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Are You Happy With the Current 9.18 Light Tanks?

9.18

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Poll: What are your current opinions on light tanks? (159 members have cast votes)

Was the light tank view range nerf good?

  1. Yes, the fact that they can see me camping at the back of the map is very bad for gameplay (5 votes [3.14%] - View)

    Percentage of vote: 3.14%

  2. Yes, they were too strong in spotting. It is now balanced that meds can scout the same distances (7 votes [4.40%] - View)

    Percentage of vote: 4.40%

  3. No, light tanks were fine as they were. (139 votes [87.42%] - View)

    Percentage of vote: 87.42%

  4. Bacon-choice usually gets at least a few takers (5 votes [3.14%] - View)

    Percentage of vote: 3.14%

  5. Light tank were just out-performing other classes. (expound in comments) (3 votes [1.89%] - View)

    Percentage of vote: 1.89%

Was the nerf to light tank guns good for gameplay?

  1. Yes, light tanks were too op with their abysmal accuracy, low pen, and meh dpm. Also 390 alpha at tier 10 is too much (18 votes [11.32%] - View)

    Percentage of vote: 11.32%

  2. Light tanks were fine as they were. (130 votes [81.76%] - View)

    Percentage of vote: 81.76%

  3. Bacon-choice usually gets at least a few takers (7 votes [4.40%] - View)

    Percentage of vote: 4.40%

  4. Light tank were just out-performing other classes. (expound in comments) (4 votes [2.52%] - View)

    Percentage of vote: 2.52%

Were the changes to the tier 7-8 lights good?

  1. Yes, now I don't need as much situational awareness to see imminent flanking threats. (6 votes [3.77%] - View)

    Percentage of vote: 3.77%

  2. Yes, Ru251 was op af (4 votes [2.52%] - View)

    Percentage of vote: 2.52%

  3. No, lights were fine as they were (130 votes [81.76%] - View)

    Percentage of vote: 81.76%

  4. Bacon-choice usually gets at least a few takers (15 votes [9.43%] - View)

    Percentage of vote: 9.43%

  5. Light tank were just out-performing other classes. (expound in comments) (4 votes [2.52%] - View)

    Percentage of vote: 2.52%

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amindamok #21 Posted Apr 11 2017 - 19:27

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If light tanks view ranges are too high then the vew range of every other tank class is at least 50% higher than it should be.

 

 



JOSEPHINEISH #22 Posted Apr 12 2017 - 14:15

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Im glad I read this I'm not on the test server computer won't download it for some reason and I have not bothered with sandbox either.Ive been building up free XP to get the Russian and Chinese X but I'll just wait and see.I may just take all that free xp and use it on crew skills in a couple of tanks and maybe save for the chieftain that will never come if the light tanks are a waste of time. So I guess my beloved T37 will remain the same then from what I've read that seems to be the case. I've also heard they were going to make the  M7 meduim a light tank I hope not that's my little beast. 

Edited by JOSEPHINEISH, Apr 12 2017 - 14:22.


MiddleAgedNoob #23 Posted Apr 12 2017 - 18:01

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Has anyone done the numbers?  I don't have them, but I hope someone does.  Just for fun, I used tanks.gg 9.18 numbers for view ranges for the tier 8 medium Pershing (400m) and the tier 8 light WZ-132 (380m (was 400m in 9.17.1)) and the base camo  for moving vehicles from the wotinfo camo calculator (9.17 numbers), 9.71 for the Pershing and 16.7 for the WZ-132.  Using the simplified spotting distance calculation, if the two tanks just drive towards one another over an open field, the Pershing spots the WZ at 333m, and the WZ spots the Pershing at 343m, a 10m advantage for the WZ,  where as in 9.17, the WZ had a 30m advantage.

 

For the WZ to stay unspotted by the Pershing until it is at 313m, that is, have 30m spotting advantage it had in 9.17, it would need to improve its camo rating on the move to 21.75, assuming the Pershing did nothing to improve its own camo rating or view range.

 

With maxed numbers for camo and view range (paint, camo, recon, situational awareness, coated optics) for both tanks, the Pershing spots the WZ at 308m, the WZ spots the Pershing at 348m, a 40m advantage for the WZ.  Two Pershings would spot each other at 368m, so a Pershing scout trying to light another Pershing would do so at greater range than a WZ scout, but would, of course, be lit itself.

 

So, data set of one without hard numbers, but the view range nerf of lights looks to mean that similarly equipped and skills mediums will still be out-spotted by lights, although not by nearly as much as they used to be, and a medium will spot another medium at longer range than a light would.  Are lights still worth it, given the all their other disadvantages?

 

More, and better, numbers welcome.

 


Edited by MiddleAgedNoob, Apr 12 2017 - 19:12.


chambax #24 Posted Apr 12 2017 - 19:23

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View PostMiddleAgedNoob, on Apr 12 2017 - 14:01, said:

Has anyone done the numbers?  I don't have them, but I hope someone does.  Just for fun, I used tanks.gg 9.18 numbers for view ranges for the tier 8 medium Pershing (400m) and the tier 8 light WZ-132 (380m (was 400m in 9.17.1)) and the base camo  for moving vehicles from the wotinfo camo calculator (9.17 numbers), 9.71 for the Pershing and 16.7 for the WZ-132.  Using the simplified spotting distance calculation, if the two tanks just drive towards one another over an open field, the Pershing spots the WZ at 333m, and the WZ spots the Pershing at 343m, a 10m advantage for the WZ,  where as in 9.17, the WZ had a 30m advantage.

 

For the WZ to stay unspotted by the Pershing until it is at 313m, that is, have 30m spotting advantage it had in 9.17, it would need to improve its camo rating on the move to 21.75, assuming the Pershing did nothing to improve its own camo rating or view range.

 

With maxed numbers for camo and view range (paint, camo, recon, situational awareness, coated optics) for both tanks, the Pershing spots the WZ at 308m, the WZ spots the Pershing at 348m, a 40m advantage for the WZ.  Two Pershings would spot each other at 368m, so a Pershing scout trying to light another Pershing would do so at greater range than a WZ scout, but would, of course, be lit itself.

 

So, data set of one without hard numbers, but the view range nerf of lights looks to mean that similarly equipped and skills mediums will still be out-spotted by lights, although not by nearly as much as they used to be, and a medium will spot another medium at longer range than a light would.  Are lights still worth it, given the all their other disadvantages?

 

More, and better, numbers welcome.

 

 

I tell you more, if the WZ is stationary and the Pershing is moving at max speed, you have 3 seconds to do something.. that's it 3 secs at 40kmh. View range advantage only works if you are behind a bush and not firing, else for sure you are going to be spoted.



MiddleAgedNoob #25 Posted Apr 12 2017 - 19:47

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View Postchambax, on Apr 12 2017 - 19:23, said:

 

I tell you more, if the WZ is stationary and the Pershing is moving at max speed, you have 3 seconds to do something.. that's it 3 secs at 40kmh. View range advantage only works if you are behind a bush and not firing, else for sure you are going to be spoted.

 

I would agree.  It looks like active scouting for lights will be much more difficult in 9.18.  It looks like your choices are try to use mobility to dodge fire and rapidly close to where your inaccurate, low pen gun might be effective or kemp bush and never shoot. 

Dokalen #26 Posted Apr 13 2017 - 17:54

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I do not like the changes to light tanks it has made them completely unplayable and now there not worth grinding for, which is sad because I was really looking forward to this patch. Please change them back to how they were.  

Huskertank #27 Posted Apr 13 2017 - 18:47

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View PostDeathbyGMaC, on Apr 11 2017 - 08:25, said:

With the already small maps, maybe nerf the view ranges of the heavies and mediums back a little to give back the lights advantage?

 

Don't forget to nerf the view range of the TD's too, but I think you nailed it.  At this point though, I seriously doubt WG will listen.  Meds will remain the most powerful vehicles in the game and scouts with superior view range would in effect nerf meds.

ProfessorMunroe #28 Posted Apr 13 2017 - 21:45

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i almost never come on the forums but felt the need to on this specific topic.  I was excited about 9.18, the changes were for the better, now the choke, nerf the crap out of the lights (with ridiculous justifications like being able to mount vents instead of optics, being able to do as much dmg as meds, etc) and overbuff arty accuracy/aimtime. give me a break.



ShadowHound15 #29 Posted Apr 13 2017 - 23:37

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Spread the word! #BRINGBACKLTs

killmost #30 Posted Apr 18 2017 - 01:43

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good chance this will be my last patch because of the reusable repair kits and med kits i think there ruining the game so i may go back to war thunder or just find some thing new any way its summer i dont need to be inside any way 

_NGHTMRE_ #31 Posted Apr 18 2017 - 02:33

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View PostRake, on Apr 09 2017 - 15:05, said:

How is it really a poll when your entire intent is to provide a one sided view?

 

How is one-sided if he gave different choices?

Look at the poll and pick choices you think are true. 80% people think that light tanks should have not been nerfed.

 



Postal_Monkey #32 Posted Apr 18 2017 - 03:39

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View PostLuciano_Bradley, on Apr 09 2017 - 14:35, said:

The new Bulldog would be considered severely nerfed even if it stayed at tier VII

http://tanks.gg/comp..._311119_v0918ct

 

 

 

1213 DPM @ tier VIII, what could go wrong?

ContraMuffin #33 Posted Apr 18 2017 - 09:27

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View PostClydeCooper421, on Apr 09 2017 - 09:19, said:

I don't like like that they touched my Luchs....

 

Luchs is untouched?

gabe_altl_02 #34 Posted Apr 18 2017 - 14:10

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I am very unhappy because they are making me get the amx 13 105 and i was excited for it untill they nerfed them.  If they nerf their damage they should at least give it better dpm and pen in my eyes.

mjmj1996 #35 Posted Apr 18 2017 - 23:25

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View PostPostal_Monkey, on Apr 18 2017 - 02:39, said:

 

1213 DPM @ tier VIII, what could go wrong?

Since it can use a loader, +10%

But it must take optic instead of vents, -2.5%

Its more like 1.3k

Still, what could possibility go wrong with 1.3k DPM in tier 8, right?

 

The single shot is still usable tho.

 



Kithawk #36 Posted Apr 21 2017 - 00:16

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This nerf to light tanks is the absolute worst thing I have ever seen. I'm going back to warframe until this is fixed. If you are going to nerf light tanks so they are useless in combat then they need at least a 50% spotting bonus. 450 meters to at most 300 on the best medium in the game. My Bulldog is absolute crap now. 6 shots instead of 10 but with a longer reload. That's a double nerf. If you don't want to give it better view range than the mediums then increase the camo so it cant be spotted unless you are within 200 meters of it while it is firing. 100 meters if standing still. On a city map. If in the woods you shouldn't see lights unless you are within 50 meters while they are firing and 10 meters while standing still. 

Seriously they need an astronomical advantage in something to compensate for the horrendous disadvantage in EVERY other single category.

 

This must be a joke from the designers. To quote Princes Bride. Inconceivable.

 

I will not play this game again until this is corrected. Not with any tanks heavy medium or light.

 


Edited by Kithawk, Apr 21 2017 - 00:23.


MissPissy #37 Posted Apr 21 2017 - 17:02

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Super shhhheeeety - the m7 was my favorite tank in the entire game followed the american and french lights.   So now ill use:

  • Cromwell
  • Batchats
  • t-54
  • t-44
  • t-34
  • t67
  • might try hellcat again too

 

 



The_Eliminator6 #38 Posted Oct 23 2017 - 03:07

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We didn't need tier9/10 lights. Now that they were added it just ruined all lights in the game.Then this 3/5/7 mm had to come in,then the -2/+2 for all tanks.I think Wg devs musta been smoking something bc I don't understand how they thought this would make the game better. Im tired of playing with same tier all the time with my LIGHT tank that im suppose to help SPOT with. Im used to being in tier8 battles and now it boring. Everything from 9.18-9.20.1 is terrible. I also heard that 9.20.2 is gonna come and it probably will make the game worse(if that's possible).



The_Eliminator6 #39 Posted Oct 23 2017 - 03:11

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View Postkillmost, on Apr 18 2017 - 01:43, said:

good chance this will be my last patch because of the reusable repair kits and med kits i think there ruining the game so i may go back to war thunder or just find some thing new any way its summer i dont need to be inside any way

 

View Postkillmost, on Apr 18 2017 - 01:43, said:

good chance this will be my last patch because of the reusable repair kits and med kits i think there ruining the game so i may go back to war thunder or just find some thing new any way its summer i dont need to be inside any way

 

yeah the reusable kits are stupid.we don't need 90 med kits.this makes players take too many risks now bc they can just heal in 90s.No wonder games go by so fast.They trying to turn this into a arcade game.If they keep going down this rode then I wouldn't be surprised if we see re-spwans and same tier matches for EVERY GAME with prem tanks everywhere.





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