willster419 #367 Posted Nov 12 2017 - 22:31

    Sergeant

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  • Member since:
    05-29-2011

May I present to you, the latest full new release, version 27!!!
  This is the biggest performance update yet!

 

https://www.virustot...4a13f/detection

 

"We are done adding new features." - Me 1 month ago. Very much false.

 

-The process for building the Mod Selection list had been completely re-written. Before, it would take 5 seconds on a hard drive, and 2 seconds on an SSD. After the re-write, it takes 2 seconds on a hard drive and 0.8 seconds on an SSD. Much faster!
-The unzipping process has been improved as well. It uses less regex overhead and more native string replacement for changing variables like the WoT version (0.9.x.y). The logging for zip files was also improved. SSD users will see a small extraction speed increase, but hard drive users will see a significant extraction speed increase!
-The unzipping process has been further improved by using macros for the destination path. Now, we can have packages extract directly to the WoT folder, the application data folder, the Relhax base folder, and the relhax temp folder.
-The download process can now be integrated into the extraction process with the "Instant Extraction" setting. Before, like all other modpacks, downloading and installing were two separate synchronous processes that happened one after another. Because of our asynchronous approach to installation, we said, "Why not extract a package as soon as it is downloaded?" Here is an image to explain the change. The top part is the synchronous approach, the bottom is the asynchronous approach.

This is the first and only modpack to have this ability!
-Have you ever had issues with the damage panel? Or missing contour icons? Both if these issues will be gone with this update! Thanks to our engine, C#, we have been able to replicate the process of building the contour icon bitmap based on any contour icon mod you install. Translation: we can automatically fill in any missing contour icons with the stock ones, and it will stop your game from crashing. Now old contour icons can be used immediately until the new version is ready, or if the modder forgot a couple contour icons themselves. This is the first and only modpack to have this ability!
-We now have a menu of diagnostic utilities for WoT. You can select an installation, run a client integrity check on it, and also create a zip file with all the logs, pictures, and selection files we need to diagnose issues!
-In the mod selection list, hovering over a mod or config will show its description and last updated property. If you only want to read the description, you no longer have to right click each time. As far as I know we are the first modpack to use toolTips!
-We had added two command arguments to the installer: /beta-database and /beta-application. They allow you to use the latest database and application that the modpack team is working with. Please note that beta applications are NOT digitally signed. You can switch back to normal database and application at any time by starting the modpack without the respective arguments.
-The update notes text box in the previews now has the last modified entry date
-Started the process of converting all variables to a single macro format
-Moved all Windows other than the main window to a RelhaxForm derived class, so now every window will have proper scaling and resizing
-The internal class structure for database components has changed:


-Fixed bugs with the /auto-install argument where it would not properly save checksum information or download new mod updates
-Added label and tool tip information to the Search box in the mod selection list
-Fixed missing translations entries
-Improved exception handling throughout the application
-Other improvements and optimizations
-Updated translations

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Willster419 #368 Posted Nov 13 2017 - 03:25

    Sergeant

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    05-29-2011
Version 27.0.1:
https://www.virustot...ff4c6/detection
-Fixed bugs with xml unpacker
-Fixed bugs with shortcut creation
-Improved logging for Restoring and backup userdata
-removed unused code
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Willster419 #369 Posted Nov 13 2017 - 03:26

    Sergeant

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    05-29-2011

Database Update! "Hey. You got any more of those...database updates?"
Updated: 11/12/17 v1

Added:
-German translations file for modSettingsApi
-PYmods API
-Camouflages Selector

Enabled:
-PMOD server reticles (PMOD updated)
-Balcalcmod (halloween mode over)
-Autoaim Indication (halloween mode over)
-Safeshot (updated and halloween mode over)
-XML unpacker and creator (no longer have to download stock xml files, the installer unpacks your local ones)

Updated:
-PMOD
-Hangman
-Pathfinder

Disabled:
-

Removed:
-

Notes:
-Changes creation of desktop shortcuts to be macro based

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Willster419 #370 Posted Nov 13 2017 - 23:16

    Sergeant

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  • 15068 battles
  • 213
  • [REL2] REL2
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    05-29-2011

Database Update! "When you realize that there arn't enough memes for the database updates"
Updated: 11/13/17 v1

Added:
-Pictures to time spent config Xotabych

Enabled:
-

Updated:
-TimeSpent and configs: lite, minimalistic, simple, zero
-Yazen Crazen session stats (configs only)
-

Disabled:
-

Removed:
-

Notes:
-

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HideousHog #371 Posted Nov 14 2017 - 00:47

    Sergeant

  • -Players-
  • 27793 battles
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  • Member since:
    12-06-2015

View PostWillster419, on Nov 09 2017 - 23:40, said:

Updated: 11/09/17 v1

Added:
-Crosshair: Sword of Damocles
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THANK YOU for restoring this excellent crosshair mod for arty! Thank you Alekslee!



Willster419 #372 Posted Nov 14 2017 - 21:36

    Sergeant

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  • 15068 battles
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  • [REL2] REL2
  • Member since:
    05-29-2011

Database Update! "Database.UpdateMeme=String.Empty;"
Updated: 11/14/17 v2

Added:
-Minimap gun direction (This is a legal mod, you can right click it to get a link to prove it)

Enabled:
-

Updated:
-ALL Clanicons for all regions
-Zayaz Damage Panel

Disabled:
-

Removed:
-

Notes:
-Fixed bugs with extraction of audio_mods.xml
-Re-organized the Damage Panels and Damage Logs so they don't suck

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Edited by Willster419, Nov 14 2017 - 23:19.


Willster419 #373 Posted Nov 16 2017 - 02:13

    Sergeant

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  • 15068 battles
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  • [REL2] REL2
  • Member since:
    05-29-2011

Database Update! "Update 0.9.20.1.3.67.192.168.1.1"
Updated: 11/15/17 v1

Added:
-

Enabled:
-

Updated:
-XVM 7.2.3
-HD Minimap G2.05
-Crosshair sight Dependency
-Wizards Contour Icons (unpackaged from wotmod format)

Disabled:
-Battle Observer (unstable)

Removed:
-

Notes:
-There are several mods here that will be updated. For now, everything is stable. Check back tommorow for more mod updates.

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Willster419 #374 Posted Nov 17 2017 - 03:31

    Sergeant

  • Players
  • 15068 battles
  • 213
  • [REL2] REL2
  • Member since:
    05-29-2011

Database Update! "DATABASE. Y U NO UPDATE YOURSELF?"
Updated: 11/16/17 v1

Added:
-Dependency of English localization (text files) for use with MLG mods (consumables, MLG voice)
-XVM Config Builder->Minimap->Enabled->HP circles on alt key press
-Beta features of Yazer Crazen

Enabled:
-

Updated:
-Battle Observer
-ALL prebuilt XVM configs
-Some components of the MLG mod (Consumables, hitmarker, voice)
-ALL components of Yazen Crazen session stats (except daily reset patch, no need)
-MLP voice mod
-Monty Python voice mod
-Some Contour Icons

Disabled:
-

Removed:
-XVM Config builder->Win Chance and Show battle Tier. (Disabled by XVM)
-A few old tank remodels and hangars. (FV215b, T-34-3, Concrete Floor Hangar, etc.)

Notes:
-Updated strucure of AutoAim mods. (Autoaim Indication and AutoAim + do not work together)
-Updated structure of Research Watchdog. Updated name of Research Watchdog
-Updated several dev urls for several mods
-Fixed errors with contour icons not displaying

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Triggered #375 Posted Nov 18 2017 - 05:34

    Staff sergeant

  • Players
  • 5208 battles
  • 458
  • [DREAM] DREAM
  • Member since:
    11-08-2013

Hey Willster

 

Using your modpack, If I select wotlabs 10 step color scheme it appears all wrong on my screen.

 

Purples are blue, teals and blues show as green, everyone else is orange or red etc. Not sure if the config is borked or it's something on my end.



Willster419 #376 Posted Nov 18 2017 - 05:36

    Sergeant

  • Players
  • 15068 battles
  • 213
  • [REL2] REL2
  • Member since:
    05-29-2011

View PostTriggered, on Nov 17 2017 - 23:34, said:

Hey Willster

 

Using your modpack, If I select wotlabs 10 step color scheme it appears all wrong on my screen.

 

Purples are blue, teals and blues show as green, everyone else is orange or red etc. Not sure if the config is borked or it's something on my end.

 

 

Thanks for the info. I'll take a look at it as soon as i can and get back to you.



fire_frog #377 Posted Nov 18 2017 - 15:16

    Private

  • Players
  • 0 battles
  • 5
  • Member since:
    03-07-2013

I'm just missing one single thing at the moment, and that's MeltyMaps Sights and especially the "penetration/effective armor" ratio at your aimpoint. Has that been discontinued, or is there some possibility to install that part of the sights with another sight itself?

 

Thanks for keeping this modpack alive and as good as it is :)

 

/edit: aaaah. Pmod is the word I was looking for. Dumb me. :)


Edited by fire_frog, Nov 18 2017 - 19:48.


Willster419 #378 Posted Nov 21 2017 - 23:03

    Sergeant

  • Players
  • 15068 battles
  • 213
  • [REL2] REL2
  • Member since:
    05-29-2011
Version 27.2.5
https://www.virustot...e8d48/detection
-Added parallel extraction for mods/configs of cateogries. Application now uses up to 13 threads. Hard drive users should not use. SSD users will see about a %200-%350 speed boost
-Optimized atlas fils building and extraction. Also moved it to parallel multithreading. SSD users will see about a %120 speed boost. Hard drive users will see about a %400 speed boost
-Added progress to XML unpacking process.
-Moved several if-else statemetns to switch-case statements (faster)
-Added logging of the install process. If you are interested, you can now look at the log file to see the precise (down to milliseconds) time it takes to install mods.
-General optimizations
-Updated translations

Willster419 #379 Posted Nov 21 2017 - 23:04

    Sergeant

  • Players
  • 15068 battles
  • 213
  • [REL2] REL2
  • Member since:
    05-29-2011

Database Update! ""
Updated: 11/21/17 v1

Added:
-"Easy Crew Voice selection" (the one from OMC)
-Tank skin packs -> Vert Olive

Enabled:
-

Updated:
-Damage Panel/Log from Bionick (design 1 only)
-Tank skins packs -> German Bundeswehr Grun
-All contour Icons

Disabled:
-

Removed:
-All Milkyman skins at the request of the author himself.

Notes:
-Added InstallGroups parameter for each category for parallel "super extraction" mode

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Willster419 #380 Posted Nov 22 2017 - 02:09

    Sergeant

  • Players
  • 15068 battles
  • 213
  • [REL2] REL2
  • Member since:
    05-29-2011

View PostTriggered, on Nov 17 2017 - 23:34, said:

Hey Willster

 

Using your modpack, If I select wotlabs 10 step color scheme it appears all wrong on my screen.

 

Purples are blue, teals and blues show as green, everyone else is orange or red etc. Not sure if the config is borked or it's something on my end.

 

It looks like xvm changed their system/config parameters for color scale. Again. I'm on it.

 

EDIT: ah-ha!


Edited by Willster419, Nov 22 2017 - 02:52.






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