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Matchmaker Changes

0.9.18 Feedback

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madogthefirst #21 Posted Apr 19 2017 - 04:17

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I like the new MM changes. It has made tier 3 fun again. I don't mind my tier 3s facing tier fives but playing dodge shell with a M4 gets old.

Pollenz #22 Posted Apr 19 2017 - 04:20

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View PostQuemapueblos, on Apr 18 2017 - 20:00, said:

Thanks for pointing those out, I'm not sure if these were missed or what but I'll pass this along and try to get a response from the designer. 

 

Thanks for the response, but after playing today got 3 Pascucci's and was surprised, and then took a look closer and find that they already changed all the epic medals consering 2 tiers higher and now is only 1 tier higher, plus the 3-4-5 arties medals are now 2-3-3(1 tier higher).
They have to upload those changes to the Portal, tho. (And make proper the comments in the 9.18 update)

Edited by Pollenz, Apr 19 2017 - 04:21.


RenamedUser_1000409695 #23 Posted Apr 19 2017 - 04:35

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View Postspacecubicnub, on Apr 19 2017 - 00:36, said:

 

Not sure what you mean? there should be 3 tier 6s vs 3 tier 6s, but the new mm won't match the tank class.  And it was never proposed.  So you can have 3 tier 6 light tanks vs 3 tier 6 heavy tanks.... and what would be wrong with that?

 

Perhaps its [edited]stupid?

Orion3 #24 Posted Apr 19 2017 - 04:39

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Only played three games. Ran a 6,7 and an 8. The MM seemed better. I was really testing the game out because I had bad packet loss from last patch. Kind of rusty after a month off ya know. The queue times only seemed a few seconds longer but worth it. Overall? I like it.

just_for_fun_player #25 Posted Apr 19 2017 - 04:49

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I would like a full refund of any monies spent; I spent the money based on how the game WAS not how bad you were going to screw up MM.  Most games are a total walk-over for one team or the other.  That is *** NOT *** good matchmaking.  Every match should be a nail-biter.

 

As Agent Gibbs would say, "Wargaming screwed the pooch" on this one!



paradat #26 Posted Apr 19 2017 - 04:51

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New MM is working just as it is described in the patch notes and video. No complaints here.

paradat #27 Posted Apr 19 2017 - 04:52

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View Postjust_for_fun_player, on Apr 19 2017 - 03:49, said:

I would like a full refund of any monies spent; I spent the money based on how the game WAS not how bad you were going to screw up MM.  Most games are a total walk-over for one team or the other.  That is *** NOT *** good matchmaking.  Every match should be a nail-biter.

 

As Agent Gibbs would say, "Wargaming screwed the pooch" on this one!

 

New MM and Old MM will and had that type of result. It is normal for most battles to end that way. Works that way in real life as well.

mob12345678 #28 Posted Apr 19 2017 - 04:55

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View PostJensen_Blayloc, on Apr 18 2017 - 21:30, said:

I do not see many top tier matches, in fact 3 out of 20, and 1 of those was a 1 tier match. Not entirely sure that is as intended. I also see a lot of tank imbalance, that I thought would be fixed. Teams with no heavies against teams with 3 or 4 heavies. Mediums are pretty useless in the current meta. At least, it seems that way. Too many scouts as well, 5 on average per map. along with 3 arty, and that leaves only a few slots for the other tanks, and if one team gets all the heavies, it gets really ugly. 

 

True 5 scouts is too much and they need to fix MM it's broken and RNG is wreckted...Getting a lot of horrible teams

RolandTGunner #29 Posted Apr 19 2017 - 05:49

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Mid tier MM seems improved.

High tier still has issues with pitting lights/meds/arty against heavies or lights/arty against meds etc.

But MM will be screwed up with too many people playing the new lights for the next couple of weeks at least.



That_Dragon_Kemp_Bush #30 Posted Apr 19 2017 - 06:30

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I honestly like the mm after this patch, it seems a lot more balanced for tier emplacement 80% of the time now. But it's not perfect. i'd judge this as a minor improvement, but still needs tweaks in places.

The placement of classes, ratio of heavys, mediums, ect. aren't always the best, some seem to be like throwing what was left into the rotation, ending up with games of 5 vs 1 of a specific class, which still feels off.

What probably upset me the most was the platoon changes. I get the idea of perfect MM, but its incredibly difficult now to play with friends due to the tier and class limitations. I still like the old idea where it'd bonus you for equal tier platoons and non-bonuses for tiers that were 1-2 tiers higher or lower. If anything, at least give back 1 tier flexibility and artillery back to platoons.

Not many players in the random battles will ever used coordinated attacks as a group effort, the only way the game would show signs of good teamwork were in platoons, even as artillery, it would help one team a lot. its another player skill set MM and not perfection, otherwise im sure the game would have implemented a rank system of some sort that judged a player by performance for the MM.

Im not a big fan of artillery myself, but just saying, i had a lot more fun playing with friends strategically and having a set of eyes in the skies to lend fire support and additional situational awareness for me. Its kind of what the game is looking for right?

 

On the good note. im impressed with the results of the set goal, it seems that the tiers are evenly dispersed for each team, and the number of dominating tiers aren't as off set as it used to be. Keep it up Wargaming! you almost got it.



PathfinderLPD5 #31 Posted Apr 19 2017 - 07:06

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Wargamming, you screwed up MM even more. I keep getting matches with an imbalanced number of top tier heavies in urban maps. The team with the top tier heavy advantage in a city map wins all the time, there is almost no point in fighting against that line up.

mrrobotics #32 Posted Apr 19 2017 - 07:13

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There is currently a problem with the matchmaker balancing arty. had a game earlier with 1 arty on my team, none on the other. Proof below. notice the 261 on my team and no arty on the other

 

also the MM seems to mis-balance arty fairly frequently.

 

and to add on, with the 3/5/7 changes, I feel like a platoon taking to top slot is kind of unbalanced. with the 3/5/7, you could end up with 3 meh tier 10 meds versus 3 maus. not really balanced TBH.



ContractKlr #33 Posted Apr 19 2017 - 07:19

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I played 30+ battle 1 top tier game 20 bottom tier. MM is so broke its unplayable now.

PUNISHER989 #34 Posted Apr 19 2017 - 07:32

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View PostQuemapueblos, on Apr 18 2017 - 21:30, said:

Spoiler

 

 

The MM is better and more consistent with the tier balance, but to be honest we can't really test it properly as EVERYONE is playing light tanks and they are top tier the whole time.

 



PUNISHER989 #35 Posted Apr 19 2017 - 07:35

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View Postmrrobotics, on Apr 19 2017 - 08:13, said:

Spoiler

 

 

Incorrect, they had a Type 5 Heavy, its the new arty (Land Arty).



madogthefirst #36 Posted Apr 19 2017 - 07:48

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View PostPathfinderLPD5, on Apr 18 2017 - 22:06, said:

Wargamming, you screwed up MM even more. I keep getting matches with an imbalanced number of top tier heavies in urban maps. The team with the top tier heavy advantage in a city map wins all the time, there is almost no point in fighting against that line up.

Working as intended. No where in the patch notes if you bothered to read did they say they were going to balance out HTs.



The_Colonel #37 Posted Apr 19 2017 - 07:55

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MM was fine, but I'm not a whiner by nature.  As far as changes go, I have three points:  1) Some of these missions are darn near impossible now.  How can you kill two heavies two tiers higher when you won't see but 3 tanks of all types two tiers higher?  2) Why can't a 6-8 tier weighted tank platoon with a 7-8 weighted tank?  That's broken.  3) Why can't arty platoon with anyone?  That is ridiculous as well.  The point of a platoon is to work together.  Scouts with TDs or arty.  Meds with arty/TD or scouts.  You are taking a fun form of teamwork out of the game.

warco3 #38 Posted Apr 19 2017 - 10:01

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MM is leaps and bounds better than it was before. So good, in fact, I was a bit shocked how fair the games seemed. It feels balanced for the most part, and no issues thus far. All in all, I am VERY happy with the new MM! :)

Avalon304 #39 Posted Apr 19 2017 - 10:02

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There are some small issues, but MM is way better now. And I feel as if it will also make tiers 3 and 4 better for new players too.

Homestyle13 #40 Posted Apr 19 2017 - 10:54

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All my battles today (over 10 total) were lopsided wins or losses.

 

Just lost a 13 on 13 battle where I did more damage than the other 12 tanks on my team combined. In addition, there were 8 tanks that dished out zero damage. I have a screenshot, but not sure how to load it here.

 

Maybe MM by player rating is a better solution.







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