Jump to content


Matchmaker Changes

0.9.18 Feedback

  • Please log in to reply
220 replies to this topic

Nudnick #41 Posted Apr 19 2017 - 12:21

    Major

  • -Players-
  • 21098 battles
  • 2,341
  • Member since:
    01-06-2013

View PostPathfinderLPD5, on Apr 19 2017 - 07:06, said:

Wargamming, you screwed up MM even more. I keep getting matches with an imbalanced number of top tier heavies in urban maps. The team with the top tier heavy advantage in a city map wins all the time, there is almost no point in fighting against that line up.

 

I don't play much anymore, but when I do I still see 6 heavies against 2 etc. That imbalance almost always  leads to predictable results, and effects the way the teams play. I see a lot more YOLO/suicides when the teams are that un-balanced. It's messed up and it's not fun.

Spartan_Striker #42 Posted Apr 19 2017 - 12:54

    First lieutenant

  • -Players-
  • 23184 battles
  • 599
  • [FUSON] FUSON
  • Member since:
    07-24-2015

View PostNacMacFeegle, on Apr 18 2017 - 14:52, said:

Matchmaker is truly broken now - As it is it's hard to tell exactly whats wrong with so many different elements contributing to the problem.

 

Do explain...



MUMBLESRUMBLES #43 Posted Apr 19 2017 - 13:06

    First lieutenant

  • Players
  • 37505 battles
  • 739
  • [TAC-E] TAC-E
  • Member since:
    11-18-2013
i like it far better now,no more 8 heavies 2 tiers higher than me. seems far more balanced.

Teutonic_Steel #44 Posted Apr 19 2017 - 13:51

    Corporal

  • Players
  • 18110 battles
  • 62
  • [HAVOK] HAVOK
  • Member since:
    06-07-2012
Love the changes so far.

spedkey #45 Posted Apr 19 2017 - 13:56

    First lieutenant

  • Players
  • 14287 battles
  • 628
  • [LINCN] LINCN
  • Member since:
    06-02-2013

View PostQuemapueblos, on Apr 18 2017 - 16:30, said:

  • How is matchmaking compared to before the patch?
  • How well do you feel the matches are balanced in general?
  • Have you seen any technical issues with the new matchmaker?
  • How have queue times been impacted?

I think this is one of the best, if not the only one, change of the patch.

A long time coming fix, and late for that matter, to something that was playable, but ended up to have really unfair battles several times.

New MM is great. Nothing bad about it I think. Played for two hours and I think I never saw it leave the 3/5/7 template.

 

How have queue times been impacted?

Too soon to tell, since "everyone" is playing to test 9.18, but FWIW I had shorter queues, if even at all.

 

Well done WG. Took you long enough


Edited by spedkey, Apr 19 2017 - 13:56.


Spartan_Striker #46 Posted Apr 19 2017 - 14:15

    First lieutenant

  • -Players-
  • 23184 battles
  • 599
  • [FUSON] FUSON
  • Member since:
    07-24-2015

Mm is 300% better than its former state.

 

It feels very rewarding and fun to be top tier, and not so difficult at all when bottom tier. :)



BeattleBailey83 #47 Posted Apr 19 2017 - 14:25

    Corporal

  • -Players-
  • 7963 battles
  • 58
  • [FKR] FKR
  • Member since:
    02-22-2016
I am seeing a HUGE improvement on Match Making.
Remember, for those complaining.   Match Making does NOT have any control over selecting Lousy players for your team

Hagendansk #48 Posted Apr 19 2017 - 15:15

    Sergeant

  • -Players-
  • 20493 battles
  • 109
  • Member since:
    01-30-2016

First impressions: 

 

- MM less broken than before. Higher percentage of balanced matches.  

 

- template based MM seems not to work always - I still see games with 4  heavies vs zero heavies, but less often

 

- I still think that +2 MM is BS in general, but at least the new MM seems to produce a higher percentage of same tier and +1 OR -1 matches, which is great. 

 

- arty, with the new stun mechanic, should be max 2 per team, not 3 - gets half the team perma-stunned if they are borked things like LeFs

 

- same goes for the other support class, TDs. Should be limited to 3 per team, still too many "World of Premium TDs" matches

 

- wait time not changed, and btw I would happily wait a couple seconds longer for better matches

 

Overall: not my dream MM (which would be template based same tier MM, occasional +1 tier matches, and some sort of team weighting by WN8 or similar), but WAY better than before. 



silic0nes0ul #49 Posted Apr 19 2017 - 16:32

    Corporal

  • -Players-
  • 15657 battles
  • 51
  • [RO-TD] RO-TD
  • Member since:
    05-22-2013

I say it's way better than before. Teams looks more balanced than before and I don't see a problem if the amount of heavies is higher on one team.... mediums can do a lot to heavies if played smart.

I agree that Arty should be limited to 2 per team along with some nerfs since they seem to be OP and annoying now. If possible to do some skill base match as well. Else, this update is a big step forward in my opinion.



Gunadie #50 Posted Apr 19 2017 - 16:39

    Major

  • Players
  • 37567 battles
  • 3,826
  • [PROVE] PROVE
  • Member since:
    08-20-2011

I have reviewed the 20 games from yesterday and found the over-all balance to be better than before

There were 7 games where some tanks were doubled up on one side for no apparent reason

ie. 2 -   T29's on one team and 2 - SU152's on the other side

Unfortunately MM still doesn't take into account player Experience or Skill-set

If PR could be used it would help to even out these teams.

As there were a number of changes to the tech tree it was hard to guage how effective the MM rebalancing actually is.

The amount of new light tanks and the SPG stun effect is altering (reducing) the number of heavy tanks at top tier

and increasing it with new light tanks

Many new light tanks and arty changes are effecting games but the over-all balance of MM is good


 



Landfill2 #51 Posted Apr 19 2017 - 18:18

    Private

  • -Players-
  • 16602 battles
  • 1
  • Member since:
    11-10-2012
This game is totally [edited] MM is not fixed arty is overpowered I was on the edge of quitting this game this did it for me have fun with this [edited]game what used to be fun.

ContractKlr #52 Posted Apr 19 2017 - 18:27

    Corporal

  • Players
  • 29587 battles
  • 11
  • Member since:
    08-21-2012
Ran 2 battles today got top tier 3 med v 4 heavy yeah this MM is TRASH im done. 

Edited by ContractKlr, Apr 19 2017 - 18:27.


VillainousButler #53 Posted Apr 19 2017 - 18:45

    Captain

  • Players
  • 18214 battles
  • 1,187
  • Member since:
    01-03-2012

Are all matches now 13v13 now?

 WG, I know the Frontline mode might be coming out soon, but that doesn't mean you have to screw up the pub matchmaker to make people play it.

 

Oh, and here's one more bug to throw on the pile from this trainwreck of an update:

Spoiler

 


Edited by VillainousButler, Apr 19 2017 - 18:45.


Striker_70 #54 Posted Apr 19 2017 - 20:25

    Major

  • Players
  • 18722 battles
  • 5,394
  • Member since:
    04-02-2013
Arty needs to be able to platoon.  At least in-game.  Forming platoons before the game can stay restricted, but platoons should be available in-game after the match has started.  It doesn't need to be able to platoon with other arty, but the option should be there.

NoNameTrolls #55 Posted Apr 19 2017 - 20:47

    Corporal

  • Players
  • 9773 battles
  • 10
  • [GUNS3] GUNS3
  • Member since:
    04-27-2013
MM in general is going in a good direction, I have not been top teir in many matches but there are a could of things I noticed. At teir's 8,9, and 10, it's very broken atm, I just think that now, Teir 10's can actually wreak havoc on the other team. I think that there should be more matches with just Teir 9's and 10's going toe-to-toe and sprinkle in some teir 8's and limit the amount of games where one team gets a Type 4/5 and the other really has nothing to counter it, on a urban map. The map rotation I'm glad that is implemented but there are some kinks in the mm that can be fixed over time by the player-base but others problems just have to fixed by the MM template.

AznTank #56 Posted Apr 19 2017 - 22:12

    Corporal

  • WGLNA Bronze League Player
  • 28753 battles
  • 88
  • [OTTER] OTTER
  • Member since:
    06-10-2011
  • How is matchmaking compared to before the patch?
  • How well do you feel the matches are balanced in general?
  • Have you seen any technical issues with the new matchmaker?
  • How have queue times been impacted?

1) Old MM was hit and miss. Sometimes the favors were heavily skewed to either my team or the enemy team and it's incredibly frustrating to play. Having bad streaks of bad match ups is really discouraging. The new MM is much better at balancing tiers and helping the player get into more favorable match ups. Remembering the previous tier match ups and changing future ones is very nice. 

2) That being said it's not perfect, but still way better. Currently I don't feel like light tanks can compete against same tier heavies, maybe some tiers, but not most of them. In addition not all same tier tanks of the same class might be competitive against each other. For example, a Black Prince vs a T29. It's going to take a lot of skill, a decent team and a decent map just to barely win over your competing opponent.

3) I haven't experienced any technical issues. 

4) Queue times I haven't noticed too much of a difference. Even if it were a little but longer I wouldn't mind. Over 45 seconds would be testing the person's patience. 

 

Overall, a much better match maker, but it's starting to highlight differences in tanks and their competitiveness, the teams overall player skill, and the quality/balance of certain gamemodes and maps.



mob12345678 #57 Posted Apr 19 2017 - 22:48

    Staff sergeant

  • Players
  • 18638 battles
  • 408
  • [STYX] STYX
  • Member since:
    11-08-2013

I'd say the RNG in new update is now reckted

The MM in terms of getting smart teams is reckted as well

The max arty per match is annoying. 2 for the max

For me my game takes long to load and when it does I see literally no tank but it says I spotted a tank. Last match i played i spawned late and when i spotted maus i couldn't see it until 10 seconds after. Being revealed it was literally 8m away from me

 

Sixthsense is sort of broken. I got fired at like 5 seconds and then sixth sense shows up after i'm like 25% HP



ColdFusionIce #58 Posted Apr 19 2017 - 23:01

    Private

  • -Players-
  • 17734 battles
  • 2
  • Member since:
    06-08-2014
I really dont like the new matchmaking, it was fine the way it was..... I dont get the obsession to reduce the challenge of the game 3 top tier and like 12 other tier? why? 

LanceBrian1992 #59 Posted Apr 19 2017 - 23:45

    Corporal

  • -Players-
  • 19490 battles
  • 29
  • [FURHQ] FURHQ
  • Member since:
    12-02-2014
they really fixed MM 3 heavys vs 6 is still broken arty is even worse arty needs to be removed from the game completely there is no use in the stun it only makes the game worse and if they hit you in the right spot its still putting you to your garage

The_Goblin_King #60 Posted Apr 19 2017 - 23:53

    First lieutenant

  • Players
  • 48217 battles
  • 809
  • [NZ] NZ
  • Member since:
    05-28-2011
MM changes are the best thing about the patch. GG WGing.  





Also tagged with 0.9.18 Feedback

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users