Match Maker
I don't really have anything to say about the new MM other than it's a small improvement, but it does NOT go to solving the biggest issues with the MM.
All you needed to do was have a TANK & SKILL Based MM system by:
1. Equal Tank Classes on both teams, so no longer imbalanced all heavy and all TD or Medium teams.
2. Equal Skilled Players on both sides, (done by Player Rating, NOT Winrate) so both sides have the SAME # of good and bad players, instead of imbalanced teams where one is half blues, and the other team is all lesser players for example.
3. Make good players on the loosing team ALSO get's good credit and XP. This makes things more fair to ALL, as well will reduce steamrolls etc. which does many things among which is causes slower and/or worse armored tanks not be able to contribute as much because they have to play "safer" (or can't get to the battle) so often no matter if on winning team or not, they often have bad games because they needed more time to contribute. LIke, this is a constant problem in my T49 with it's 8 sec actual aim-time, longest in game, makes it so you have to play it highly conservative and careful (though I do think that bloom needs to be cut in half due to so many missed shots who 5-10 feet and auto-aimed etc. on an enemy, so doing that would help fix that problem).
This is an EASY change to the MM system, which would make a more enjoyable game. And you can adjust Credits and XP accordingly since good players might win slightly less than they currently do.
Moderated by Volier_Zcit