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[1.6.0.0] The Relhax Modpack (OMC 2.0). Fastest mods installer with previews

Modpack XVM Mods Installer Relhax OMC Fastest Preview 1.6.0 1.6.0.0

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DarkSide222 #101 Posted May 05 2017 - 01:05

    Corporal

  • -Players-
  • 10189 battles
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  • [B_H_D] B_H_D
  • Member since:
    07-13-2015
I have some difficulty with your modpack.
I look everywhere in mods to remove what is circled in blue, I can not find anything. Then, is it normal that your latest upgrade does not want to collaborate with Window 10? Do you have any solutions?
Mod's problem : http://imgur.com/a/jiYwz
​Win. 10 Problem : http://imgur.com/a/ideBH


Willster419 #102 Posted May 05 2017 - 01:22

    First lieutenant

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  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

View PostArmsAreForHugging, on May 04 2017 - 13:13, said:

The latest update just broke my config :( I can't enter the game, it force-exits just before entering the user/pass screen.

 

Here's the install log: https://pastebin.com/Pbitke3L

I noticed some \\mods\\ instead of \\res_mods\\ . Is it ok like this?

 

fixed it.

my bad



Willster419 #103 Posted May 06 2017 - 04:54

    First lieutenant

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  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

View PostDarkSide222, on May 05 2017 - 00:05, said:

I have some difficulty with your modpack.
I look everywhere in mods to remove what is circled in blue, I can not find anything. Then, is it normal that your latest upgrade does not want to collaborate with Window 10? Do you have any solutions?
Mod's problem : http://imgur.com/a/jiYwz
​Win. 10 Problem : http://imgur.com/a/ideBH

 

the imgur for mods problem is not loading.

I do not have any problems with running the modpack on windows 10 or 7 64bit. maybe try running it in compatibility mode, unblock it from properties, run from a command script?

 

Also I am curious why you have it in the same folders as all the zip files, that should not happen...



Willster419 #104 Posted May 06 2017 - 21:39

    First lieutenant

  • Players
  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

With your donations, we have been able to purchase a new faster file host!

 

Version 22.0.0:
-Hello everyone, please welcome version 22.0.0!
-This update enables us to store our mod zip files into different locations. This means that we can store our larger files on a new hosting service, where the download speed is 6-10x faster!
-Removed download estimations since they are no longer accurate.

 

This is only phase one of moving files to and from hosting servers. Phase two is happening over the next 2 days or so. If you get a download error or extraction error of a 1kb zip file, you now know why.

Please note that our new file host has a bandwidth limit. It s very high, but because it exists, we are only putting a few of the larger mods that don't get updated often (like custom tank skins, sound mods, tank skin packs)

Please bear with us a we try to make the transition as smooth as possible, and thank you for all the support!!



joe_tankman #105 Posted May 07 2017 - 01:29

    Private

  • -Players-
  • 61514 battles
  • 6
  • [GFZ] GFZ
  • Member since:
    01-01-2015
Great job with the RELHAX.  Thanks very much for your efforts!

Willster419 #106 Posted May 07 2017 - 05:18

    First lieutenant

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  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

Database update:

Update XVM to 6.6.5

Updated PMOD for 0.9.18

Updated SafeShot

Re-enabled non-pmod penetration indicator

re-enabled extraAimInfo



Willster419 #107 Posted May 07 2017 - 18:52

    First lieutenant

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  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

Version 22.0.1:
-Increased accuracy of download timer estimation
-Application will now only backup mods after an installation has been started, rather than just when you press the "install modpack" button
-Added a check to verify that WoT is not running
-updated translations

 

Database Updates:

updated safeShot (again)

updated harpoon crosshairs (properly this time)

updated session stats german config

updated tank hitzone skins by mr.13

added tank hitzone skins by GoHa



Willster419 #108 Posted May 08 2017 - 02:21

    First lieutenant

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  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

added pogs contour icons

added 15m spot circle



Willster419 #109 Posted May 08 2017 - 21:23

    First lieutenant

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  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

Version 22.0.2:
-Added WoT version display and install location on the ModSelectionList

the fact that the eu site allows for push/sharex images, but not na...



Willster419 #110 Posted May 11 2017 - 04:49

    First lieutenant

  • Players
  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011
Version 22.0.4:
-moved location of "WoT" version in ModSelectionList
-changed "Install Modpack" button to "Select Mods" button. The "Continue" button is not the "Install" button.
-Database Updates:
 -Added Wide Border Maps
 -Added monty python sound mod

Willster419 #111 Posted May 11 2017 - 21:15

    First lieutenant

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  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

Database update:

fixed Yasen Crazen session stats daily reset

updated session stats by tomonik

updated UT announcer



PALEJEDI #112 Posted May 12 2017 - 07:55

    Corporal

  • -Players-
  • 35336 battles
  • 75
  • [MECHS] MECHS
  • Member since:
    01-02-2017

how about adding a button to be able to uninstall a mod with the installer instead of having to do a complete clean uninstall of relhax, and then having to reinstall relhax to install another mod..

 

 



EmperorJuliusCaesar #113 Posted May 12 2017 - 09:13

    Major

  • Players
  • 36992 battles
  • 5,702
  • [EOR] EOR
  • Member since:
    03-16-2014
Is auto-install the default yet?  Will it ever be?

Willster419 #114 Posted May 12 2017 - 20:51

    First lieutenant

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  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

View PostEmperorJuliusCaesar, on May 12 2017 - 03:13, said:

Is auto-install the default yet?  Will it ever be?

 

auto-install is not the default, nor will it ever be. I think you are getting two features confused:

-Auto checking the mods in the ModSelectionList from the previous installation.

-Auto installing the entire modpack, no user interaction, from a shortcut.

 

If auto-install was default, there would be no way to interact with the installer and select your mods :)

If you are talking about the auto checking the mods, this is a setting called "save last install's config", which will do the above described behavior. The installer will remember what settings you had set when you close and reload the application, so it could then always be on.



Willster419 #115 Posted May 12 2017 - 21:01

    First lieutenant

  • Players
  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

Hello Everyone! We have a surprise for you all!

Due to the large amounts of support we have received, we were able to purchase a new web hosting service. It includes the ability to store all of the mods in one place, rather than having to offload some of them to a separate file hosting site. This new web hosting service has no bandwidth limit, so we can host all the mods on it. And take a look at the download speeds!

We will have a couple more surprises in the near future as well, so keep a lookout!

 

regualr release notes:

Version 22.1.0:
-We have moved to a new permanent web hoster, with 30x faster download speeds, a forms site, and an official website!
-Fixed a bug with the mod preview window dev link being cut off
-Moved the resolution text display in modSelectionList
-Updated translations


Edited by Willster419, May 13 2017 - 00:09.


OwO_Guards_UwU #116 Posted May 13 2017 - 00:19

    Sergeant

  • Beta Testers
  • 22125 battles
  • 165
  • [REL2] REL2
  • Member since:
    09-01-2010
Needs moar 3rdguards

EmperorJuliusCaesar #117 Posted May 13 2017 - 10:20

    Major

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  • 5,702
  • [EOR] EOR
  • Member since:
    03-16-2014

View PostWillster419, on May 12 2017 - 11:51, said:

View PostEmperorJuliusCaesar, on May 12 2017 - 03:13, said:

Is auto-install the default yet?  Will it ever be?

 

auto-install is not the default, nor will it ever be. I think you are getting two features confused:

-Auto checking the mods in the ModSelectionList from the previous installation.

-Auto installing the entire modpack, no user interaction, from a shortcut.

 

If auto-install was default, there would be no way to interact with the installer and select your mods :)

If you are talking about the auto checking the mods, this is a setting called "save last install's config", which will do the above described behavior. The installer will remember what settings you had set when you close and reload the application, so it could then always be on.

Nevermind, found it.


Edited by EmperorJuliusCaesar, May 13 2017 - 10:34.


Willster419 #118 Posted May 15 2017 - 04:11

    First lieutenant

  • Players
  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011
Version 22.2.0:
-Added more exception handling to the patching system for file and folder permissions
-Fixed many bugs in the font installation system
-Moved the loading window to a visable location, so it's not shown behind the main window
-The ModSelectionList window now remembers if the application was fullscreen
-The preview window now remembers where you last closed it
-Improved debug log output
-Fixed bugs when only "user mods" are being installed
-Updated translations

EmperorJuliusCaesar #119 Posted May 15 2017 - 06:05

    Major

  • Players
  • 36992 battles
  • 5,702
  • [EOR] EOR
  • Member since:
    03-16-2014

View PostWillster419, on May 14 2017 - 19:11, said:

Version 22.2.0:
-Added more exception handling to the patching system for file and folder permissions
-Fixed many bugs in the font installation system
-Moved the loading window to a visable location, so it's not shown behind the main window
-The ModSelectionList window now remembers if the application was fullscreen
-The preview window now remembers where you last closed it
-Improved debug log output
-Fixed bugs when only "user mods" are being installed
-Updated translations

I have a question about the legality of 2 sec/5 sec/infinite autoaim search, under Autoaim indication.  Unless I'm misunderstanding what it does, I don't think that one is legal.  I want the lock shell distance when enemy disappeared without having to have the autoaim search that doesn't seem legal, any way to separate them?



Willster419 #120 Posted May 15 2017 - 17:40

    First lieutenant

  • Players
  • 16143 battles
  • 576
  • [REL2] REL2
  • Member since:
    05-29-2011

Database Update!

Updated:

Battle Observer (hp pools)

Contour Icons mirroring patch

Garage interface modifications - additional server information (xvm)

Sixth sense icon LEOTM

Added:

Crew Icons Anime

Crew Icons Minions

Hangar Cave USA flag

Hangar Cave German flag

Hangar Cave GB flag

Hangar Concrete Floor

Hangar Turquoise

WoT interface by __P_H_A_R_A_O_N__ english settings

WoT interface by __P_H_A_R_A_O_N__ german settings







Also tagged with Modpack, XVM, Mods, Installer, Relhax, OMC, Fastest, Preview, 1.6.0, 1.6.0.0

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